mirror of
https://github.com/cwinfo/matterbridge.git
synced 2024-11-26 19:11:35 +00:00
234 lines
6.2 KiB
Go
234 lines
6.2 KiB
Go
package gumble
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import (
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"github.com/golang/protobuf/proto"
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"layeh.com/gumble/gumble/MumbleProto"
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)
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// User represents a user that is currently connected to the server.
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type User struct {
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// The user's unique session ID.
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Session uint32
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// The user's ID. Contains an invalid value if the user is not registered.
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UserID uint32
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// The user's name.
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Name string
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// The channel that the user is currently in.
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Channel *Channel
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// Has the user has been muted?
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Muted bool
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// Has the user been deafened?
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Deafened bool
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// Has the user been suppressed?
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Suppressed bool
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// Has the user been muted by him/herself?
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SelfMuted bool
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// Has the user been deafened by him/herself?
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SelfDeafened bool
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// Is the user a priority speaker in the channel?
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PrioritySpeaker bool
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// Is the user recording audio?
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Recording bool
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// The user's comment. Contains the empty string if the user does not have a
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// comment, or if the comment needs to be requested.
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Comment string
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// The user's comment hash. nil if User.Comment has been populated.
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CommentHash []byte
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// The hash of the user's certificate (can be empty).
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Hash string
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// The user's texture (avatar). nil if the user does not have a
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// texture, or if the texture needs to be requested.
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Texture []byte
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// The user's texture hash. nil if User.Texture has been populated.
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TextureHash []byte
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// The user's stats. Contains nil if the stats have not yet been requested.
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Stats *UserStats
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client *Client
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decoder AudioDecoder
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}
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// SetTexture sets the user's texture.
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func (u *User) SetTexture(texture []byte) {
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packet := MumbleProto.UserState{
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Session: &u.Session,
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Texture: texture,
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}
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u.client.Conn.WriteProto(&packet)
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}
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// SetPrioritySpeaker sets if the user is a priority speaker in the channel.
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func (u *User) SetPrioritySpeaker(prioritySpeaker bool) {
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packet := MumbleProto.UserState{
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Session: &u.Session,
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PrioritySpeaker: &prioritySpeaker,
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}
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u.client.Conn.WriteProto(&packet)
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}
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// SetRecording sets if the user is recording audio.
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func (u *User) SetRecording(recording bool) {
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packet := MumbleProto.UserState{
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Session: &u.Session,
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Recording: &recording,
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}
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u.client.Conn.WriteProto(&packet)
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}
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// IsRegistered returns true if the user's certificate has been registered with
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// the server. A registered user will have a valid user ID.
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func (u *User) IsRegistered() bool {
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return u.UserID > 0
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}
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// Register will register the user with the server. If the client has
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// permission to do so, the user will shortly be given a UserID.
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func (u *User) Register() {
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packet := MumbleProto.UserState{
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Session: &u.Session,
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UserId: proto.Uint32(0),
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}
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u.client.Conn.WriteProto(&packet)
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}
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// SetComment will set the user's comment to the given string. The user's
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// comment will be erased if the comment is set to the empty string.
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func (u *User) SetComment(comment string) {
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packet := MumbleProto.UserState{
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Session: &u.Session,
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Comment: &comment,
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}
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u.client.Conn.WriteProto(&packet)
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}
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// Move will move the user to the given channel.
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func (u *User) Move(channel *Channel) {
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packet := MumbleProto.UserState{
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Session: &u.Session,
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ChannelId: &channel.ID,
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}
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u.client.Conn.WriteProto(&packet)
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}
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// Kick will kick the user from the server.
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func (u *User) Kick(reason string) {
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packet := MumbleProto.UserRemove{
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Session: &u.Session,
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Reason: &reason,
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}
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u.client.Conn.WriteProto(&packet)
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}
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// Ban will ban the user from the server.
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func (u *User) Ban(reason string) {
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packet := MumbleProto.UserRemove{
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Session: &u.Session,
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Reason: &reason,
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Ban: proto.Bool(true),
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}
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u.client.Conn.WriteProto(&packet)
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}
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// SetMuted sets whether the user can transmit audio or not.
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func (u *User) SetMuted(muted bool) {
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packet := MumbleProto.UserState{
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Session: &u.Session,
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Mute: &muted,
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}
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u.client.Conn.WriteProto(&packet)
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}
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// SetSuppressed sets whether the user is suppressed by the server or not.
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func (u *User) SetSuppressed(supressed bool) {
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packet := MumbleProto.UserState{
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Session: &u.Session,
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Suppress: &supressed,
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}
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u.client.Conn.WriteProto(&packet)
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}
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// SetDeafened sets whether the user can receive audio or not.
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func (u *User) SetDeafened(muted bool) {
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packet := MumbleProto.UserState{
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Session: &u.Session,
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Deaf: &muted,
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}
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u.client.Conn.WriteProto(&packet)
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}
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// SetSelfMuted sets whether the user can transmit audio or not.
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//
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// This method should only be called on Client.Self().
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func (u *User) SetSelfMuted(muted bool) {
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packet := MumbleProto.UserState{
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Session: &u.Session,
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SelfMute: &muted,
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}
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u.client.Conn.WriteProto(&packet)
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}
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// SetSelfDeafened sets whether the user can receive audio or not.
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//
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// This method should only be called on Client.Self().
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func (u *User) SetSelfDeafened(muted bool) {
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packet := MumbleProto.UserState{
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Session: &u.Session,
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SelfDeaf: &muted,
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}
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u.client.Conn.WriteProto(&packet)
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}
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// RequestStats requests that the user's stats be sent to the client.
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func (u *User) RequestStats() {
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packet := MumbleProto.UserStats{
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Session: &u.Session,
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}
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u.client.Conn.WriteProto(&packet)
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}
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// RequestTexture requests that the user's actual texture (i.e. non-hashed) be
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// sent to the client.
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func (u *User) RequestTexture() {
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packet := MumbleProto.RequestBlob{
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SessionTexture: []uint32{u.Session},
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}
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u.client.Conn.WriteProto(&packet)
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}
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// RequestComment requests that the user's actual comment (i.e. non-hashed) be
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// sent to the client.
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func (u *User) RequestComment() {
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packet := MumbleProto.RequestBlob{
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SessionComment: []uint32{u.Session},
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}
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u.client.Conn.WriteProto(&packet)
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}
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// Send will send a text message to the user.
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func (u *User) Send(message string) {
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textMessage := TextMessage{
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Users: []*User{u},
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Message: message,
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}
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u.client.Send(&textMessage)
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}
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// SetPlugin sets the user's plugin data.
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//
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// Plugins are currently only used for positional audio. Clients will receive
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// positional audio information from other users if their plugin context is the
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// same. The official Mumble client sets the context to:
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//
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// PluginShortName + "\x00" + AdditionalContextInformation
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func (u *User) SetPlugin(context []byte, identity string) {
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packet := MumbleProto.UserState{
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Session: &u.Session,
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PluginContext: context,
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PluginIdentity: &identity,
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}
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u.client.Conn.WriteProto(&packet)
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}
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