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matterbridge/vendor/github.com/Benau/go_rlottie/vector_vrect.cpp
Benau 53cafa9f3d
Convert .tgs with go libraries (and cgo) (telegram) (#1569)
This commit adds support for go/cgo tgs conversion when building with the -tags `cgo`
The default binaries are still "pure" go and uses the old way of converting.

* Move lottie_convert.py conversion code to its own file

* Add optional libtgsconverter

* Update vendor

* Apply suggestions from code review

* Update bridge/helper/libtgsconverter.go

Co-authored-by: Wim <wim@42.be>
2021-08-24 22:32:50 +02:00

69 lines
1.9 KiB
C++

/*
* Copyright (c) 2020 Samsung Electronics Co., Ltd. All rights reserved.
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include "vector_vrect.h"
#include <algorithm>
VRect VRect::operator&(const VRect &r) const
{
if (empty()) return VRect();
int l1 = x1;
int r1 = x1;
if (x2 - x1 + 1 < 0)
l1 = x2;
else
r1 = x2;
int l2 = r.x1;
int r2 = r.x1;
if (r.x2 - r.x1 + 1 < 0)
l2 = r.x2;
else
r2 = r.x2;
if (l1 > r2 || l2 > r1) return VRect();
int t1 = y1;
int b1 = y1;
if (y2 - y1 + 1 < 0)
t1 = y2;
else
b1 = y2;
int t2 = r.y1;
int b2 = r.y1;
if (r.y2 - r.y1 + 1 < 0)
t2 = r.y2;
else
b2 = r.y2;
if (t1 > b2 || t2 > b1) return VRect();
VRect tmp;
tmp.x1 = std::max(l1, l2);
tmp.x2 = std::min(r1, r2);
tmp.y1 = std::max(t1, t2);
tmp.y2 = std::min(b1, b2);
return tmp;
}