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https://github.com/cwinfo/matterbridge.git
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54 lines
1.5 KiB
Go
54 lines
1.5 KiB
Go
/*
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This package allows you to automate actions on Valve's Steam network. It is a Go port of SteamKit.
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To login, you'll have to create a new Client first. Then connect to the Steam network
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and wait for a ConnectedCallback. Then you may call the Login method in the Auth module
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with your login information. This is covered in more detail in the method's documentation. After you've
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received the LoggedOnEvent, you should set your persona state to online to receive friend lists etc.
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Example code
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You can also find a running example in the `gsbot` package.
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package main
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import (
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"io/ioutil"
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"log"
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"github.com/Philipp15b/go-steam"
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"github.com/Philipp15b/go-steam/protocol/steamlang"
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)
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func main() {
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myLoginInfo := new(steam.LogOnDetails)
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myLoginInfo.Username = "Your username"
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myLoginInfo.Password = "Your password"
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client := steam.NewClient()
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client.Connect()
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for event := range client.Events() {
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switch e := event.(type) {
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case *steam.ConnectedEvent:
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client.Auth.LogOn(myLoginInfo)
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case *steam.MachineAuthUpdateEvent:
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ioutil.WriteFile("sentry", e.Hash, 0666)
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case *steam.LoggedOnEvent:
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client.Social.SetPersonaState(steamlang.EPersonaState_Online)
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case steam.FatalErrorEvent:
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log.Print(e)
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case error:
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log.Print(e)
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}
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}
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}
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Events
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go-steam emits events that can be read via Client.Events(). Although the channel has the type interface{},
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only types from this package ending with "Event" and errors will be emitted.
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*/
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package steam
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