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matterbridge/bridge/steam/steam.go

184 lines
4.7 KiB
Go

package bsteam
import (
"fmt"
"github.com/42wim/matterbridge/bridge"
"github.com/42wim/matterbridge/bridge/config"
"github.com/42wim/matterbridge/bridge/helper"
"github.com/Philipp15b/go-steam"
"github.com/Philipp15b/go-steam/protocol/steamlang"
"github.com/Philipp15b/go-steam/steamid"
//"io/ioutil"
"strconv"
"sync"
"time"
)
type Bsteam struct {
c *steam.Client
connected chan struct{}
userMap map[steamid.SteamId]string
sync.RWMutex
*bridge.Config
}
func New(cfg *bridge.Config) bridge.Bridger {
b := &Bsteam{Config: cfg}
b.userMap = make(map[steamid.SteamId]string)
b.connected = make(chan struct{})
return b
}
func (b *Bsteam) Connect() error {
b.Log.Info("Connecting")
b.c = steam.NewClient()
go b.handleEvents()
go b.c.Connect()
select {
case <-b.connected:
b.Log.Info("Connection succeeded")
case <-time.After(time.Second * 30):
return fmt.Errorf("connection timed out")
}
return nil
}
func (b *Bsteam) Disconnect() error {
b.c.Disconnect()
return nil
}
func (b *Bsteam) JoinChannel(channel config.ChannelInfo) error {
id, err := steamid.NewId(channel.Name)
if err != nil {
return err
}
b.c.Social.JoinChat(id)
return nil
}
func (b *Bsteam) Send(msg config.Message) (string, error) {
// ignore delete messages
if msg.Event == config.EVENT_MSG_DELETE {
return "", nil
}
id, err := steamid.NewId(msg.Channel)
if err != nil {
return "", err
}
// Handle files
if msg.Extra != nil {
for _, rmsg := range helper.HandleExtra(&msg, b.General) {
b.c.Social.SendMessage(id, steamlang.EChatEntryType_ChatMsg, rmsg.Username+rmsg.Text)
}
if len(msg.Extra["file"]) > 0 {
for _, f := range msg.Extra["file"] {
fi := f.(config.FileInfo)
if fi.Comment != "" {
msg.Text += fi.Comment + ": "
}
if fi.URL != "" {
msg.Text = fi.URL
if fi.Comment != "" {
msg.Text = fi.Comment + ": " + fi.URL
}
}
b.c.Social.SendMessage(id, steamlang.EChatEntryType_ChatMsg, msg.Username+msg.Text)
}
return "", nil
}
}
b.c.Social.SendMessage(id, steamlang.EChatEntryType_ChatMsg, msg.Username+msg.Text)
return "", nil
}
func (b *Bsteam) getNick(id steamid.SteamId) string {
b.RLock()
defer b.RUnlock()
if name, ok := b.userMap[id]; ok {
return name
}
return "unknown"
}
func (b *Bsteam) handleEvents() {
myLoginInfo := new(steam.LogOnDetails)
myLoginInfo.Username = b.GetString("Login")
myLoginInfo.Password = b.GetString("Password")
myLoginInfo.AuthCode = b.GetString("AuthCode")
// Attempt to read existing auth hash to avoid steam guard.
// Maybe works
//myLoginInfo.SentryFileHash, _ = ioutil.ReadFile("sentry")
for event := range b.c.Events() {
//b.Log.Info(event)
switch e := event.(type) {
case *steam.ChatMsgEvent:
b.Log.Debugf("Receiving ChatMsgEvent: %#v", e)
b.Log.Debugf("<= Sending message from %s on %s to gateway", b.getNick(e.ChatterId), b.Account)
var channel int64
if e.ChatRoomId == 0 {
channel = int64(e.ChatterId)
} else {
// for some reason we have to remove 0x18000000000000
channel = int64(e.ChatRoomId) - 0x18000000000000
}
msg := config.Message{Username: b.getNick(e.ChatterId), Text: e.Message, Channel: strconv.FormatInt(channel, 10), Account: b.Account, UserID: strconv.FormatInt(int64(e.ChatterId), 10)}
b.Remote <- msg
case *steam.PersonaStateEvent:
b.Log.Debugf("PersonaStateEvent: %#v\n", e)
b.Lock()
b.userMap[e.FriendId] = e.Name
b.Unlock()
case *steam.ConnectedEvent:
b.c.Auth.LogOn(myLoginInfo)
case *steam.MachineAuthUpdateEvent:
/*
b.Log.Info("authupdate", e)
b.Log.Info("hash", e.Hash)
ioutil.WriteFile("sentry", e.Hash, 0666)
*/
case *steam.LogOnFailedEvent:
b.Log.Info("Logon failed", e)
switch e.Result {
case steamlang.EResult_AccountLogonDeniedNeedTwoFactorCode:
{
b.Log.Info("Steam guard isn't letting me in! Enter 2FA code:")
var code string
fmt.Scanf("%s", &code)
myLoginInfo.TwoFactorCode = code
}
case steamlang.EResult_AccountLogonDenied:
{
b.Log.Info("Steam guard isn't letting me in! Enter auth code:")
var code string
fmt.Scanf("%s", &code)
myLoginInfo.AuthCode = code
}
default:
b.Log.Errorf("LogOnFailedEvent: %#v ", e.Result)
// TODO: Handle EResult_InvalidLoginAuthCode
return
}
case *steam.LoggedOnEvent:
b.Log.Debugf("LoggedOnEvent: %#v", e)
b.connected <- struct{}{}
b.Log.Debugf("setting online")
b.c.Social.SetPersonaState(steamlang.EPersonaState_Online)
case *steam.DisconnectedEvent:
b.Log.Info("Disconnected")
b.Log.Info("Attempting to reconnect...")
b.c.Connect()
case steam.FatalErrorEvent:
b.Log.Error(e)
case error:
b.Log.Error(e)
default:
b.Log.Debugf("unknown event %#v", e)
}
}
}