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matterbridge/vendor/github.com/Benau/go_rlottie/vector_vpoint.h
Benau 53cafa9f3d
Convert .tgs with go libraries (and cgo) (telegram) (#1569)
This commit adds support for go/cgo tgs conversion when building with the -tags `cgo`
The default binaries are still "pure" go and uses the old way of converting.

* Move lottie_convert.py conversion code to its own file

* Add optional libtgsconverter

* Update vendor

* Apply suggestions from code review

* Update bridge/helper/libtgsconverter.go

Co-authored-by: Wim <wim@42.be>
2021-08-24 22:32:50 +02:00

211 lines
6.1 KiB
C++

/*
* Copyright (c) 2020 Samsung Electronics Co., Ltd. All rights reserved.
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#ifndef VPOINT_H
#define VPOINT_H
#include "vector_vglobal.h"
V_BEGIN_NAMESPACE
class VPointF {
public:
VPointF() = default;
constexpr inline VPointF(float x, float y) noexcept : mx(x), my(y) {}
constexpr inline float x() const noexcept { return mx; }
constexpr inline float y() const noexcept { return my; }
inline float & rx() noexcept { return mx; }
inline float & ry() noexcept { return my; }
inline void setX(float x) { mx = x; }
inline void setY(float y) { my = y; }
inline VPointF operator-() noexcept { return {-mx, -my}; }
inline VPointF & operator+=(const VPointF &p) noexcept;
inline VPointF & operator-=(const VPointF &p) noexcept;
friend const VPointF operator+(const VPointF &p1, const VPointF &p2)
{
return VPointF(p1.mx + p2.mx, p1.my + p2.my);
}
inline friend bool fuzzyCompare(const VPointF &p1, const VPointF &p2);
inline friend VDebug & operator<<(VDebug &os, const VPointF &o);
friend inline VPointF operator-(const VPointF &p1, const VPointF &p2);
friend inline const VPointF operator*(const VPointF &, float);
friend inline const VPointF operator*(float, const VPointF &);
friend inline const VPointF operator/(const VPointF &, float);
friend inline const VPointF operator/(float, const VPointF &);
private:
float mx{0};
float my{0};
};
inline bool fuzzyCompare(const VPointF &p1, const VPointF &p2)
{
return (vCompare(p1.mx, p2.mx) && vCompare(p1.my, p2.my));
}
inline VPointF operator-(const VPointF &p1, const VPointF &p2)
{
return {p1.mx - p2.mx, p1.my - p2.my};
}
inline const VPointF operator*(const VPointF &p, float c)
{
return VPointF(p.mx * c, p.my * c);
}
inline const VPointF operator*(float c, const VPointF &p)
{
return VPointF(p.mx * c, p.my * c);
}
inline const VPointF operator/(const VPointF &p, float c)
{
return VPointF(p.mx / c, p.my / c);
}
inline const VPointF operator/(float c, const VPointF &p)
{
return VPointF(p.mx / c, p.my / c);
}
inline VDebug &operator<<(VDebug &os, const VPointF &o)
{
os << "{P " << o.x() << "," << o.y() << "}";
return os;
}
inline VPointF &VPointF::operator+=(const VPointF &p) noexcept
{
mx += p.mx;
my += p.my;
return *this;
}
inline VPointF &VPointF::operator-=(const VPointF &p) noexcept
{
mx -= p.mx;
my -= p.my;
return *this;
}
class VPoint {
public:
VPoint() = default;
constexpr inline VPoint(int x, int y) noexcept : mx(x), my(y) {}
constexpr inline int x() const noexcept { return mx; }
constexpr inline int y() const noexcept { return my; }
inline void setX(int x) { mx = x; }
inline void setY(int y) { my = y; }
inline VPoint & operator+=(const VPoint &p) noexcept;
inline VPoint & operator-=(const VPoint &p) noexcept;
constexpr inline bool operator==(const VPoint &o) const;
constexpr inline bool operator!=(const VPoint &o) const
{
return !(operator==(o));
}
friend inline VPoint operator-(const VPoint &p1, const VPoint &p2);
inline friend VDebug &operator<<(VDebug &os, const VPoint &o);
private:
int mx{0};
int my{0};
};
inline VDebug &operator<<(VDebug &os, const VPoint &o)
{
os << "{P " << o.x() << "," << o.y() << "}";
return os;
}
inline VPoint operator-(const VPoint &p1, const VPoint &p2)
{
return {p1.mx - p2.mx, p1.my - p2.my};
}
constexpr inline bool VPoint::operator==(const VPoint &o) const
{
return (mx == o.x() && my == o.y());
}
inline VPoint &VPoint::operator+=(const VPoint &p) noexcept
{
mx += p.mx;
my += p.my;
return *this;
}
inline VPoint &VPoint::operator-=(const VPoint &p) noexcept
{
mx -= p.mx;
my -= p.my;
return *this;
}
class VSize {
public:
VSize() = default;
constexpr inline VSize(int w, int h) noexcept : mw(w), mh(h) {}
bool empty() const {return (mw <= 0 || mh <= 0);}
constexpr inline int width() const noexcept { return mw; }
constexpr inline int height() const noexcept { return mh; }
inline void setWidth(int w) { mw = w; }
inline void setHeight(int h) { mh = h; }
inline VSize & operator+=(const VSize &p) noexcept;
inline VSize & operator-=(const VSize &p) noexcept;
constexpr inline bool operator==(const VSize &o) const;
constexpr inline bool operator!=(const VSize &o) const
{
return !(operator==(o));
}
inline friend VDebug &operator<<(VDebug &os, const VSize &o);
private:
int mw{0};
int mh{0};
};
inline VDebug &operator<<(VDebug &os, const VSize &o)
{
os << "{P " << o.width() << "," << o.height() << "}";
return os;
}
constexpr inline bool VSize::operator==(const VSize &o) const
{
return (mw == o.width() && mh == o.height());
}
inline VSize &VSize::operator+=(const VSize &p) noexcept
{
mw += p.mw;
mh += p.mh;
return *this;
}
inline VSize &VSize::operator-=(const VSize &p) noexcept
{
mw -= p.mw;
mh -= p.mh;
return *this;
}
V_END_NAMESPACE
#endif // VPOINT_H