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TengoModifyMessage allows you to specify the location of a tengo (https://github.com/d5/tengo/) script. This script will receive every incoming message and can be used to modify the Username and the Text of that message. The script will have the following global variables: to modify: msgUsername and msgText to read: msgChannel and msgAccount The script is reloaded on every message, so you can modify the script on the fly. Example script can be found in https://github.com/42wim/matterbridge/tree/master/gateway/bench.tengo and https://github.com/42wim/matterbridge/tree/master/contrib/example.tengo The example below will check if the text contains blah and if so, it'll replace the text and the username of that message. text := import("text") if text.re_match("blah",msgText) { msgText="replaced by this" msgUsername="fakeuser" } More information about tengo on: https://github.com/d5/tengo/blob/master/docs/tutorial.md and https://github.com/d5/tengo/blob/master/docs/stdlib.md
27 lines
580 B
Go
27 lines
580 B
Go
package ast
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import "github.com/d5/tengo/compiler/source"
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// FloatLit represents a floating point literal.
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type FloatLit struct {
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Value float64
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ValuePos source.Pos
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Literal string
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}
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func (e *FloatLit) exprNode() {}
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// Pos returns the position of first character belonging to the node.
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func (e *FloatLit) Pos() source.Pos {
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return e.ValuePos
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}
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// End returns the position of first character immediately after the node.
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func (e *FloatLit) End() source.Pos {
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return source.Pos(int(e.ValuePos) + len(e.Literal))
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}
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func (e *FloatLit) String() string {
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return e.Literal
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}
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