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yggdrasil-go/src/yggdrasil/search.go

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package yggdrasil
// This thing manages search packets
// The basic idea is as follows:
// We may know a NodeID (with a mask) and want to connect
// We begin a search by initializing a list of all nodes in our DHT, sorted by closest to the destination
// We then iteratively ping nodes from the search, marking each pinged node as visited
// We add any unvisited nodes from ping responses to the search, truncating to some maximum search size
// This stops when we either run out of nodes to ping (we hit a dead end where we can't make progress without going back), or we reach the destination
// A new search packet is sent immediately after receiving a response
// A new search packet is sent periodically, once per second, in case a packet was dropped (this slowly causes the search to become parallel if the search doesn't timeout but also doesn't finish within 1 second for whatever reason)
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// TODO?
// Some kind of max search steps, in case the node is offline, so we don't crawl through too much of the network looking for a destination that isn't there?
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import (
"errors"
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"sort"
"time"
"github.com/yggdrasil-network/yggdrasil-go/src/crypto"
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)
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// This defines the maximum number of dhtInfo that we keep track of for nodes to query in an ongoing search.
const search_MAX_SEARCH_SIZE = 16
// This defines the time after which we send a new search packet.
// Search packets are sent automatically immediately after a response is received.
// So this allows for timeouts and for long searches to become increasingly parallel.
const search_RETRY_TIME = time.Second
// Information about an ongoing search.
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// Includes the target NodeID, the bitmask to match it to an IP, and the list of nodes to visit / already visited.
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type searchInfo struct {
core *Core
dest crypto.NodeID
mask crypto.NodeID
time time.Time
toVisit []*dhtInfo
visited map[crypto.NodeID]bool
callback func(*sessionInfo, error)
// TODO context.Context for timeout and cancellation
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}
// This stores a map of active searches.
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type searches struct {
core *Core
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reconfigure chan chan error
searches map[crypto.NodeID]*searchInfo
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}
// Initializes the searches struct.
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func (s *searches) init(core *Core) {
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s.core = core
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s.reconfigure = make(chan chan error, 1)
go func() {
for {
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e := <-s.reconfigure
e <- nil
}
}()
s.searches = make(map[crypto.NodeID]*searchInfo)
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}
// Creates a new search info, adds it to the searches struct, and returns a pointer to the info.
func (s *searches) createSearch(dest *crypto.NodeID, mask *crypto.NodeID, callback func(*sessionInfo, error)) *searchInfo {
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now := time.Now()
//for dest, sinfo := range s.searches {
// if now.Sub(sinfo.time) > time.Minute {
// delete(s.searches, dest)
// }
//}
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info := searchInfo{
core: s.core,
dest: *dest,
mask: *mask,
time: now.Add(-time.Second),
callback: callback,
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}
s.searches[*dest] = &info
return &info
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}
////////////////////////////////////////////////////////////////////////////////
// Checks if there's an ongoing search related to a dhtRes.
// If there is, it adds the response info to the search and triggers a new search step.
// If there's no ongoing search, or we if the dhtRes finished the search (it was from the target node), then don't do anything more.
func (sinfo *searchInfo) handleDHTRes(res *dhtRes) {
if res == nil || sinfo.checkDHTRes(res) {
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// Either we don't recognize this search, or we just finished it
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return
}
// Add to the search and continue
sinfo.addToSearch(res)
sinfo.doSearchStep()
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}
// Adds the information from a dhtRes to an ongoing search.
// Info about a node that has already been visited is not re-added to the search.
// Duplicate information about nodes toVisit is deduplicated (the newest information is kept).
// The toVisit list is sorted in ascending order of keyspace distance from the destination.
func (sinfo *searchInfo) addToSearch(res *dhtRes) {
// Add responses to toVisit if closer to dest than the res node
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from := dhtInfo{key: res.Key, coords: res.Coords}
sinfo.visited[*from.getNodeID()] = true
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for _, info := range res.Infos {
if *info.getNodeID() == sinfo.core.dht.nodeID || sinfo.visited[*info.getNodeID()] {
continue
}
if dht_ordered(&sinfo.dest, info.getNodeID(), from.getNodeID()) {
// Response is closer to the destination
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sinfo.toVisit = append(sinfo.toVisit, info)
}
}
// Deduplicate
vMap := make(map[crypto.NodeID]*dhtInfo)
for _, info := range sinfo.toVisit {
vMap[*info.getNodeID()] = info
}
sinfo.toVisit = sinfo.toVisit[:0]
for _, info := range vMap {
sinfo.toVisit = append(sinfo.toVisit, info)
}
// Sort
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sort.SliceStable(sinfo.toVisit, func(i, j int) bool {
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// Should return true if i is closer to the destination than j
return dht_ordered(&res.Dest, sinfo.toVisit[i].getNodeID(), sinfo.toVisit[j].getNodeID())
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})
// Truncate to some maximum size
if len(sinfo.toVisit) > search_MAX_SEARCH_SIZE {
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sinfo.toVisit = sinfo.toVisit[:search_MAX_SEARCH_SIZE]
}
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}
// If there are no nodes left toVisit, then this cleans up the search.
// Otherwise, it pops the closest node to the destination (in keyspace) off of the toVisit list and sends a dht ping.
func (sinfo *searchInfo) doSearchStep() {
if len(sinfo.toVisit) == 0 {
// Dead end, do cleanup
delete(sinfo.core.searches.searches, sinfo.dest)
sinfo.callback(nil, errors.New("search reached dead end"))
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return
}
// Send to the next search target
var next *dhtInfo
next, sinfo.toVisit = sinfo.toVisit[0], sinfo.toVisit[1:]
rq := dhtReqKey{next.key, sinfo.dest}
sinfo.core.dht.addCallback(&rq, sinfo.handleDHTRes)
sinfo.core.dht.ping(next, &sinfo.dest)
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}
// If we've recenty sent a ping for this search, do nothing.
// Otherwise, doSearchStep and schedule another continueSearch to happen after search_RETRY_TIME.
func (sinfo *searchInfo) continueSearch() {
if time.Since(sinfo.time) < search_RETRY_TIME {
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return
}
sinfo.time = time.Now()
sinfo.doSearchStep()
// In case the search dies, try to spawn another thread later
// Note that this will spawn multiple parallel searches as time passes
// Any that die aren't restarted, but a new one will start later
retryLater := func() {
// FIXME this keeps the search alive forever if not for the searches map, fix that
newSearchInfo := sinfo.core.searches.searches[sinfo.dest]
if newSearchInfo != sinfo {
return
}
sinfo.continueSearch()
}
go func() {
time.Sleep(search_RETRY_TIME)
sinfo.core.router.admin <- retryLater
}()
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}
// Calls create search, and initializes the iterative search parts of the struct before returning it.
func (s *searches) newIterSearch(dest *crypto.NodeID, mask *crypto.NodeID, callback func(*sessionInfo, error)) *searchInfo {
sinfo := s.createSearch(dest, mask, callback)
sinfo.toVisit = s.core.dht.lookup(dest, true)
sinfo.visited = make(map[crypto.NodeID]bool)
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return sinfo
}
// Checks if a dhtRes is good (called by handleDHTRes).
// If the response is from the target, get/create a session, trigger a session ping, and return true.
// Otherwise return false.
func (sinfo *searchInfo) checkDHTRes(res *dhtRes) bool {
them := crypto.GetNodeID(&res.Key)
var destMasked crypto.NodeID
var themMasked crypto.NodeID
for idx := 0; idx < crypto.NodeIDLen; idx++ {
destMasked[idx] = sinfo.dest[idx] & sinfo.mask[idx]
themMasked[idx] = them[idx] & sinfo.mask[idx]
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}
if themMasked != destMasked {
return false
}
// They match, so create a session and send a sessionRequest
sess, isIn := sinfo.core.sessions.getByTheirPerm(&res.Key)
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if !isIn {
sess = sinfo.core.sessions.createSession(&res.Key)
if sess == nil {
// nil if the DHT search finished but the session wasn't allowed
sinfo.callback(nil, errors.New("session not allowed"))
return true
}
_, isIn := sinfo.core.sessions.getByTheirPerm(&res.Key)
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if !isIn {
panic("This should never happen")
}
}
// FIXME (!) replay attacks could mess with coords? Give it a handle (tstamp)?
sess.coords = res.Coords
sinfo.core.sessions.ping(sess)
sinfo.callback(sess, nil)
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// Cleanup
delete(sinfo.core.searches.searches, res.Dest)
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return true
}