mirror of
https://github.com/cwinfo/matterbridge.git
synced 2024-11-14 07:20:27 +00:00
53cafa9f3d
This commit adds support for go/cgo tgs conversion when building with the -tags `cgo` The default binaries are still "pure" go and uses the old way of converting. * Move lottie_convert.py conversion code to its own file * Add optional libtgsconverter * Update vendor * Apply suggestions from code review * Update bridge/helper/libtgsconverter.go Co-authored-by: Wim <wim@42.be>
87 lines
2.2 KiB
C++
87 lines
2.2 KiB
C++
#include "lottie_lottiekeypath.h"
|
|
|
|
#include <sstream>
|
|
|
|
LOTKeyPath::LOTKeyPath(const std::string &keyPath)
|
|
{
|
|
std::stringstream ss(keyPath);
|
|
std::string item;
|
|
|
|
while (getline(ss, item, '.')) {
|
|
mKeys.push_back(item);
|
|
}
|
|
}
|
|
|
|
bool LOTKeyPath::matches(const std::string &key, uint depth)
|
|
{
|
|
if (skip(key)) {
|
|
// This is an object we programatically create.
|
|
return true;
|
|
}
|
|
if (depth > size()) {
|
|
return false;
|
|
}
|
|
if ((mKeys[depth] == key) || (mKeys[depth] == "*") ||
|
|
(mKeys[depth] == "**")) {
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
uint LOTKeyPath::nextDepth(const std::string key, uint depth)
|
|
{
|
|
if (skip(key)) {
|
|
// If it's a container then we added programatically and it isn't a part
|
|
// of the keypath.
|
|
return depth;
|
|
}
|
|
if (mKeys[depth] != "**") {
|
|
// If it's not a globstar then it is part of the keypath.
|
|
return depth + 1;
|
|
}
|
|
if (depth == size()) {
|
|
// The last key is a globstar.
|
|
return depth;
|
|
}
|
|
if (mKeys[depth + 1] == key) {
|
|
// We are a globstar and the next key is our current key so consume
|
|
// both.
|
|
return depth + 2;
|
|
}
|
|
return depth;
|
|
}
|
|
|
|
bool LOTKeyPath::fullyResolvesTo(const std::string key, uint depth)
|
|
{
|
|
if (depth > mKeys.size()) {
|
|
return false;
|
|
}
|
|
|
|
bool isLastDepth = (depth == size());
|
|
|
|
if (!isGlobstar(depth)) {
|
|
bool matches = (mKeys[depth] == key) || isGlob(depth);
|
|
return (isLastDepth || (depth == size() - 1 && endsWithGlobstar())) &&
|
|
matches;
|
|
}
|
|
|
|
bool isGlobstarButNextKeyMatches = !isLastDepth && mKeys[depth + 1] == key;
|
|
if (isGlobstarButNextKeyMatches) {
|
|
return depth == size() - 1 ||
|
|
(depth == size() - 2 && endsWithGlobstar());
|
|
}
|
|
|
|
if (isLastDepth) {
|
|
return true;
|
|
}
|
|
|
|
if (depth + 1 < size()) {
|
|
// We are a globstar but there is more than 1 key after the globstar we
|
|
// we can't fully match.
|
|
return false;
|
|
}
|
|
// Return whether the next key (which we now know is the last one) is the
|
|
// same as the current key.
|
|
return mKeys[depth + 1] == key;
|
|
}
|