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yggdrasil-go/src/yggdrasil/core.go

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package yggdrasil
import "io/ioutil"
import "log"
type Core struct {
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// This is the main data structure that holds everything else for a node
// TODO? move keys out of core and into something more appropriate
// e.g. box keys live in sessions
// sig keys live in peers or sigs (or wherever signing/validating logic is)
boxPub boxPubKey
boxPriv boxPrivKey
sigPub sigPubKey
sigPriv sigPrivKey
switchTable switchTable
peers peers
sigs sigManager
sessions sessions
router router
dht dht
tun tunDevice
searches searches
tcp *tcpInterface
udp *udpInterface
log *log.Logger
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}
func (c *Core) Init() {
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// Only called by the simulator, to set up nodes with random keys
bpub, bpriv := newBoxKeys()
spub, spriv := newSigKeys()
c.init(bpub, bpriv, spub, spriv)
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}
func (c *Core) init(bpub *boxPubKey,
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bpriv *boxPrivKey,
spub *sigPubKey,
spriv *sigPrivKey) {
// TODO separate init and start functions
// Init sets up structs
// Start launches goroutines that depend on structs being set up
// This is pretty much required to avoid race conditions
util_initByteStore()
c.log = log.New(ioutil.Discard, "", 0)
c.boxPub, c.boxPriv = *bpub, *bpriv
c.sigPub, c.sigPriv = *spub, *spriv
c.sigs.init()
c.searches.init(c)
c.dht.init(c)
c.sessions.init(c)
c.peers.init(c)
c.router.init(c)
c.switchTable.init(c, c.sigPub) // TODO move before peers? before router?
c.tun.init(c)
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}
func (c *Core) GetNodeID() *NodeID {
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return getNodeID(&c.boxPub)
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}
func (c *Core) GetTreeID() *TreeID {
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return getTreeID(&c.sigPub)
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}