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matterbridge/vendor/github.com/d5/tengo/script/compiled.go
Wim 1bb39eba87
Add scripting (tengo) support for every incoming message (#731)
TengoModifyMessage allows you to specify the location of a tengo (https://github.com/d5/tengo/) script.
This script will receive every incoming message and can be used to modify the Username and the Text of that message.
The script will have the following global variables:
to modify: msgUsername and msgText
to read: msgChannel and msgAccount

The script is reloaded on every message, so you can modify the script on the fly.

Example script can be found in https://github.com/42wim/matterbridge/tree/master/gateway/bench.tengo
and https://github.com/42wim/matterbridge/tree/master/contrib/example.tengo

The example below will check if the text contains blah and if so, it'll replace the text and the username of that message.
text := import("text")
if text.re_match("blah",msgText) {
    msgText="replaced by this"
    msgUsername="fakeuser"
}

More information about tengo on: https://github.com/d5/tengo/blob/master/docs/tutorial.md and
https://github.com/d5/tengo/blob/master/docs/stdlib.md
2019-02-23 16:39:44 +01:00

114 lines
2.4 KiB
Go

package script
import (
"context"
"fmt"
"github.com/d5/tengo/compiler"
"github.com/d5/tengo/objects"
"github.com/d5/tengo/runtime"
)
// Compiled is a compiled instance of the user script.
// Use Script.Compile() to create Compiled object.
type Compiled struct {
symbolTable *compiler.SymbolTable
machine *runtime.VM
}
// Run executes the compiled script in the virtual machine.
func (c *Compiled) Run() error {
return c.machine.Run()
}
// RunContext is like Run but includes a context.
func (c *Compiled) RunContext(ctx context.Context) (err error) {
ch := make(chan error, 1)
go func() {
ch <- c.machine.Run()
}()
select {
case <-ctx.Done():
c.machine.Abort()
<-ch
err = ctx.Err()
case err = <-ch:
}
return
}
// IsDefined returns true if the variable name is defined (has value) before or after the execution.
func (c *Compiled) IsDefined(name string) bool {
symbol, _, ok := c.symbolTable.Resolve(name)
if !ok {
return false
}
v := c.machine.Globals()[symbol.Index]
if v == nil {
return false
}
return *v != objects.UndefinedValue
}
// Get returns a variable identified by the name.
func (c *Compiled) Get(name string) *Variable {
value := &objects.UndefinedValue
symbol, _, ok := c.symbolTable.Resolve(name)
if ok && symbol.Scope == compiler.ScopeGlobal {
value = c.machine.Globals()[symbol.Index]
if value == nil {
value = &objects.UndefinedValue
}
}
return &Variable{
name: name,
value: value,
}
}
// GetAll returns all the variables that are defined by the compiled script.
func (c *Compiled) GetAll() []*Variable {
var vars []*Variable
for _, name := range c.symbolTable.Names() {
symbol, _, ok := c.symbolTable.Resolve(name)
if ok && symbol.Scope == compiler.ScopeGlobal {
value := c.machine.Globals()[symbol.Index]
if value == nil {
value = &objects.UndefinedValue
}
vars = append(vars, &Variable{
name: name,
value: value,
})
}
}
return vars
}
// Set replaces the value of a global variable identified by the name.
// An error will be returned if the name was not defined during compilation.
func (c *Compiled) Set(name string, value interface{}) error {
obj, err := objects.FromInterface(value)
if err != nil {
return err
}
symbol, _, ok := c.symbolTable.Resolve(name)
if !ok || symbol.Scope != compiler.ScopeGlobal {
return fmt.Errorf("'%s' is not defined", name)
}
c.machine.Globals()[symbol.Index] = &obj
return nil
}