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1bb39eba87
TengoModifyMessage allows you to specify the location of a tengo (https://github.com/d5/tengo/) script. This script will receive every incoming message and can be used to modify the Username and the Text of that message. The script will have the following global variables: to modify: msgUsername and msgText to read: msgChannel and msgAccount The script is reloaded on every message, so you can modify the script on the fly. Example script can be found in https://github.com/42wim/matterbridge/tree/master/gateway/bench.tengo and https://github.com/42wim/matterbridge/tree/master/contrib/example.tengo The example below will check if the text contains blah and if so, it'll replace the text and the username of that message. text := import("text") if text.re_match("blah",msgText) { msgText="replaced by this" msgUsername="fakeuser" } More information about tengo on: https://github.com/d5/tengo/blob/master/docs/tutorial.md and https://github.com/d5/tengo/blob/master/docs/stdlib.md
181 lines
4.1 KiB
Go
181 lines
4.1 KiB
Go
package script
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import (
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"context"
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"fmt"
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"github.com/d5/tengo/compiler"
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"github.com/d5/tengo/compiler/parser"
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"github.com/d5/tengo/compiler/source"
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"github.com/d5/tengo/objects"
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"github.com/d5/tengo/runtime"
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"github.com/d5/tengo/stdlib"
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)
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// Script can simplify compilation and execution of embedded scripts.
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type Script struct {
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variables map[string]*Variable
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removedBuiltins map[string]bool
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removedStdModules map[string]bool
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userModuleLoader compiler.ModuleLoader
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input []byte
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}
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// New creates a Script instance with an input script.
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func New(input []byte) *Script {
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return &Script{
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variables: make(map[string]*Variable),
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input: input,
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}
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}
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// Add adds a new variable or updates an existing variable to the script.
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func (s *Script) Add(name string, value interface{}) error {
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obj, err := objects.FromInterface(value)
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if err != nil {
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return err
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}
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s.variables[name] = &Variable{
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name: name,
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value: &obj,
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}
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return nil
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}
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// Remove removes (undefines) an existing variable for the script.
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// It returns false if the variable name is not defined.
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func (s *Script) Remove(name string) bool {
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if _, ok := s.variables[name]; !ok {
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return false
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}
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delete(s.variables, name)
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return true
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}
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// DisableBuiltinFunction disables a builtin function.
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func (s *Script) DisableBuiltinFunction(name string) {
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if s.removedBuiltins == nil {
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s.removedBuiltins = make(map[string]bool)
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}
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s.removedBuiltins[name] = true
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}
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// DisableStdModule disables a standard library module.
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func (s *Script) DisableStdModule(name string) {
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if s.removedStdModules == nil {
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s.removedStdModules = make(map[string]bool)
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}
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s.removedStdModules[name] = true
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}
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// SetUserModuleLoader sets the user module loader for the compiler.
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func (s *Script) SetUserModuleLoader(loader compiler.ModuleLoader) {
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s.userModuleLoader = loader
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}
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// Compile compiles the script with all the defined variables, and, returns Compiled object.
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func (s *Script) Compile() (*Compiled, error) {
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symbolTable, stdModules, globals, err := s.prepCompile()
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if err != nil {
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return nil, err
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}
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fileSet := source.NewFileSet()
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srcFile := fileSet.AddFile("(main)", -1, len(s.input))
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p := parser.NewParser(srcFile, s.input, nil)
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file, err := p.ParseFile()
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if err != nil {
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return nil, fmt.Errorf("parse error: %s", err.Error())
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}
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c := compiler.NewCompiler(srcFile, symbolTable, nil, stdModules, nil)
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if s.userModuleLoader != nil {
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c.SetModuleLoader(s.userModuleLoader)
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}
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if err := c.Compile(file); err != nil {
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return nil, err
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}
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return &Compiled{
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symbolTable: symbolTable,
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machine: runtime.NewVM(c.Bytecode(), globals, nil),
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}, nil
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}
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// Run compiles and runs the scripts.
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// Use returned compiled object to access global variables.
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func (s *Script) Run() (compiled *Compiled, err error) {
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compiled, err = s.Compile()
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if err != nil {
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return
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}
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err = compiled.Run()
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return
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}
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// RunContext is like Run but includes a context.
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func (s *Script) RunContext(ctx context.Context) (compiled *Compiled, err error) {
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compiled, err = s.Compile()
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if err != nil {
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return
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}
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err = compiled.RunContext(ctx)
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return
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}
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func (s *Script) prepCompile() (symbolTable *compiler.SymbolTable, stdModules map[string]bool, globals []*objects.Object, err error) {
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var names []string
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for name := range s.variables {
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names = append(names, name)
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}
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symbolTable = compiler.NewSymbolTable()
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for idx, fn := range objects.Builtins {
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if !s.removedBuiltins[fn.Name] {
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symbolTable.DefineBuiltin(idx, fn.Name)
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}
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}
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stdModules = make(map[string]bool)
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for name := range stdlib.Modules {
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if !s.removedStdModules[name] {
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stdModules[name] = true
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}
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}
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globals = make([]*objects.Object, runtime.GlobalsSize, runtime.GlobalsSize)
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for idx, name := range names {
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symbol := symbolTable.Define(name)
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if symbol.Index != idx {
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panic(fmt.Errorf("wrong symbol index: %d != %d", idx, symbol.Index))
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}
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globals[symbol.Index] = s.variables[name].value
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}
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return
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}
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func (s *Script) copyVariables() map[string]*Variable {
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vars := make(map[string]*Variable)
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for n, v := range s.variables {
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vars[n] = v
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}
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return vars
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}
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