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package util
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// These are misc. utility functions that didn't really fit anywhere else
import "runtime"
import "sync"
import "time"
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// A wrapper around runtime.Gosched() so it doesn't need to be imported elsewhere.
func Yield() {
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runtime.Gosched()
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}
// A wrapper around runtime.LockOSThread() so it doesn't need to be imported elsewhere.
func LockThread() {
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runtime.LockOSThread()
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}
// A wrapper around runtime.UnlockOSThread() so it doesn't need to be imported elsewhere.
func UnlockThread() {
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runtime.UnlockOSThread()
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}
// This is used to buffer recently used slices of bytes, to prevent allocations in the hot loops.
var byteStore = sync.Pool{New: func() interface{} { return []byte(nil) }}
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// Gets an empty slice from the byte store.
func GetBytes() []byte {
return byteStore.Get().([]byte)[:0]
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}
// Puts a slice in the store.
func PutBytes(bs []byte) {
byteStore.Put(bs)
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}
// This is a workaround to go's broken timer implementation
func TimerStop(t *time.Timer) bool {
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stopped := t.Stop()
select {
case <-t.C:
default:
}
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return stopped
}
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// Run a blocking function with a timeout.
// Returns true if the function returns.
// Returns false if the timer fires.
// The blocked function remains blocked--the caller is responsible for somehow killing it.
func FuncTimeout(f func(), timeout time.Duration) bool {
success := make(chan struct{})
go func() {
defer close(success)
f()
}()
timer := time.NewTimer(timeout)
defer TimerStop(timer)
select {
case <-success:
return true
case <-timer.C:
return false
}
}
// This calculates the difference between two arrays and returns items
// that appear in A but not in B - useful somewhat when reconfiguring
// and working out what configuration items changed
func Difference(a, b []string) []string {
ab := []string{}
mb := map[string]bool{}
for _, x := range b {
mb[x] = true
}
for _, x := range a {
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if !mb[x] {
ab = append(ab, x)
}
}
return ab
}