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TengoModifyMessage allows you to specify the location of a tengo (https://github.com/d5/tengo/) script. This script will receive every incoming message and can be used to modify the Username and the Text of that message. The script will have the following global variables: to modify: msgUsername and msgText to read: msgChannel and msgAccount The script is reloaded on every message, so you can modify the script on the fly. Example script can be found in https://github.com/42wim/matterbridge/tree/master/gateway/bench.tengo and https://github.com/42wim/matterbridge/tree/master/contrib/example.tengo The example below will check if the text contains blah and if so, it'll replace the text and the username of that message. text := import("text") if text.re_match("blah",msgText) { msgText="replaced by this" msgUsername="fakeuser" } More information about tengo on: https://github.com/d5/tengo/blob/master/docs/tutorial.md and https://github.com/d5/tengo/blob/master/docs/stdlib.md
41 lines
823 B
Go
41 lines
823 B
Go
package ast
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import "github.com/d5/tengo/compiler/source"
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// IfStmt represents an if statement.
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type IfStmt struct {
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IfPos source.Pos
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Init Stmt
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Cond Expr
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Body *BlockStmt
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Else Stmt // else branch; or nil
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}
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func (s *IfStmt) stmtNode() {}
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// Pos returns the position of first character belonging to the node.
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func (s *IfStmt) Pos() source.Pos {
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return s.IfPos
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}
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// End returns the position of first character immediately after the node.
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func (s *IfStmt) End() source.Pos {
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if s.Else != nil {
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return s.Else.End()
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}
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return s.Body.End()
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}
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func (s *IfStmt) String() string {
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var initStmt, elseStmt string
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if s.Init != nil {
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initStmt = s.Init.String() + "; "
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}
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if s.Else != nil {
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elseStmt = " else " + s.Else.String()
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}
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return "if " + initStmt + s.Cond.String() + " " + s.Body.String() + elseStmt
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}
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