mirror of
https://github.com/cwinfo/matterbridge.git
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53cafa9f3d
This commit adds support for go/cgo tgs conversion when building with the -tags `cgo` The default binaries are still "pure" go and uses the old way of converting. * Move lottie_convert.py conversion code to its own file * Add optional libtgsconverter * Update vendor * Apply suggestions from code review * Update bridge/helper/libtgsconverter.go Co-authored-by: Wim <wim@42.be>
210 lines
5.2 KiB
Go
210 lines
5.2 KiB
Go
package libtgsconverter
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import (
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"image"
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"image/color"
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"sync"
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)
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type bucketPool struct {
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sync.Pool
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maxCap int
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m sync.Mutex
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}
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func (p *bucketPool) getBucket(c int) colorBucket {
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p.m.Lock()
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if p.maxCap > c {
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p.maxCap = p.maxCap * 99 / 100
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}
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if p.maxCap < c {
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p.maxCap = c
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}
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maxCap := p.maxCap
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p.m.Unlock()
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val := p.Pool.Get()
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if val == nil || cap(val.(colorBucket)) < c {
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return make(colorBucket, maxCap)[0:c]
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}
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slice := val.(colorBucket)
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slice = slice[0:c]
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for i := range slice {
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slice[i] = colorPriority{}
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}
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return slice
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}
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var bpool bucketPool
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// aggregationType specifies the type of aggregation to be done
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type aggregationType uint8
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const (
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// Mode - pick the highest priority value
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mode aggregationType = iota
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// Mean - weighted average all values
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mean
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)
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// medianCutQuantizer implements the go draw.Quantizer interface using the Median Cut method
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type medianCutQuantizer struct {
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// The type of aggregation to be used to find final colors
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aggregation aggregationType
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// The weighting function to use on each pixel
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weighting func(image.Image, int, int) uint32
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// Whether need to add a transparent entry after conversion
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reserveTransparent bool
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}
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//bucketize takes a bucket and performs median cut on it to obtain the target number of grouped buckets
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func bucketize(colors colorBucket, num int) (buckets []colorBucket) {
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if len(colors) == 0 || num == 0 {
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return nil
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}
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bucket := colors
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buckets = make([]colorBucket, 1, num*2)
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buckets[0] = bucket
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for len(buckets) < num && len(buckets) < len(colors) { // Limit to palette capacity or number of colors
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bucket, buckets = buckets[0], buckets[1:]
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if len(bucket) < 2 {
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buckets = append(buckets, bucket)
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continue
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} else if len(bucket) == 2 {
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buckets = append(buckets, bucket[:1], bucket[1:])
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continue
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}
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left, right := bucket.partition()
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buckets = append(buckets, left, right)
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}
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return
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}
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// palettize finds a single color to represent a set of color buckets
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func (q* medianCutQuantizer) palettize(p color.Palette, buckets []colorBucket) color.Palette {
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for _, bucket := range buckets {
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switch q.aggregation {
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case mean:
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mean := bucket.mean()
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p = append(p, mean)
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case mode:
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var best colorPriority
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for _, c := range bucket {
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if c.p > best.p {
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best = c
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}
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}
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p = append(p, best.RGBA)
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}
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}
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return p
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}
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// quantizeSlice expands the provided bucket and then palettizes the result
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func (q* medianCutQuantizer) quantizeSlice(p color.Palette, colors []colorPriority) color.Palette {
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numColors := cap(p) - len(p)
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reserveTransparent := q.reserveTransparent
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if reserveTransparent {
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numColors--
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}
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buckets := bucketize(colors, numColors)
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p = q.palettize(p, buckets)
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return p
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}
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func colorAt(m image.Image, x int, y int) color.RGBA {
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switch i := m.(type) {
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case *image.YCbCr:
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yi := i.YOffset(x, y)
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ci := i.COffset(x, y)
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c := color.YCbCr{
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i.Y[yi],
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i.Cb[ci],
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i.Cr[ci],
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}
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return color.RGBA{c.Y, c.Cb, c.Cr, 255}
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case *image.RGBA:
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ci := i.PixOffset(x, y)
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return color.RGBA{i.Pix[ci+0], i.Pix[ci+1], i.Pix[ci+2], i.Pix[ci+3]}
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default:
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return color.RGBAModel.Convert(i.At(x, y)).(color.RGBA)
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}
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}
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// buildBucketMultiple creates a prioritized color slice with all the colors in
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// the images.
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func (q* medianCutQuantizer) buildBucketMultiple(ms []image.Image) (bucket colorBucket) {
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if len(ms) < 1 {
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return colorBucket{}
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}
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bounds := ms[0].Bounds()
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size := (bounds.Max.X - bounds.Min.X) * (bounds.Max.Y - bounds.Min.Y) * 2
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sparseBucket := bpool.getBucket(size)
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for _, m := range ms {
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for y := bounds.Min.Y; y < bounds.Max.Y; y++ {
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for x := bounds.Min.X; x < bounds.Max.X; x++ {
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priority := uint32(1)
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if q.weighting != nil {
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priority = q.weighting(m, x, y)
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}
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c := colorAt(m, x, y)
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if c.A == 0 {
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if !q.reserveTransparent {
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q.reserveTransparent = true
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}
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continue
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}
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if priority != 0 {
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index := int(c.R)<<16 | int(c.G)<<8 | int(c.B)
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for i := 1; ; i++ {
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p := &sparseBucket[index%size]
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if p.p == 0 || p.RGBA == c {
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*p = colorPriority{p.p + priority, c}
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break
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}
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index += 1 + i
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}
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}
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}
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}
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}
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bucket = sparseBucket[:0]
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switch ms[0].(type) {
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case *image.YCbCr:
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for _, p := range sparseBucket {
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if p.p != 0 {
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r, g, b := color.YCbCrToRGB(p.R, p.G, p.B)
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bucket = append(bucket, colorPriority{p.p, color.RGBA{r, g, b, p.A}})
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}
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}
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default:
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for _, p := range sparseBucket {
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if p.p != 0 {
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bucket = append(bucket, p)
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}
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}
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}
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return
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}
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// Quantize quantizes an image to a palette and returns the palette
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func (q* medianCutQuantizer) quantize(p color.Palette, m image.Image) color.Palette {
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// Package quantize offers an implementation of the draw.Quantize interface using an optimized Median Cut method,
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// including advanced functionality for fine-grained control of color priority
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bucket := q.buildBucketMultiple([]image.Image{m})
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defer bpool.Put(bucket)
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return q.quantizeSlice(p, bucket)
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}
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// QuantizeMultiple quantizes several images at once to a palette and returns
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// the palette
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func (q* medianCutQuantizer) quantizeMultiple(p color.Palette, m []image.Image) color.Palette {
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bucket := q.buildBucketMultiple(m)
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defer bpool.Put(bucket)
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return q.quantizeSlice(p, bucket)
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}
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