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matterbridge/vendor/github.com/bwmarrin/discordgo/restapi.go
2017-07-16 14:38:45 +02:00

1984 lines
57 KiB
Go

// Discordgo - Discord bindings for Go
// Available at https://github.com/bwmarrin/discordgo
// Copyright 2015-2016 Bruce Marriner <bruce@sqls.net>. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// This file contains functions for interacting with the Discord REST/JSON API
// at the lowest level.
package discordgo
import (
"bytes"
"encoding/json"
"errors"
"fmt"
"image"
_ "image/jpeg" // For JPEG decoding
_ "image/png" // For PNG decoding
"io"
"io/ioutil"
"log"
"mime/multipart"
"net/http"
"net/url"
"strconv"
"strings"
"time"
)
// All error constants
var (
ErrJSONUnmarshal = errors.New("json unmarshal")
ErrStatusOffline = errors.New("You can't set your Status to offline")
ErrVerificationLevelBounds = errors.New("VerificationLevel out of bounds, should be between 0 and 3")
ErrPruneDaysBounds = errors.New("the number of days should be more than or equal to 1")
ErrGuildNoIcon = errors.New("guild does not have an icon set")
ErrGuildNoSplash = errors.New("guild does not have a splash set")
)
// Request is the same as RequestWithBucketID but the bucket id is the same as the urlStr
func (s *Session) Request(method, urlStr string, data interface{}) (response []byte, err error) {
return s.RequestWithBucketID(method, urlStr, data, strings.SplitN(urlStr, "?", 2)[0])
}
// RequestWithBucketID makes a (GET/POST/...) Requests to Discord REST API with JSON data.
func (s *Session) RequestWithBucketID(method, urlStr string, data interface{}, bucketID string) (response []byte, err error) {
var body []byte
if data != nil {
body, err = json.Marshal(data)
if err != nil {
return
}
}
return s.request(method, urlStr, "application/json", body, bucketID, 0)
}
// request makes a (GET/POST/...) Requests to Discord REST API.
// Sequence is the sequence number, if it fails with a 502 it will
// retry with sequence+1 until it either succeeds or sequence >= session.MaxRestRetries
func (s *Session) request(method, urlStr, contentType string, b []byte, bucketID string, sequence int) (response []byte, err error) {
if bucketID == "" {
bucketID = strings.SplitN(urlStr, "?", 2)[0]
}
bucket := s.ratelimiter.LockBucket(bucketID)
if s.Debug {
log.Printf("API REQUEST %8s :: %s\n", method, urlStr)
log.Printf("API REQUEST PAYLOAD :: [%s]\n", string(b))
}
req, err := http.NewRequest(method, urlStr, bytes.NewBuffer(b))
if err != nil {
bucket.Release(nil)
return
}
// Not used on initial login..
// TODO: Verify if a login, otherwise complain about no-token
if s.Token != "" {
req.Header.Set("authorization", s.Token)
}
req.Header.Set("Content-Type", contentType)
// TODO: Make a configurable static variable.
req.Header.Set("User-Agent", fmt.Sprintf("DiscordBot (https://github.com/bwmarrin/discordgo, v%s)", VERSION))
if s.Debug {
for k, v := range req.Header {
log.Printf("API REQUEST HEADER :: [%s] = %+v\n", k, v)
}
}
resp, err := s.Client.Do(req)
if err != nil {
bucket.Release(nil)
return
}
defer func() {
err2 := resp.Body.Close()
if err2 != nil {
log.Println("error closing resp body")
}
}()
err = bucket.Release(resp.Header)
if err != nil {
return
}
response, err = ioutil.ReadAll(resp.Body)
if err != nil {
return
}
if s.Debug {
log.Printf("API RESPONSE STATUS :: %s\n", resp.Status)
for k, v := range resp.Header {
log.Printf("API RESPONSE HEADER :: [%s] = %+v\n", k, v)
}
log.Printf("API RESPONSE BODY :: [%s]\n\n\n", response)
}
switch resp.StatusCode {
case http.StatusOK:
case http.StatusCreated:
case http.StatusNoContent:
// TODO check for 401 response, invalidate token if we get one.
case http.StatusBadGateway:
// Retry sending request if possible
if sequence < s.MaxRestRetries {
s.log(LogInformational, "%s Failed (%s), Retrying...", urlStr, resp.Status)
response, err = s.request(method, urlStr, contentType, b, bucketID, sequence+1)
} else {
err = fmt.Errorf("Exceeded Max retries HTTP %s, %s", resp.Status, response)
}
case 429: // TOO MANY REQUESTS - Rate limiting
rl := TooManyRequests{}
err = json.Unmarshal(response, &rl)
if err != nil {
s.log(LogError, "rate limit unmarshal error, %s", err)
return
}
s.log(LogInformational, "Rate Limiting %s, retry in %d", urlStr, rl.RetryAfter)
s.handleEvent(rateLimitEventType, RateLimit{TooManyRequests: &rl, URL: urlStr})
time.Sleep(rl.RetryAfter * time.Millisecond)
// we can make the above smarter
// this method can cause longer delays than required
response, err = s.request(method, urlStr, contentType, b, bucketID, sequence)
default: // Error condition
err = newRestError(req, resp, response)
}
return
}
func unmarshal(data []byte, v interface{}) error {
err := json.Unmarshal(data, v)
if err != nil {
return ErrJSONUnmarshal
}
return nil
}
// ------------------------------------------------------------------------------------------------
// Functions specific to Discord Sessions
// ------------------------------------------------------------------------------------------------
// Login asks the Discord server for an authentication token.
//
// NOTE: While email/pass authentication is supported by DiscordGo it is
// HIGHLY DISCOURAGED by Discord. Please only use email/pass to obtain a token
// and then use that authentication token for all future connections.
// Also, doing any form of automation with a user (non Bot) account may result
// in that account being permanently banned from Discord.
func (s *Session) Login(email, password string) (err error) {
data := struct {
Email string `json:"email"`
Password string `json:"password"`
}{email, password}
response, err := s.RequestWithBucketID("POST", EndpointLogin, data, EndpointLogin)
if err != nil {
return
}
temp := struct {
Token string `json:"token"`
MFA bool `json:"mfa"`
}{}
err = unmarshal(response, &temp)
if err != nil {
return
}
s.Token = temp.Token
s.MFA = temp.MFA
return
}
// Register sends a Register request to Discord, and returns the authentication token
// Note that this account is temporary and should be verified for future use.
// Another option is to save the authentication token external, but this isn't recommended.
func (s *Session) Register(username string) (token string, err error) {
data := struct {
Username string `json:"username"`
}{username}
response, err := s.RequestWithBucketID("POST", EndpointRegister, data, EndpointRegister)
if err != nil {
return
}
temp := struct {
Token string `json:"token"`
}{}
err = unmarshal(response, &temp)
if err != nil {
return
}
token = temp.Token
return
}
// Logout sends a logout request to Discord.
// This does not seem to actually invalidate the token. So you can still
// make API calls even after a Logout. So, it seems almost pointless to
// even use.
func (s *Session) Logout() (err error) {
// _, err = s.Request("POST", LOGOUT, fmt.Sprintf(`{"token": "%s"}`, s.Token))
if s.Token == "" {
return
}
data := struct {
Token string `json:"token"`
}{s.Token}
_, err = s.RequestWithBucketID("POST", EndpointLogout, data, EndpointLogout)
return
}
// ------------------------------------------------------------------------------------------------
// Functions specific to Discord Users
// ------------------------------------------------------------------------------------------------
// User returns the user details of the given userID
// userID : A user ID or "@me" which is a shortcut of current user ID
func (s *Session) User(userID string) (st *User, err error) {
body, err := s.RequestWithBucketID("GET", EndpointUser(userID), nil, EndpointUsers)
if err != nil {
return
}
err = unmarshal(body, &st)
return
}
// UserAvatar is deprecated. Please use UserAvatarDecode
// userID : A user ID or "@me" which is a shortcut of current user ID
func (s *Session) UserAvatar(userID string) (img image.Image, err error) {
u, err := s.User(userID)
if err != nil {
return
}
img, err = s.UserAvatarDecode(u)
return
}
// UserAvatarDecode returns an image.Image of a user's Avatar
// user : The user which avatar should be retrieved
func (s *Session) UserAvatarDecode(u *User) (img image.Image, err error) {
body, err := s.RequestWithBucketID("GET", EndpointUserAvatar(u.ID, u.Avatar), nil, EndpointUserAvatar("", ""))
if err != nil {
return
}
img, _, err = image.Decode(bytes.NewReader(body))
return
}
// UserUpdate updates a users settings.
func (s *Session) UserUpdate(email, password, username, avatar, newPassword string) (st *User, err error) {
// NOTE: Avatar must be either the hash/id of existing Avatar or
// data:image/png;base64,BASE64_STRING_OF_NEW_AVATAR_PNG
// to set a new avatar.
// If left blank, avatar will be set to null/blank
data := struct {
Email string `json:"email"`
Password string `json:"password"`
Username string `json:"username,omitempty"`
Avatar string `json:"avatar,omitempty"`
NewPassword string `json:"new_password,omitempty"`
}{email, password, username, avatar, newPassword}
body, err := s.RequestWithBucketID("PATCH", EndpointUser("@me"), data, EndpointUsers)
if err != nil {
return
}
err = unmarshal(body, &st)
return
}
// UserSettings returns the settings for a given user
func (s *Session) UserSettings() (st *Settings, err error) {
body, err := s.RequestWithBucketID("GET", EndpointUserSettings("@me"), nil, EndpointUserSettings(""))
if err != nil {
return
}
err = unmarshal(body, &st)
return
}
// UserUpdateStatus update the user status
// status : The new status (Actual valid status are 'online','idle','dnd','invisible')
func (s *Session) UserUpdateStatus(status Status) (st *Settings, err error) {
if status == StatusOffline {
err = ErrStatusOffline
return
}
data := struct {
Status Status `json:"status"`
}{status}
body, err := s.RequestWithBucketID("PATCH", EndpointUserSettings("@me"), data, EndpointUserSettings(""))
if err != nil {
return
}
err = unmarshal(body, &st)
return
}
// UserChannels returns an array of Channel structures for all private
// channels.
func (s *Session) UserChannels() (st []*Channel, err error) {
body, err := s.RequestWithBucketID("GET", EndpointUserChannels("@me"), nil, EndpointUserChannels(""))
if err != nil {
return
}
err = unmarshal(body, &st)
return
}
// UserChannelCreate creates a new User (Private) Channel with another User
// recipientID : A user ID for the user to which this channel is opened with.
func (s *Session) UserChannelCreate(recipientID string) (st *Channel, err error) {
data := struct {
RecipientID string `json:"recipient_id"`
}{recipientID}
body, err := s.RequestWithBucketID("POST", EndpointUserChannels("@me"), data, EndpointUserChannels(""))
if err != nil {
return
}
err = unmarshal(body, &st)
return
}
// UserGuilds returns an array of UserGuild structures for all guilds.
// limit : The number guilds that can be returned. (max 100)
// beforeID : If provided all guilds returned will be before given ID.
// afterID : If provided all guilds returned will be after given ID.
func (s *Session) UserGuilds(limit int, beforeID, afterID string) (st []*UserGuild, err error) {
v := url.Values{}
if limit > 0 {
v.Set("limit", strconv.Itoa(limit))
}
if afterID != "" {
v.Set("after", afterID)
}
if beforeID != "" {
v.Set("before", beforeID)
}
uri := EndpointUserGuilds("@me")
if len(v) > 0 {
uri = fmt.Sprintf("%s?%s", uri, v.Encode())
}
body, err := s.RequestWithBucketID("GET", uri, nil, EndpointUserGuilds(""))
if err != nil {
return
}
err = unmarshal(body, &st)
return
}
// UserGuildSettingsEdit Edits the users notification settings for a guild
// guildID : The ID of the guild to edit the settings on
// settings : The settings to update
func (s *Session) UserGuildSettingsEdit(guildID string, settings *UserGuildSettingsEdit) (st *UserGuildSettings, err error) {
body, err := s.RequestWithBucketID("PATCH", EndpointUserGuildSettings("@me", guildID), settings, EndpointUserGuildSettings("", guildID))
if err != nil {
return
}
err = unmarshal(body, &st)
return
}
// UserChannelPermissions returns the permission of a user in a channel.
// userID : The ID of the user to calculate permissions for.
// channelID : The ID of the channel to calculate permission for.
//
// NOTE: This function is now deprecated and will be removed in the future.
// Please see the same function inside state.go
func (s *Session) UserChannelPermissions(userID, channelID string) (apermissions int, err error) {
// Try to just get permissions from state.
apermissions, err = s.State.UserChannelPermissions(userID, channelID)
if err == nil {
return
}
// Otherwise try get as much data from state as possible, falling back to the network.
channel, err := s.State.Channel(channelID)
if err != nil || channel == nil {
channel, err = s.Channel(channelID)
if err != nil {
return
}
}
guild, err := s.State.Guild(channel.GuildID)
if err != nil || guild == nil {
guild, err = s.Guild(channel.GuildID)
if err != nil {
return
}
}
if userID == guild.OwnerID {
apermissions = PermissionAll
return
}
member, err := s.State.Member(guild.ID, userID)
if err != nil || member == nil {
member, err = s.GuildMember(guild.ID, userID)
if err != nil {
return
}
}
return memberPermissions(guild, channel, member), nil
}
// Calculates the permissions for a member.
// https://support.discordapp.com/hc/en-us/articles/206141927-How-is-the-permission-hierarchy-structured-
func memberPermissions(guild *Guild, channel *Channel, member *Member) (apermissions int) {
userID := member.User.ID
if userID == guild.OwnerID {
apermissions = PermissionAll
return
}
for _, role := range guild.Roles {
if role.ID == guild.ID {
apermissions |= role.Permissions
break
}
}
for _, role := range guild.Roles {
for _, roleID := range member.Roles {
if role.ID == roleID {
apermissions |= role.Permissions
break
}
}
}
if apermissions&PermissionAdministrator == PermissionAdministrator {
apermissions |= PermissionAll
}
// Apply @everyone overrides from the channel.
for _, overwrite := range channel.PermissionOverwrites {
if guild.ID == overwrite.ID {
apermissions &= ^overwrite.Deny
apermissions |= overwrite.Allow
break
}
}
denies := 0
allows := 0
// Member overwrites can override role overrides, so do two passes
for _, overwrite := range channel.PermissionOverwrites {
for _, roleID := range member.Roles {
if overwrite.Type == "role" && roleID == overwrite.ID {
denies |= overwrite.Deny
allows |= overwrite.Allow
break
}
}
}
apermissions &= ^denies
apermissions |= allows
for _, overwrite := range channel.PermissionOverwrites {
if overwrite.Type == "member" && overwrite.ID == userID {
apermissions &= ^overwrite.Deny
apermissions |= overwrite.Allow
break
}
}
if apermissions&PermissionAdministrator == PermissionAdministrator {
apermissions |= PermissionAllChannel
}
return apermissions
}
// ------------------------------------------------------------------------------------------------
// Functions specific to Discord Guilds
// ------------------------------------------------------------------------------------------------
// Guild returns a Guild structure of a specific Guild.
// guildID : The ID of a Guild
func (s *Session) Guild(guildID string) (st *Guild, err error) {
if s.StateEnabled {
// Attempt to grab the guild from State first.
st, err = s.State.Guild(guildID)
if err == nil {
return
}
}
body, err := s.RequestWithBucketID("GET", EndpointGuild(guildID), nil, EndpointGuild(guildID))
if err != nil {
return
}
err = unmarshal(body, &st)
return
}
// GuildCreate creates a new Guild
// name : A name for the Guild (2-100 characters)
func (s *Session) GuildCreate(name string) (st *Guild, err error) {
data := struct {
Name string `json:"name"`
}{name}
body, err := s.RequestWithBucketID("POST", EndpointGuilds, data, EndpointGuilds)
if err != nil {
return
}
err = unmarshal(body, &st)
return
}
// GuildEdit edits a new Guild
// guildID : The ID of a Guild
// g : A GuildParams struct with the values Name, Region and VerificationLevel defined.
func (s *Session) GuildEdit(guildID string, g GuildParams) (st *Guild, err error) {
// Bounds checking for VerificationLevel, interval: [0, 3]
if g.VerificationLevel != nil {
val := *g.VerificationLevel
if val < 0 || val > 3 {
err = ErrVerificationLevelBounds
return
}
}
//Bounds checking for regions
if g.Region != "" {
isValid := false
regions, _ := s.VoiceRegions()
for _, r := range regions {
if g.Region == r.ID {
isValid = true
}
}
if !isValid {
var valid []string
for _, r := range regions {
valid = append(valid, r.ID)
}
err = fmt.Errorf("Region not a valid region (%q)", valid)
return
}
}
body, err := s.RequestWithBucketID("PATCH", EndpointGuild(guildID), g, EndpointGuild(guildID))
if err != nil {
return
}
err = unmarshal(body, &st)
return
}
// GuildDelete deletes a Guild.
// guildID : The ID of a Guild
func (s *Session) GuildDelete(guildID string) (st *Guild, err error) {
body, err := s.RequestWithBucketID("DELETE", EndpointGuild(guildID), nil, EndpointGuild(guildID))
if err != nil {
return
}
err = unmarshal(body, &st)
return
}
// GuildLeave leaves a Guild.
// guildID : The ID of a Guild
func (s *Session) GuildLeave(guildID string) (err error) {
_, err = s.RequestWithBucketID("DELETE", EndpointUserGuild("@me", guildID), nil, EndpointUserGuild("", guildID))
return
}
// GuildBans returns an array of User structures for all bans of a
// given guild.
// guildID : The ID of a Guild.
func (s *Session) GuildBans(guildID string) (st []*GuildBan, err error) {
body, err := s.RequestWithBucketID("GET", EndpointGuildBans(guildID), nil, EndpointGuildBans(guildID))
if err != nil {
return
}
err = unmarshal(body, &st)
return
}
// GuildBanCreate bans the given user from the given guild.
// guildID : The ID of a Guild.
// userID : The ID of a User
// days : The number of days of previous comments to delete.
func (s *Session) GuildBanCreate(guildID, userID string, days int) (err error) {
return s.GuildBanCreateWithReason(guildID, userID, "", days)
}
// GuildBanCreateWithReason bans the given user from the given guild also providing a reaso.
// guildID : The ID of a Guild.
// userID : The ID of a User
// reason : The reason for this ban
// days : The number of days of previous comments to delete.
func (s *Session) GuildBanCreateWithReason(guildID, userID, reason string, days int) (err error) {
uri := EndpointGuildBan(guildID, userID)
queryParams := url.Values{}
if days > 0 {
queryParams.Set("delete-message-days", strconv.Itoa(days))
}
if reason != "" {
queryParams.Set("reason", reason)
}
if len(queryParams) > 0 {
uri += "?" + queryParams.Encode()
}
_, err = s.RequestWithBucketID("PUT", uri, nil, EndpointGuildBan(guildID, ""))
return
}
// GuildBanDelete removes the given user from the guild bans
// guildID : The ID of a Guild.
// userID : The ID of a User
func (s *Session) GuildBanDelete(guildID, userID string) (err error) {
_, err = s.RequestWithBucketID("DELETE", EndpointGuildBan(guildID, userID), nil, EndpointGuildBan(guildID, ""))
return
}
// GuildMembers returns a list of members for a guild.
// guildID : The ID of a Guild.
// after : The id of the member to return members after
// limit : max number of members to return (max 1000)
func (s *Session) GuildMembers(guildID string, after string, limit int) (st []*Member, err error) {
uri := EndpointGuildMembers(guildID)
v := url.Values{}
if after != "" {
v.Set("after", after)
}
if limit > 0 {
v.Set("limit", strconv.Itoa(limit))
}
if len(v) > 0 {
uri = fmt.Sprintf("%s?%s", uri, v.Encode())
}
body, err := s.RequestWithBucketID("GET", uri, nil, EndpointGuildMembers(guildID))
if err != nil {
return
}
err = unmarshal(body, &st)
return
}
// GuildMember returns a member of a guild.
// guildID : The ID of a Guild.
// userID : The ID of a User
func (s *Session) GuildMember(guildID, userID string) (st *Member, err error) {
body, err := s.RequestWithBucketID("GET", EndpointGuildMember(guildID, userID), nil, EndpointGuildMember(guildID, ""))
if err != nil {
return
}
err = unmarshal(body, &st)
return
}
// GuildMemberDelete removes the given user from the given guild.
// guildID : The ID of a Guild.
// userID : The ID of a User
func (s *Session) GuildMemberDelete(guildID, userID string) (err error) {
_, err = s.RequestWithBucketID("DELETE", EndpointGuildMember(guildID, userID), nil, EndpointGuildMember(guildID, ""))
return
}
// GuildMemberEdit edits the roles of a member.
// guildID : The ID of a Guild.
// userID : The ID of a User.
// roles : A list of role ID's to set on the member.
func (s *Session) GuildMemberEdit(guildID, userID string, roles []string) (err error) {
data := struct {
Roles []string `json:"roles"`
}{roles}
_, err = s.RequestWithBucketID("PATCH", EndpointGuildMember(guildID, userID), data, EndpointGuildMember(guildID, ""))
if err != nil {
return
}
return
}
// GuildMemberMove moves a guild member from one voice channel to another/none
// guildID : The ID of a Guild.
// userID : The ID of a User.
// channelID : The ID of a channel to move user to, or null?
// NOTE : I am not entirely set on the name of this function and it may change
// prior to the final 1.0.0 release of Discordgo
func (s *Session) GuildMemberMove(guildID, userID, channelID string) (err error) {
data := struct {
ChannelID string `json:"channel_id"`
}{channelID}
_, err = s.RequestWithBucketID("PATCH", EndpointGuildMember(guildID, userID), data, EndpointGuildMember(guildID, ""))
if err != nil {
return
}
return
}
// GuildMemberNickname updates the nickname of a guild member
// guildID : The ID of a guild
// userID : The ID of a user
// userID : The ID of a user or "@me" which is a shortcut of the current user ID
func (s *Session) GuildMemberNickname(guildID, userID, nickname string) (err error) {
data := struct {
Nick string `json:"nick"`
}{nickname}
if userID == "@me" {
userID += "/nick"
}
_, err = s.RequestWithBucketID("PATCH", EndpointGuildMember(guildID, userID), data, EndpointGuildMember(guildID, ""))
return
}
// GuildMemberRoleAdd adds the specified role to a given member
// guildID : The ID of a Guild.
// userID : The ID of a User.
// roleID : The ID of a Role to be assigned to the user.
func (s *Session) GuildMemberRoleAdd(guildID, userID, roleID string) (err error) {
_, err = s.RequestWithBucketID("PUT", EndpointGuildMemberRole(guildID, userID, roleID), nil, EndpointGuildMemberRole(guildID, "", ""))
return
}
// GuildMemberRoleRemove removes the specified role to a given member
// guildID : The ID of a Guild.
// userID : The ID of a User.
// roleID : The ID of a Role to be removed from the user.
func (s *Session) GuildMemberRoleRemove(guildID, userID, roleID string) (err error) {
_, err = s.RequestWithBucketID("DELETE", EndpointGuildMemberRole(guildID, userID, roleID), nil, EndpointGuildMemberRole(guildID, "", ""))
return
}
// GuildChannels returns an array of Channel structures for all channels of a
// given guild.
// guildID : The ID of a Guild.
func (s *Session) GuildChannels(guildID string) (st []*Channel, err error) {
body, err := s.request("GET", EndpointGuildChannels(guildID), "", nil, EndpointGuildChannels(guildID), 0)
if err != nil {
return
}
err = unmarshal(body, &st)
return
}
// GuildChannelCreate creates a new channel in the given guild
// guildID : The ID of a Guild.
// name : Name of the channel (2-100 chars length)
// ctype : Tpye of the channel (voice or text)
func (s *Session) GuildChannelCreate(guildID, name, ctype string) (st *Channel, err error) {
data := struct {
Name string `json:"name"`
Type string `json:"type"`
}{name, ctype}
body, err := s.RequestWithBucketID("POST", EndpointGuildChannels(guildID), data, EndpointGuildChannels(guildID))
if err != nil {
return
}
err = unmarshal(body, &st)
return
}
// GuildChannelsReorder updates the order of channels in a guild
// guildID : The ID of a Guild.
// channels : Updated channels.
func (s *Session) GuildChannelsReorder(guildID string, channels []*Channel) (err error) {
_, err = s.RequestWithBucketID("PATCH", EndpointGuildChannels(guildID), channels, EndpointGuildChannels(guildID))
return
}
// GuildInvites returns an array of Invite structures for the given guild
// guildID : The ID of a Guild.
func (s *Session) GuildInvites(guildID string) (st []*Invite, err error) {
body, err := s.RequestWithBucketID("GET", EndpointGuildInvites(guildID), nil, EndpointGuildInivtes(guildID))
if err != nil {
return
}
err = unmarshal(body, &st)
return
}
// GuildRoles returns all roles for a given guild.
// guildID : The ID of a Guild.
func (s *Session) GuildRoles(guildID string) (st []*Role, err error) {
body, err := s.RequestWithBucketID("GET", EndpointGuildRoles(guildID), nil, EndpointGuildRoles(guildID))
if err != nil {
return
}
err = unmarshal(body, &st)
return // TODO return pointer
}
// GuildRoleCreate returns a new Guild Role.
// guildID: The ID of a Guild.
func (s *Session) GuildRoleCreate(guildID string) (st *Role, err error) {
body, err := s.RequestWithBucketID("POST", EndpointGuildRoles(guildID), nil, EndpointGuildRoles(guildID))
if err != nil {
return
}
err = unmarshal(body, &st)
return
}
// GuildRoleEdit updates an existing Guild Role with new values
// guildID : The ID of a Guild.
// roleID : The ID of a Role.
// name : The name of the Role.
// color : The color of the role (decimal, not hex).
// hoist : Whether to display the role's users separately.
// perm : The permissions for the role.
// mention : Whether this role is mentionable
func (s *Session) GuildRoleEdit(guildID, roleID, name string, color int, hoist bool, perm int, mention bool) (st *Role, err error) {
// Prevent sending a color int that is too big.
if color > 0xFFFFFF {
err = fmt.Errorf("color value cannot be larger than 0xFFFFFF")
}
data := struct {
Name string `json:"name"` // The role's name (overwrites existing)
Color int `json:"color"` // The color the role should have (as a decimal, not hex)
Hoist bool `json:"hoist"` // Whether to display the role's users separately
Permissions int `json:"permissions"` // The overall permissions number of the role (overwrites existing)
Mentionable bool `json:"mentionable"` // Whether this role is mentionable
}{name, color, hoist, perm, mention}
body, err := s.RequestWithBucketID("PATCH", EndpointGuildRole(guildID, roleID), data, EndpointGuildRole(guildID, ""))
if err != nil {
return
}
err = unmarshal(body, &st)
return
}
// GuildRoleReorder reoders guild roles
// guildID : The ID of a Guild.
// roles : A list of ordered roles.
func (s *Session) GuildRoleReorder(guildID string, roles []*Role) (st []*Role, err error) {
body, err := s.RequestWithBucketID("PATCH", EndpointGuildRoles(guildID), roles, EndpointGuildRoles(guildID))
if err != nil {
return
}
err = unmarshal(body, &st)
return
}
// GuildRoleDelete deletes an existing role.
// guildID : The ID of a Guild.
// roleID : The ID of a Role.
func (s *Session) GuildRoleDelete(guildID, roleID string) (err error) {
_, err = s.RequestWithBucketID("DELETE", EndpointGuildRole(guildID, roleID), nil, EndpointGuildRole(guildID, ""))
return
}
// GuildPruneCount Returns the number of members that would be removed in a prune operation.
// Requires 'KICK_MEMBER' permission.
// guildID : The ID of a Guild.
// days : The number of days to count prune for (1 or more).
func (s *Session) GuildPruneCount(guildID string, days uint32) (count uint32, err error) {
count = 0
if days <= 0 {
err = ErrPruneDaysBounds
return
}
p := struct {
Pruned uint32 `json:"pruned"`
}{}
uri := EndpointGuildPrune(guildID) + fmt.Sprintf("?days=%d", days)
body, err := s.RequestWithBucketID("GET", uri, nil, EndpointGuildPrune(guildID))
err = unmarshal(body, &p)
if err != nil {
return
}
count = p.Pruned
return
}
// GuildPrune Begin as prune operation. Requires the 'KICK_MEMBERS' permission.
// Returns an object with one 'pruned' key indicating the number of members that were removed in the prune operation.
// guildID : The ID of a Guild.
// days : The number of days to count prune for (1 or more).
func (s *Session) GuildPrune(guildID string, days uint32) (count uint32, err error) {
count = 0
if days <= 0 {
err = ErrPruneDaysBounds
return
}
data := struct {
days uint32
}{days}
p := struct {
Pruned uint32 `json:"pruned"`
}{}
body, err := s.RequestWithBucketID("POST", EndpointGuildPrune(guildID), data, EndpointGuildPrune(guildID))
if err != nil {
return
}
err = unmarshal(body, &p)
if err != nil {
return
}
count = p.Pruned
return
}
// GuildIntegrations returns an array of Integrations for a guild.
// guildID : The ID of a Guild.
func (s *Session) GuildIntegrations(guildID string) (st []*GuildIntegration, err error) {
body, err := s.RequestWithBucketID("GET", EndpointGuildIntegrations(guildID), nil, EndpointGuildIntegrations(guildID))
if err != nil {
return
}
err = unmarshal(body, &st)
return
}
// GuildIntegrationCreate creates a Guild Integration.
// guildID : The ID of a Guild.
// integrationType : The Integration type.
// integrationID : The ID of an integration.
func (s *Session) GuildIntegrationCreate(guildID, integrationType, integrationID string) (err error) {
data := struct {
Type string `json:"type"`
ID string `json:"id"`
}{integrationType, integrationID}
_, err = s.RequestWithBucketID("POST", EndpointGuildIntegrations(guildID), data, EndpointGuildIntegrations(guildID))
return
}
// GuildIntegrationEdit edits a Guild Integration.
// guildID : The ID of a Guild.
// integrationType : The Integration type.
// integrationID : The ID of an integration.
// expireBehavior : The behavior when an integration subscription lapses (see the integration object documentation).
// expireGracePeriod : Period (in seconds) where the integration will ignore lapsed subscriptions.
// enableEmoticons : Whether emoticons should be synced for this integration (twitch only currently).
func (s *Session) GuildIntegrationEdit(guildID, integrationID string, expireBehavior, expireGracePeriod int, enableEmoticons bool) (err error) {
data := struct {
ExpireBehavior int `json:"expire_behavior"`
ExpireGracePeriod int `json:"expire_grace_period"`
EnableEmoticons bool `json:"enable_emoticons"`
}{expireBehavior, expireGracePeriod, enableEmoticons}
_, err = s.RequestWithBucketID("PATCH", EndpointGuildIntegration(guildID, integrationID), data, EndpointGuildIntegration(guildID, ""))
return
}
// GuildIntegrationDelete removes the given integration from the Guild.
// guildID : The ID of a Guild.
// integrationID : The ID of an integration.
func (s *Session) GuildIntegrationDelete(guildID, integrationID string) (err error) {
_, err = s.RequestWithBucketID("DELETE", EndpointGuildIntegration(guildID, integrationID), nil, EndpointGuildIntegration(guildID, ""))
return
}
// GuildIntegrationSync syncs an integration.
// guildID : The ID of a Guild.
// integrationID : The ID of an integration.
func (s *Session) GuildIntegrationSync(guildID, integrationID string) (err error) {
_, err = s.RequestWithBucketID("POST", EndpointGuildIntegrationSync(guildID, integrationID), nil, EndpointGuildIntegration(guildID, ""))
return
}
// GuildIcon returns an image.Image of a guild icon.
// guildID : The ID of a Guild.
func (s *Session) GuildIcon(guildID string) (img image.Image, err error) {
g, err := s.Guild(guildID)
if err != nil {
return
}
if g.Icon == "" {
err = ErrGuildNoIcon
return
}
body, err := s.RequestWithBucketID("GET", EndpointGuildIcon(guildID, g.Icon), nil, EndpointGuildIcon(guildID, ""))
if err != nil {
return
}
img, _, err = image.Decode(bytes.NewReader(body))
return
}
// GuildSplash returns an image.Image of a guild splash image.
// guildID : The ID of a Guild.
func (s *Session) GuildSplash(guildID string) (img image.Image, err error) {
g, err := s.Guild(guildID)
if err != nil {
return
}
if g.Splash == "" {
err = ErrGuildNoSplash
return
}
body, err := s.RequestWithBucketID("GET", EndpointGuildSplash(guildID, g.Splash), nil, EndpointGuildSplash(guildID, ""))
if err != nil {
return
}
img, _, err = image.Decode(bytes.NewReader(body))
return
}
// GuildEmbed returns the embed for a Guild.
// guildID : The ID of a Guild.
func (s *Session) GuildEmbed(guildID string) (st *GuildEmbed, err error) {
body, err := s.RequestWithBucketID("GET", EndpointGuildEmbed(guildID), nil, EndpointGuildEmbed(guildID))
if err != nil {
return
}
err = unmarshal(body, &st)
return
}
// GuildEmbedEdit returns the embed for a Guild.
// guildID : The ID of a Guild.
func (s *Session) GuildEmbedEdit(guildID string, enabled bool, channelID string) (err error) {
data := GuildEmbed{enabled, channelID}
_, err = s.RequestWithBucketID("PATCH", EndpointGuildEmbed(guildID), data, EndpointGuildEmbed(guildID))
return
}
// ------------------------------------------------------------------------------------------------
// Functions specific to Discord Channels
// ------------------------------------------------------------------------------------------------
// Channel returns a Channel strucutre of a specific Channel.
// channelID : The ID of the Channel you want returned.
func (s *Session) Channel(channelID string) (st *Channel, err error) {
body, err := s.RequestWithBucketID("GET", EndpointChannel(channelID), nil, EndpointChannel(channelID))
if err != nil {
return
}
err = unmarshal(body, &st)
return
}
// ChannelEdit edits the given channel
// channelID : The ID of a Channel
// name : The new name to assign the channel.
func (s *Session) ChannelEdit(channelID, name string) (st *Channel, err error) {
data := struct {
Name string `json:"name"`
}{name}
body, err := s.RequestWithBucketID("PATCH", EndpointChannel(channelID), data, EndpointChannel(channelID))
if err != nil {
return
}
err = unmarshal(body, &st)
return
}
// ChannelDelete deletes the given channel
// channelID : The ID of a Channel
func (s *Session) ChannelDelete(channelID string) (st *Channel, err error) {
body, err := s.RequestWithBucketID("DELETE", EndpointChannel(channelID), nil, EndpointChannel(channelID))
if err != nil {
return
}
err = unmarshal(body, &st)
return
}
// ChannelTyping broadcasts to all members that authenticated user is typing in
// the given channel.
// channelID : The ID of a Channel
func (s *Session) ChannelTyping(channelID string) (err error) {
_, err = s.RequestWithBucketID("POST", EndpointChannelTyping(channelID), nil, EndpointChannelTyping(channelID))
return
}
// ChannelMessages returns an array of Message structures for messages within
// a given channel.
// channelID : The ID of a Channel.
// limit : The number messages that can be returned. (max 100)
// beforeID : If provided all messages returned will be before given ID.
// afterID : If provided all messages returned will be after given ID.
// aroundID : If provided all messages returned will be around given ID.
func (s *Session) ChannelMessages(channelID string, limit int, beforeID, afterID, aroundID string) (st []*Message, err error) {
uri := EndpointChannelMessages(channelID)
v := url.Values{}
if limit > 0 {
v.Set("limit", strconv.Itoa(limit))
}
if afterID != "" {
v.Set("after", afterID)
}
if beforeID != "" {
v.Set("before", beforeID)
}
if aroundID != "" {
v.Set("around", aroundID)
}
if len(v) > 0 {
uri = fmt.Sprintf("%s?%s", uri, v.Encode())
}
body, err := s.RequestWithBucketID("GET", uri, nil, EndpointChannelMessages(channelID))
if err != nil {
return
}
err = unmarshal(body, &st)
return
}
// ChannelMessage gets a single message by ID from a given channel.
// channeld : The ID of a Channel
// messageID : the ID of a Message
func (s *Session) ChannelMessage(channelID, messageID string) (st *Message, err error) {
response, err := s.RequestWithBucketID("GET", EndpointChannelMessage(channelID, messageID), nil, EndpointChannelMessage(channelID, ""))
if err != nil {
return
}
err = unmarshal(response, &st)
return
}
// ChannelMessageAck acknowledges and marks the given message as read
// channeld : The ID of a Channel
// messageID : the ID of a Message
// lastToken : token returned by last ack
func (s *Session) ChannelMessageAck(channelID, messageID, lastToken string) (st *Ack, err error) {
body, err := s.RequestWithBucketID("POST", EndpointChannelMessageAck(channelID, messageID), &Ack{Token: lastToken}, EndpointChannelMessageAck(channelID, ""))
if err != nil {
return
}
err = unmarshal(body, &st)
return
}
// ChannelMessageSend sends a message to the given channel.
// channelID : The ID of a Channel.
// content : The message to send.
func (s *Session) ChannelMessageSend(channelID string, content string) (*Message, error) {
return s.ChannelMessageSendComplex(channelID, &MessageSend{
Content: content,
})
}
// ChannelMessageSendComplex sends a message to the given channel.
// channelID : The ID of a Channel.
// data : The message struct to send.
func (s *Session) ChannelMessageSendComplex(channelID string, data *MessageSend) (st *Message, err error) {
if data.Embed != nil && data.Embed.Type == "" {
data.Embed.Type = "rich"
}
endpoint := EndpointChannelMessages(channelID)
var response []byte
if data.File != nil {
body := &bytes.Buffer{}
bodywriter := multipart.NewWriter(body)
// What's a better way of doing this? Reflect? Generator? I'm open to suggestions
if data.Content != "" {
if err = bodywriter.WriteField("content", data.Content); err != nil {
return
}
}
if data.Embed != nil {
var embed []byte
embed, err = json.Marshal(data.Embed)
if err != nil {
return
}
err = bodywriter.WriteField("embed", string(embed))
if err != nil {
return
}
}
if data.Tts {
if err = bodywriter.WriteField("tts", "true"); err != nil {
return
}
}
var writer io.Writer
writer, err = bodywriter.CreateFormFile("file", data.File.Name)
if err != nil {
return
}
_, err = io.Copy(writer, data.File.Reader)
if err != nil {
return
}
err = bodywriter.Close()
if err != nil {
return
}
response, err = s.request("POST", endpoint, bodywriter.FormDataContentType(), body.Bytes(), endpoint, 0)
} else {
response, err = s.RequestWithBucketID("POST", endpoint, data, endpoint)
}
if err != nil {
return
}
err = unmarshal(response, &st)
return
}
// ChannelMessageSendTTS sends a message to the given channel with Text to Speech.
// channelID : The ID of a Channel.
// content : The message to send.
func (s *Session) ChannelMessageSendTTS(channelID string, content string) (*Message, error) {
return s.ChannelMessageSendComplex(channelID, &MessageSend{
Content: content,
Tts: true,
})
}
// ChannelMessageSendEmbed sends a message to the given channel with embedded data.
// channelID : The ID of a Channel.
// embed : The embed data to send.
func (s *Session) ChannelMessageSendEmbed(channelID string, embed *MessageEmbed) (*Message, error) {
return s.ChannelMessageSendComplex(channelID, &MessageSend{
Embed: embed,
})
}
// ChannelMessageEdit edits an existing message, replacing it entirely with
// the given content.
// channelID : The ID of a Channel
// messageID : The ID of a Message
// content : The contents of the message
func (s *Session) ChannelMessageEdit(channelID, messageID, content string) (*Message, error) {
return s.ChannelMessageEditComplex(NewMessageEdit(channelID, messageID).SetContent(content))
}
// ChannelMessageEditComplex edits an existing message, replacing it entirely with
// the given MessageEdit struct
func (s *Session) ChannelMessageEditComplex(m *MessageEdit) (st *Message, err error) {
if m.Embed != nil && m.Embed.Type == "" {
m.Embed.Type = "rich"
}
response, err := s.RequestWithBucketID("PATCH", EndpointChannelMessage(m.Channel, m.ID), m, EndpointChannelMessage(m.Channel, ""))
if err != nil {
return
}
err = unmarshal(response, &st)
return
}
// ChannelMessageEditEmbed edits an existing message with embedded data.
// channelID : The ID of a Channel
// messageID : The ID of a Message
// embed : The embed data to send
func (s *Session) ChannelMessageEditEmbed(channelID, messageID string, embed *MessageEmbed) (*Message, error) {
return s.ChannelMessageEditComplex(NewMessageEdit(channelID, messageID).SetEmbed(embed))
}
// ChannelMessageDelete deletes a message from the Channel.
func (s *Session) ChannelMessageDelete(channelID, messageID string) (err error) {
_, err = s.RequestWithBucketID("DELETE", EndpointChannelMessage(channelID, messageID), nil, EndpointChannelMessage(channelID, ""))
return
}
// ChannelMessagesBulkDelete bulk deletes the messages from the channel for the provided messageIDs.
// If only one messageID is in the slice call channelMessageDelete funciton.
// If the slice is empty do nothing.
// channelID : The ID of the channel for the messages to delete.
// messages : The IDs of the messages to be deleted. A slice of string IDs. A maximum of 100 messages.
func (s *Session) ChannelMessagesBulkDelete(channelID string, messages []string) (err error) {
if len(messages) == 0 {
return
}
if len(messages) == 1 {
err = s.ChannelMessageDelete(channelID, messages[0])
return
}
if len(messages) > 100 {
messages = messages[:100]
}
data := struct {
Messages []string `json:"messages"`
}{messages}
_, err = s.RequestWithBucketID("POST", EndpointChannelMessagesBulkDelete(channelID), data, EndpointChannelMessagesBulkDelete(channelID))
return
}
// ChannelMessagePin pins a message within a given channel.
// channelID: The ID of a channel.
// messageID: The ID of a message.
func (s *Session) ChannelMessagePin(channelID, messageID string) (err error) {
_, err = s.RequestWithBucketID("PUT", EndpointChannelMessagePin(channelID, messageID), nil, EndpointChannelMessagePin(channelID, ""))
return
}
// ChannelMessageUnpin unpins a message within a given channel.
// channelID: The ID of a channel.
// messageID: The ID of a message.
func (s *Session) ChannelMessageUnpin(channelID, messageID string) (err error) {
_, err = s.RequestWithBucketID("DELETE", EndpointChannelMessagePin(channelID, messageID), nil, EndpointChannelMessagePin(channelID, ""))
return
}
// ChannelMessagesPinned returns an array of Message structures for pinned messages
// within a given channel
// channelID : The ID of a Channel.
func (s *Session) ChannelMessagesPinned(channelID string) (st []*Message, err error) {
body, err := s.RequestWithBucketID("GET", EndpointChannelMessagesPins(channelID), nil, EndpointChannelMessagesPins(channelID))
if err != nil {
return
}
err = unmarshal(body, &st)
return
}
// ChannelFileSend sends a file to the given channel.
// channelID : The ID of a Channel.
// name: The name of the file.
// io.Reader : A reader for the file contents.
func (s *Session) ChannelFileSend(channelID, name string, r io.Reader) (*Message, error) {
return s.ChannelMessageSendComplex(channelID, &MessageSend{File: &File{Name: name, Reader: r}})
}
// ChannelFileSendWithMessage sends a file to the given channel with an message.
// DEPRECATED. Use ChannelMessageSendComplex instead.
// channelID : The ID of a Channel.
// content: Optional Message content.
// name: The name of the file.
// io.Reader : A reader for the file contents.
func (s *Session) ChannelFileSendWithMessage(channelID, content string, name string, r io.Reader) (*Message, error) {
return s.ChannelMessageSendComplex(channelID, &MessageSend{File: &File{Name: name, Reader: r}, Content: content})
}
// ChannelInvites returns an array of Invite structures for the given channel
// channelID : The ID of a Channel
func (s *Session) ChannelInvites(channelID string) (st []*Invite, err error) {
body, err := s.RequestWithBucketID("GET", EndpointChannelInvites(channelID), nil, EndpointChannelInvites(channelID))
if err != nil {
return
}
err = unmarshal(body, &st)
return
}
// ChannelInviteCreate creates a new invite for the given channel.
// channelID : The ID of a Channel
// i : An Invite struct with the values MaxAge, MaxUses, Temporary,
// and XkcdPass defined.
func (s *Session) ChannelInviteCreate(channelID string, i Invite) (st *Invite, err error) {
data := struct {
MaxAge int `json:"max_age"`
MaxUses int `json:"max_uses"`
Temporary bool `json:"temporary"`
XKCDPass string `json:"xkcdpass"`
}{i.MaxAge, i.MaxUses, i.Temporary, i.XkcdPass}
body, err := s.RequestWithBucketID("POST", EndpointChannelInvites(channelID), data, EndpointChannelInvites(channelID))
if err != nil {
return
}
err = unmarshal(body, &st)
return
}
// ChannelPermissionSet creates a Permission Override for the given channel.
// NOTE: This func name may changed. Using Set instead of Create because
// you can both create a new override or update an override with this function.
func (s *Session) ChannelPermissionSet(channelID, targetID, targetType string, allow, deny int) (err error) {
data := struct {
ID string `json:"id"`
Type string `json:"type"`
Allow int `json:"allow"`
Deny int `json:"deny"`
}{targetID, targetType, allow, deny}
_, err = s.RequestWithBucketID("PUT", EndpointChannelPermission(channelID, targetID), data, EndpointChannelPermission(channelID, ""))
return
}
// ChannelPermissionDelete deletes a specific permission override for the given channel.
// NOTE: Name of this func may change.
func (s *Session) ChannelPermissionDelete(channelID, targetID string) (err error) {
_, err = s.RequestWithBucketID("DELETE", EndpointChannelPermission(channelID, targetID), nil, EndpointChannelPermission(channelID, ""))
return
}
// ------------------------------------------------------------------------------------------------
// Functions specific to Discord Invites
// ------------------------------------------------------------------------------------------------
// Invite returns an Invite structure of the given invite
// inviteID : The invite code (or maybe xkcdpass?)
func (s *Session) Invite(inviteID string) (st *Invite, err error) {
body, err := s.RequestWithBucketID("GET", EndpointInvite(inviteID), nil, EndpointInvite(""))
if err != nil {
return
}
err = unmarshal(body, &st)
return
}
// InviteDelete deletes an existing invite
// inviteID : the code (or maybe xkcdpass?) of an invite
func (s *Session) InviteDelete(inviteID string) (st *Invite, err error) {
body, err := s.RequestWithBucketID("DELETE", EndpointInvite(inviteID), nil, EndpointInvite(""))
if err != nil {
return
}
err = unmarshal(body, &st)
return
}
// InviteAccept accepts an Invite to a Guild or Channel
// inviteID : The invite code (or maybe xkcdpass?)
func (s *Session) InviteAccept(inviteID string) (st *Invite, err error) {
body, err := s.RequestWithBucketID("POST", EndpointInvite(inviteID), nil, EndpointInvite(""))
if err != nil {
return
}
err = unmarshal(body, &st)
return
}
// ------------------------------------------------------------------------------------------------
// Functions specific to Discord Voice
// ------------------------------------------------------------------------------------------------
// VoiceRegions returns the voice server regions
func (s *Session) VoiceRegions() (st []*VoiceRegion, err error) {
body, err := s.RequestWithBucketID("GET", EndpointVoiceRegions, nil, EndpointVoiceRegions)
if err != nil {
return
}
err = unmarshal(body, &st)
return
}
// VoiceICE returns the voice server ICE information
func (s *Session) VoiceICE() (st *VoiceICE, err error) {
body, err := s.RequestWithBucketID("GET", EndpointVoiceIce, nil, EndpointVoiceIce)
if err != nil {
return
}
err = unmarshal(body, &st)
return
}
// ------------------------------------------------------------------------------------------------
// Functions specific to Discord Websockets
// ------------------------------------------------------------------------------------------------
// Gateway returns the websocket Gateway address
func (s *Session) Gateway() (gateway string, err error) {
response, err := s.RequestWithBucketID("GET", EndpointGateway, nil, EndpointGateway)
if err != nil {
return
}
temp := struct {
URL string `json:"url"`
}{}
err = unmarshal(response, &temp)
if err != nil {
return
}
gateway = temp.URL
// Ensure the gateway always has a trailing slash.
// MacOS will fail to connect if we add query params without a trailing slash on the base domain.
if !strings.HasSuffix(gateway, "/") {
gateway += "/"
}
return
}
// Functions specific to Webhooks
// WebhookCreate returns a new Webhook.
// channelID: The ID of a Channel.
// name : The name of the webhook.
// avatar : The avatar of the webhook.
func (s *Session) WebhookCreate(channelID, name, avatar string) (st *Webhook, err error) {
data := struct {
Name string `json:"name"`
Avatar string `json:"avatar,omitempty"`
}{name, avatar}
body, err := s.RequestWithBucketID("POST", EndpointChannelWebhooks(channelID), data, EndpointChannelWebhooks(channelID))
if err != nil {
return
}
err = unmarshal(body, &st)
return
}
// ChannelWebhooks returns all webhooks for a given channel.
// channelID: The ID of a channel.
func (s *Session) ChannelWebhooks(channelID string) (st []*Webhook, err error) {
body, err := s.RequestWithBucketID("GET", EndpointChannelWebhooks(channelID), nil, EndpointChannelWebhooks(channelID))
if err != nil {
return
}
err = unmarshal(body, &st)
return
}
// GuildWebhooks returns all webhooks for a given guild.
// guildID: The ID of a Guild.
func (s *Session) GuildWebhooks(guildID string) (st []*Webhook, err error) {
body, err := s.RequestWithBucketID("GET", EndpointGuildWebhooks(guildID), nil, EndpointGuildWebhooks(guildID))
if err != nil {
return
}
err = unmarshal(body, &st)
return
}
// Webhook returns a webhook for a given ID
// webhookID: The ID of a webhook.
func (s *Session) Webhook(webhookID string) (st *Webhook, err error) {
body, err := s.RequestWithBucketID("GET", EndpointWebhook(webhookID), nil, EndpointWebhooks)
if err != nil {
return
}
err = unmarshal(body, &st)
return
}
// WebhookWithToken returns a webhook for a given ID
// webhookID: The ID of a webhook.
// token : The auth token for the webhook.
func (s *Session) WebhookWithToken(webhookID, token string) (st *Webhook, err error) {
body, err := s.RequestWithBucketID("GET", EndpointWebhookToken(webhookID, token), nil, EndpointWebhookToken("", ""))
if err != nil {
return
}
err = unmarshal(body, &st)
return
}
// WebhookEdit updates an existing Webhook.
// webhookID: The ID of a webhook.
// name : The name of the webhook.
// avatar : The avatar of the webhook.
func (s *Session) WebhookEdit(webhookID, name, avatar string) (st *Role, err error) {
data := struct {
Name string `json:"name,omitempty"`
Avatar string `json:"avatar,omitempty"`
}{name, avatar}
body, err := s.RequestWithBucketID("PATCH", EndpointWebhook(webhookID), data, EndpointWebhooks)
if err != nil {
return
}
err = unmarshal(body, &st)
return
}
// WebhookEditWithToken updates an existing Webhook with an auth token.
// webhookID: The ID of a webhook.
// token : The auth token for the webhook.
// name : The name of the webhook.
// avatar : The avatar of the webhook.
func (s *Session) WebhookEditWithToken(webhookID, token, name, avatar string) (st *Role, err error) {
data := struct {
Name string `json:"name,omitempty"`
Avatar string `json:"avatar,omitempty"`
}{name, avatar}
body, err := s.RequestWithBucketID("PATCH", EndpointWebhookToken(webhookID, token), data, EndpointWebhookToken("", ""))
if err != nil {
return
}
err = unmarshal(body, &st)
return
}
// WebhookDelete deletes a webhook for a given ID
// webhookID: The ID of a webhook.
func (s *Session) WebhookDelete(webhookID string) (st *Webhook, err error) {
body, err := s.RequestWithBucketID("DELETE", EndpointWebhook(webhookID), nil, EndpointWebhooks)
if err != nil {
return
}
err = unmarshal(body, &st)
return
}
// WebhookDeleteWithToken deletes a webhook for a given ID with an auth token.
// webhookID: The ID of a webhook.
// token : The auth token for the webhook.
func (s *Session) WebhookDeleteWithToken(webhookID, token string) (st *Webhook, err error) {
body, err := s.RequestWithBucketID("DELETE", EndpointWebhookToken(webhookID, token), nil, EndpointWebhookToken("", ""))
if err != nil {
return
}
err = unmarshal(body, &st)
return
}
// WebhookExecute executes a webhook.
// webhookID: The ID of a webhook.
// token : The auth token for the webhook
func (s *Session) WebhookExecute(webhookID, token string, wait bool, data *WebhookParams) (err error) {
uri := EndpointWebhookToken(webhookID, token)
if wait {
uri += "?wait=true"
}
_, err = s.RequestWithBucketID("POST", uri, data, EndpointWebhookToken("", ""))
return
}
// MessageReactionAdd creates an emoji reaction to a message.
// channelID : The channel ID.
// messageID : The message ID.
// emojiID : Either the unicode emoji for the reaction, or a guild emoji identifier.
func (s *Session) MessageReactionAdd(channelID, messageID, emojiID string) error {
_, err := s.RequestWithBucketID("PUT", EndpointMessageReaction(channelID, messageID, emojiID, "@me"), nil, EndpointMessageReaction(channelID, "", "", ""))
return err
}
// MessageReactionRemove deletes an emoji reaction to a message.
// channelID : The channel ID.
// messageID : The message ID.
// emojiID : Either the unicode emoji for the reaction, or a guild emoji identifier.
// userID : @me or ID of the user to delete the reaction for.
func (s *Session) MessageReactionRemove(channelID, messageID, emojiID, userID string) error {
_, err := s.RequestWithBucketID("DELETE", EndpointMessageReaction(channelID, messageID, emojiID, userID), nil, EndpointMessageReaction(channelID, "", "", ""))
return err
}
// MessageReactions gets all the users reactions for a specific emoji.
// channelID : The channel ID.
// messageID : The message ID.
// emojiID : Either the unicode emoji for the reaction, or a guild emoji identifier.
// limit : max number of users to return (max 100)
func (s *Session) MessageReactions(channelID, messageID, emojiID string, limit int) (st []*User, err error) {
uri := EndpointMessageReactions(channelID, messageID, emojiID)
v := url.Values{}
if limit > 0 {
v.Set("limit", strconv.Itoa(limit))
}
if len(v) > 0 {
uri = fmt.Sprintf("%s?%s", uri, v.Encode())
}
body, err := s.RequestWithBucketID("GET", uri, nil, EndpointMessageReaction(channelID, "", "", ""))
if err != nil {
return
}
err = unmarshal(body, &st)
return
}
// ------------------------------------------------------------------------------------------------
// Functions specific to user notes
// ------------------------------------------------------------------------------------------------
// UserNoteSet sets the note for a specific user.
func (s *Session) UserNoteSet(userID string, message string) (err error) {
data := struct {
Note string `json:"note"`
}{message}
_, err = s.RequestWithBucketID("PUT", EndpointUserNotes(userID), data, EndpointUserNotes(""))
return
}
// ------------------------------------------------------------------------------------------------
// Functions specific to Discord Relationships (Friends list)
// ------------------------------------------------------------------------------------------------
// RelationshipsGet returns an array of all the relationships of the user.
func (s *Session) RelationshipsGet() (r []*Relationship, err error) {
body, err := s.RequestWithBucketID("GET", EndpointRelationships(), nil, EndpointRelationships())
if err != nil {
return
}
err = unmarshal(body, &r)
return
}
// relationshipCreate creates a new relationship. (I.e. send or accept a friend request, block a user.)
// relationshipType : 1 = friend, 2 = blocked, 3 = incoming friend req, 4 = sent friend req
func (s *Session) relationshipCreate(userID string, relationshipType int) (err error) {
data := struct {
Type int `json:"type"`
}{relationshipType}
_, err = s.RequestWithBucketID("PUT", EndpointRelationship(userID), data, EndpointRelationships())
return
}
// RelationshipFriendRequestSend sends a friend request to a user.
// userID: ID of the user.
func (s *Session) RelationshipFriendRequestSend(userID string) (err error) {
err = s.relationshipCreate(userID, 4)
return
}
// RelationshipFriendRequestAccept accepts a friend request from a user.
// userID: ID of the user.
func (s *Session) RelationshipFriendRequestAccept(userID string) (err error) {
err = s.relationshipCreate(userID, 1)
return
}
// RelationshipUserBlock blocks a user.
// userID: ID of the user.
func (s *Session) RelationshipUserBlock(userID string) (err error) {
err = s.relationshipCreate(userID, 2)
return
}
// RelationshipDelete removes the relationship with a user.
// userID: ID of the user.
func (s *Session) RelationshipDelete(userID string) (err error) {
_, err = s.RequestWithBucketID("DELETE", EndpointRelationship(userID), nil, EndpointRelationships())
return
}
// RelationshipsMutualGet returns an array of all the users both @me and the given user is friends with.
// userID: ID of the user.
func (s *Session) RelationshipsMutualGet(userID string) (mf []*User, err error) {
body, err := s.RequestWithBucketID("GET", EndpointRelationshipsMutual(userID), nil, EndpointRelationshipsMutual(userID))
if err != nil {
return
}
err = unmarshal(body, &mf)
return
}