5
0
mirror of https://github.com/cwinfo/matterbridge.git synced 2024-11-25 06:21:36 +00:00
matterbridge/vendor/github.com/Philipp15b/go-steam/gsbot/gsbot.go
2017-06-22 01:00:27 +02:00

211 lines
5.3 KiB
Go

// The GsBot package contains some useful utilites for working with the
// steam package. It implements authentication with sentries, server lists and
// logging messages and events.
//
// Every module is optional and requires an instance of the GsBot struct.
// Should a module have a `HandlePacket` method, you must register it with the
// steam.Client with `RegisterPacketHandler`. Any module with a `HandleEvent`
// method must be integrated into your event loop and should be called for each
// event you receive.
package gsbot
import (
"encoding/hex"
"encoding/json"
"fmt"
"io/ioutil"
"log"
"math/rand"
"net"
"os"
"path"
"reflect"
"time"
"github.com/Philipp15b/go-steam"
"github.com/Philipp15b/go-steam/netutil"
"github.com/Philipp15b/go-steam/protocol"
"github.com/davecgh/go-spew/spew"
)
// Base structure holding common data among GsBot modules.
type GsBot struct {
Client *steam.Client
Log *log.Logger
}
// Creates a new GsBot with a new steam.Client where logs are written to stdout.
func Default() *GsBot {
return &GsBot{
steam.NewClient(),
log.New(os.Stdout, "", 0),
}
}
// This module handles authentication. It logs on automatically after a ConnectedEvent
// and saves the sentry data to a file which is also used for logon if available.
// If you're logging on for the first time Steam may require an authcode. You can then
// connect again with the new logon details.
type Auth struct {
bot *GsBot
details *LogOnDetails
sentryPath string
machineAuthHash []byte
}
func NewAuth(bot *GsBot, details *LogOnDetails, sentryPath string) *Auth {
return &Auth{
bot: bot,
details: details,
sentryPath: sentryPath,
}
}
type LogOnDetails struct {
Username string
Password string
AuthCode string
TwoFactorCode string
}
// This is called automatically after every ConnectedEvent, but must be called once again manually
// with an authcode if Steam requires it when logging on for the first time.
func (a *Auth) LogOn(details *LogOnDetails) {
a.details = details
sentry, err := ioutil.ReadFile(a.sentryPath)
if err != nil {
a.bot.Log.Printf("Error loading sentry file from path %v - This is normal if you're logging in for the first time.\n", a.sentryPath)
}
a.bot.Client.Auth.LogOn(&steam.LogOnDetails{
Username: details.Username,
Password: details.Password,
SentryFileHash: sentry,
AuthCode: details.AuthCode,
TwoFactorCode: details.TwoFactorCode,
})
}
func (a *Auth) HandleEvent(event interface{}) {
switch e := event.(type) {
case *steam.ConnectedEvent:
a.LogOn(a.details)
case *steam.LoggedOnEvent:
a.bot.Log.Printf("Logged on (%v) with SteamId %v and account flags %v", e.Result, e.ClientSteamId, e.AccountFlags)
case *steam.MachineAuthUpdateEvent:
a.machineAuthHash = e.Hash
err := ioutil.WriteFile(a.sentryPath, e.Hash, 0666)
if err != nil {
panic(err)
}
}
}
// This module saves the server list from ClientCMListEvent and uses
// it when you call `Connect()`.
type ServerList struct {
bot *GsBot
listPath string
}
func NewServerList(bot *GsBot, listPath string) *ServerList {
return &ServerList{
bot,
listPath,
}
}
func (s *ServerList) HandleEvent(event interface{}) {
switch e := event.(type) {
case *steam.ClientCMListEvent:
d, err := json.Marshal(e.Addresses)
if err != nil {
panic(err)
}
err = ioutil.WriteFile(s.listPath, d, 0666)
if err != nil {
panic(err)
}
}
}
func (s *ServerList) Connect() (bool, error) {
return s.ConnectBind(nil)
}
func (s *ServerList) ConnectBind(laddr *net.TCPAddr) (bool, error) {
d, err := ioutil.ReadFile(s.listPath)
if err != nil {
s.bot.Log.Println("Connecting to random server.")
s.bot.Client.Connect()
return false, nil
}
var addrs []*netutil.PortAddr
err = json.Unmarshal(d, &addrs)
if err != nil {
return false, err
}
raddr := addrs[rand.Intn(len(addrs))]
s.bot.Log.Printf("Connecting to %v from server list\n", raddr)
s.bot.Client.ConnectToBind(raddr, laddr)
return true, nil
}
// This module logs incoming packets and events to a directory.
type Debug struct {
packetId, eventId uint64
bot *GsBot
base string
}
func NewDebug(bot *GsBot, base string) (*Debug, error) {
base = path.Join(base, fmt.Sprint(time.Now().Unix()))
err := os.MkdirAll(path.Join(base, "events"), 0700)
if err != nil {
return nil, err
}
err = os.MkdirAll(path.Join(base, "packets"), 0700)
if err != nil {
return nil, err
}
return &Debug{
0, 0,
bot,
base,
}, nil
}
func (d *Debug) HandlePacket(packet *protocol.Packet) {
d.packetId++
name := path.Join(d.base, "packets", fmt.Sprintf("%d_%d_%s", time.Now().Unix(), d.packetId, packet.EMsg))
text := packet.String() + "\n\n" + hex.Dump(packet.Data)
err := ioutil.WriteFile(name+".txt", []byte(text), 0666)
if err != nil {
panic(err)
}
err = ioutil.WriteFile(name+".bin", packet.Data, 0666)
if err != nil {
panic(err)
}
}
func (d *Debug) HandleEvent(event interface{}) {
d.eventId++
name := fmt.Sprintf("%d_%d_%s.txt", time.Now().Unix(), d.eventId, name(event))
err := ioutil.WriteFile(path.Join(d.base, "events", name), []byte(spew.Sdump(event)), 0666)
if err != nil {
panic(err)
}
}
func name(obj interface{}) string {
val := reflect.ValueOf(obj)
ind := reflect.Indirect(val)
if ind.IsValid() {
return ind.Type().Name()
} else {
return val.Type().Name()
}
}