mirror of
https://github.com/cwinfo/matterbridge.git
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53cafa9f3d
This commit adds support for go/cgo tgs conversion when building with the -tags `cgo` The default binaries are still "pure" go and uses the old way of converting. * Move lottie_convert.py conversion code to its own file * Add optional libtgsconverter * Update vendor * Apply suggestions from code review * Update bridge/helper/libtgsconverter.go Co-authored-by: Wim <wim@42.be>
340 lines
11 KiB
C++
340 lines
11 KiB
C++
/*
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* Implements LottieItem functions needed
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* to support renderTree() api.
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* Moving all those implementation to its own
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* file make clear separation as well easy of
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* maintenance.
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*/
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#include "lottie_lottieitem.h"
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#include "vector_vdasher.h"
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using namespace rlottie::internal;
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renderer::CApiData::CApiData()
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{
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mLayer.mMaskList.ptr = nullptr;
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mLayer.mMaskList.size = 0;
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mLayer.mLayerList.ptr = nullptr;
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mLayer.mLayerList.size = 0;
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mLayer.mNodeList.ptr = nullptr;
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mLayer.mNodeList.size = 0;
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mLayer.mMatte = MatteNone;
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mLayer.mVisible = 0;
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mLayer.mAlpha = 255;
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mLayer.mClipPath.ptPtr = nullptr;
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mLayer.mClipPath.elmPtr = nullptr;
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mLayer.mClipPath.ptCount = 0;
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mLayer.mClipPath.elmCount = 0;
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mLayer.keypath = nullptr;
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}
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void renderer::Composition::buildRenderTree()
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{
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mRootLayer->buildLayerNode();
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}
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const LOTLayerNode *renderer::Composition::renderTree() const
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{
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return &mRootLayer->clayer();
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}
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void renderer::CompLayer::buildLayerNode()
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{
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renderer::Layer::buildLayerNode();
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if (mClipper) {
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const auto &elm = mClipper->mPath.elements();
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const auto &pts = mClipper->mPath.points();
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auto ptPtr = reinterpret_cast<const float *>(pts.data());
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auto elmPtr = reinterpret_cast<const char *>(elm.data());
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clayer().mClipPath.ptPtr = ptPtr;
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clayer().mClipPath.elmPtr = elmPtr;
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clayer().mClipPath.ptCount = 2 * pts.size();
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clayer().mClipPath.elmCount = elm.size();
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}
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if (mLayers.size() != clayers().size()) {
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for (const auto &layer : mLayers) {
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layer->buildLayerNode();
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clayers().push_back(&layer->clayer());
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}
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clayer().mLayerList.ptr = clayers().data();
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clayer().mLayerList.size = clayers().size();
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} else {
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for (const auto &layer : mLayers) {
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layer->buildLayerNode();
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}
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}
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}
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void renderer::ShapeLayer::buildLayerNode()
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{
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renderer::Layer::buildLayerNode();
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auto renderlist = renderList();
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cnodes().clear();
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for (auto &i : renderlist) {
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auto lotDrawable = static_cast<renderer::Drawable *>(i);
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lotDrawable->sync();
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cnodes().push_back(lotDrawable->mCNode.get());
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}
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clayer().mNodeList.ptr = cnodes().data();
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clayer().mNodeList.size = cnodes().size();
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}
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void renderer::Layer::buildLayerNode()
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{
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if (!mCApiData) {
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mCApiData = std::make_unique<renderer::CApiData>();
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clayer().keypath = name();
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}
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if (complexContent()) clayer().mAlpha = uchar(combinedAlpha() * 255.f);
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clayer().mVisible = visible();
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// update matte
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if (hasMatte()) {
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switch (mLayerData->mMatteType) {
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case model::MatteType::Alpha:
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clayer().mMatte = MatteAlpha;
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break;
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case model::MatteType::AlphaInv:
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clayer().mMatte = MatteAlphaInv;
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break;
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case model::MatteType::Luma:
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clayer().mMatte = MatteLuma;
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break;
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case model::MatteType::LumaInv:
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clayer().mMatte = MatteLumaInv;
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break;
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default:
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clayer().mMatte = MatteNone;
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break;
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}
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}
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if (mLayerMask) {
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cmasks().clear();
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cmasks().resize(mLayerMask->mMasks.size());
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size_t i = 0;
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for (const auto &mask : mLayerMask->mMasks) {
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auto & cNode = cmasks()[i++];
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const auto &elm = mask.mFinalPath.elements();
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const auto &pts = mask.mFinalPath.points();
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auto ptPtr = reinterpret_cast<const float *>(pts.data());
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auto elmPtr = reinterpret_cast<const char *>(elm.data());
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cNode.mPath.ptPtr = ptPtr;
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cNode.mPath.ptCount = 2 * pts.size();
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cNode.mPath.elmPtr = elmPtr;
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cNode.mPath.elmCount = elm.size();
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cNode.mAlpha = uchar(mask.mCombinedAlpha * 255.0f);
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switch (mask.maskMode()) {
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case model::Mask::Mode::Add:
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cNode.mMode = MaskAdd;
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break;
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case model::Mask::Mode::Substarct:
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cNode.mMode = MaskSubstract;
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break;
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case model::Mask::Mode::Intersect:
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cNode.mMode = MaskIntersect;
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break;
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case model::Mask::Mode::Difference:
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cNode.mMode = MaskDifference;
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break;
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default:
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cNode.mMode = MaskAdd;
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break;
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}
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}
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clayer().mMaskList.ptr = cmasks().data();
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clayer().mMaskList.size = cmasks().size();
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}
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}
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void renderer::SolidLayer::buildLayerNode()
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{
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renderer::Layer::buildLayerNode();
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auto renderlist = renderList();
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cnodes().clear();
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for (auto &i : renderlist) {
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auto lotDrawable = static_cast<renderer::Drawable *>(i);
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lotDrawable->sync();
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cnodes().push_back(lotDrawable->mCNode.get());
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}
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clayer().mNodeList.ptr = cnodes().data();
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clayer().mNodeList.size = cnodes().size();
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}
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void renderer::ImageLayer::buildLayerNode()
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{
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renderer::Layer::buildLayerNode();
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auto renderlist = renderList();
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cnodes().clear();
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for (auto &i : renderlist) {
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auto lotDrawable = static_cast<renderer::Drawable *>(i);
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lotDrawable->sync();
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lotDrawable->mCNode->mImageInfo.data =
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lotDrawable->mBrush.mTexture->mBitmap.data();
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lotDrawable->mCNode->mImageInfo.width =
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int(lotDrawable->mBrush.mTexture->mBitmap.width());
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lotDrawable->mCNode->mImageInfo.height =
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int(lotDrawable->mBrush.mTexture->mBitmap.height());
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lotDrawable->mCNode->mImageInfo.mMatrix.m11 = combinedMatrix().m_11();
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lotDrawable->mCNode->mImageInfo.mMatrix.m12 = combinedMatrix().m_12();
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lotDrawable->mCNode->mImageInfo.mMatrix.m13 = combinedMatrix().m_13();
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lotDrawable->mCNode->mImageInfo.mMatrix.m21 = combinedMatrix().m_21();
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lotDrawable->mCNode->mImageInfo.mMatrix.m22 = combinedMatrix().m_22();
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lotDrawable->mCNode->mImageInfo.mMatrix.m23 = combinedMatrix().m_23();
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lotDrawable->mCNode->mImageInfo.mMatrix.m31 = combinedMatrix().m_tx();
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lotDrawable->mCNode->mImageInfo.mMatrix.m32 = combinedMatrix().m_ty();
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lotDrawable->mCNode->mImageInfo.mMatrix.m33 = combinedMatrix().m_33();
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// Alpha calculation already combined.
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lotDrawable->mCNode->mImageInfo.mAlpha =
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uchar(lotDrawable->mBrush.mTexture->mAlpha);
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cnodes().push_back(lotDrawable->mCNode.get());
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}
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clayer().mNodeList.ptr = cnodes().data();
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clayer().mNodeList.size = cnodes().size();
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}
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static void updateGStops(LOTNode *n, const VGradient *grad)
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{
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if (grad->mStops.size() != n->mGradient.stopCount) {
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if (n->mGradient.stopCount) free(n->mGradient.stopPtr);
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n->mGradient.stopCount = grad->mStops.size();
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n->mGradient.stopPtr = (LOTGradientStop *)malloc(
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n->mGradient.stopCount * sizeof(LOTGradientStop));
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}
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LOTGradientStop *ptr = n->mGradient.stopPtr;
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for (const auto &i : grad->mStops) {
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ptr->pos = i.first;
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ptr->a = uchar(i.second.alpha() * grad->alpha());
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ptr->r = i.second.red();
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ptr->g = i.second.green();
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ptr->b = i.second.blue();
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ptr++;
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}
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}
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void renderer::Drawable::sync()
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{
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if (!mCNode) {
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mCNode = std::make_unique<LOTNode>();
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mCNode->mGradient.stopPtr = nullptr;
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mCNode->mGradient.stopCount = 0;
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}
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mCNode->mFlag = ChangeFlagNone;
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if (mFlag & DirtyState::None) return;
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if (mFlag & DirtyState::Path) {
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applyDashOp();
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const std::vector<VPath::Element> &elm = mPath.elements();
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const std::vector<VPointF> & pts = mPath.points();
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const float *ptPtr = reinterpret_cast<const float *>(pts.data());
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const char * elmPtr = reinterpret_cast<const char *>(elm.data());
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mCNode->mPath.elmPtr = elmPtr;
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mCNode->mPath.elmCount = elm.size();
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mCNode->mPath.ptPtr = ptPtr;
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mCNode->mPath.ptCount = 2 * pts.size();
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mCNode->mFlag |= ChangeFlagPath;
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mCNode->keypath = name();
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}
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if (mStrokeInfo) {
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mCNode->mStroke.width = mStrokeInfo->width;
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mCNode->mStroke.miterLimit = mStrokeInfo->miterLimit;
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mCNode->mStroke.enable = 1;
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switch (mStrokeInfo->cap) {
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case CapStyle::Flat:
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mCNode->mStroke.cap = LOTCapStyle::CapFlat;
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break;
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case CapStyle::Square:
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mCNode->mStroke.cap = LOTCapStyle::CapSquare;
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break;
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case CapStyle::Round:
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mCNode->mStroke.cap = LOTCapStyle::CapRound;
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break;
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}
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switch (mStrokeInfo->join) {
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case JoinStyle::Miter:
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mCNode->mStroke.join = LOTJoinStyle::JoinMiter;
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break;
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case JoinStyle::Bevel:
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mCNode->mStroke.join = LOTJoinStyle::JoinBevel;
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break;
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case JoinStyle::Round:
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mCNode->mStroke.join = LOTJoinStyle::JoinRound;
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break;
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default:
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mCNode->mStroke.join = LOTJoinStyle::JoinMiter;
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break;
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}
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} else {
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mCNode->mStroke.enable = 0;
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}
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switch (mFillRule) {
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case FillRule::EvenOdd:
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mCNode->mFillRule = LOTFillRule::FillEvenOdd;
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break;
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default:
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mCNode->mFillRule = LOTFillRule::FillWinding;
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break;
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}
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switch (mBrush.type()) {
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case VBrush::Type::Solid:
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mCNode->mBrushType = LOTBrushType::BrushSolid;
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mCNode->mColor.r = mBrush.mColor.r;
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mCNode->mColor.g = mBrush.mColor.g;
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mCNode->mColor.b = mBrush.mColor.b;
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mCNode->mColor.a = mBrush.mColor.a;
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break;
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case VBrush::Type::LinearGradient: {
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mCNode->mBrushType = LOTBrushType::BrushGradient;
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mCNode->mGradient.type = LOTGradientType::GradientLinear;
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VPointF s = mBrush.mGradient->mMatrix.map(
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{mBrush.mGradient->linear.x1, mBrush.mGradient->linear.y1});
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VPointF e = mBrush.mGradient->mMatrix.map(
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{mBrush.mGradient->linear.x2, mBrush.mGradient->linear.y2});
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mCNode->mGradient.start.x = s.x();
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mCNode->mGradient.start.y = s.y();
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mCNode->mGradient.end.x = e.x();
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mCNode->mGradient.end.y = e.y();
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updateGStops(mCNode.get(), mBrush.mGradient);
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break;
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}
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case VBrush::Type::RadialGradient: {
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mCNode->mBrushType = LOTBrushType::BrushGradient;
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mCNode->mGradient.type = LOTGradientType::GradientRadial;
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VPointF c = mBrush.mGradient->mMatrix.map(
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{mBrush.mGradient->radial.cx, mBrush.mGradient->radial.cy});
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VPointF f = mBrush.mGradient->mMatrix.map(
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{mBrush.mGradient->radial.fx, mBrush.mGradient->radial.fy});
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mCNode->mGradient.center.x = c.x();
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mCNode->mGradient.center.y = c.y();
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mCNode->mGradient.focal.x = f.x();
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mCNode->mGradient.focal.y = f.y();
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float scale = mBrush.mGradient->mMatrix.scale();
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mCNode->mGradient.cradius = mBrush.mGradient->radial.cradius * scale;
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mCNode->mGradient.fradius = mBrush.mGradient->radial.fradius * scale;
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updateGStops(mCNode.get(), mBrush.mGradient);
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break;
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}
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default:
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break;
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}
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}
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