From 01517e5dc3b04ccdfd726fd7c011f437285e6df4 Mon Sep 17 00:00:00 2001 From: Neil Alexander Date: Sun, 1 Sep 2019 22:43:27 +0100 Subject: [PATCH] Create doc.go for godoc preamble --- src/yggdrasil/doc.go | 156 +++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 156 insertions(+) create mode 100644 src/yggdrasil/doc.go diff --git a/src/yggdrasil/doc.go b/src/yggdrasil/doc.go new file mode 100644 index 0000000..3010765 --- /dev/null +++ b/src/yggdrasil/doc.go @@ -0,0 +1,156 @@ +/* +Package yggdrasil implements the core functionality of the Yggdrasil Network. + +Introduction + +Yggdrasil is a proof-of-concept mesh network which provides end-to-end encrypted +communication between nodes in a decentralised fashion. The network is arranged +using a globally-agreed spanning tree which provides each node with a locator +(coordinates relative to the root) and a distributed hash table (DHT) mechanism +for finding other nodes. + +Each node also implements a router, which is responsible for encryption of +traffic, searches and connections, and a switch, which is responsible ultimately +for forwarding traffic across the network. + +While many Yggdrasil nodes in existence today are IP nodes - that is, they are +transporting IPv6 packets, like a kind of mesh VPN - it is also possible to +integrate Yggdrasil into your own applications and use it as a generic data +transport, similar to UDP. + +This library is what you need to integrate and use Yggdrasil in your own +application. + +Basics + +In order to start an Yggdrasil node, you should start by generating node +configuration, which amongst other things, includes encryption keypairs which +are used to generate the node's identity, and supply a logger which Yggdrasil's +output will be written to. + +This may look something like this: + + import ( + "os" + "github.com/gologme/log" + "github.com/yggdrasil-network/yggdrasil-go/src/config" + "github.com/yggdrasil-network/yggdrasil-go/src/yggdrasil" + ) + + type node struct { + core yggdrasil.Core + config *config.NodeConfig + log *log.Logger + } + +You then can supply node configuration and a logger: + + n := node{} + n.log = log.New(os.Stdout, "", log.Flags()) + n.config = config.GenerateConfig() + +In the above example, we ask the config package to supply new configuration each +time, which results in fresh encryption keys and therefore a new identity. It is +normally preferable in most cases to persist node configuration onto the +filesystem or into some configuration store so that the node's identity does not +change each time that the program starts. Note that Yggdrasil will automatically +fill in any missing configuration items with sane defaults. + +Once you have supplied a logger and some node configuration, you can then start +the node: + + n.core.Start(n.config, n.log) + +Add some peers to connect to the network: + + n.core.AddPeer("tcp://some-host.net:54321", "") + n.core.AddPeer("tcp://[2001::1:2:3]:54321", "") + n.core.AddPeer("tcp://1.2.3.4:54321", "") + +You can also ask the API for information about our node: + + n.log.Println("My node ID is", n.core.NodeID()) + n.log.Println("My public key is", n.core.EncryptionPublicKey()) + n.log.Println("My coords are", n.core.Coords()) + +Incoming Connections + +Once your node is started, you can then listen for connections from other nodes +by asking the API for a Listener: + + listener, err := n.core.ConnListen() + if err != nil { + // ... + } + +The Listener has a blocking Accept function which will wait for incoming +connections from remote nodes. It will return a Conn when a connection is +received. If the node never receives any incoming connections then this function +can block forever, so be prepared for that, perhaps by listening in a separate +goroutine. + +Assuming that you have defined a myConnectionHandler function to deal with +incoming connections: + + for { + conn, err := listener.Accept() + if err != nil { + // ... + } + + // We've got a new connection + go myConnectionHandler(conn) + } + +Outgoing Connections + +If you know the node ID of the remote node that you want to talk to, you can +dial an outbound connection to it. To do this, you should first ask the API for +a Dialer: + + dialer, err := n.core.ConnDialer() + if err != nil { + // ... + } + +You can then dial using the 16-byte node ID in hexadecimal format, for example: + + conn, err := dialer.Dial("nodeid", "24a58cfce691ec016b0f698f7be1bee983cea263781017e99ad3ef62b4ef710a45d6c1a072c5ce46131bd574b78818c9957042cafeeed13966f349e94eb771bf") + if err != nil { + // ... + } + +Using Connections + +Conn objects are implementations of io.ReadWriteCloser, and as such, you can +Read, Write and Close them as necessary. + +For example, to write to the Conn from the supplied buffer: + + buf := []byte{1, 2, 3, 4, 5} + w, err := conn.Write(buf) + if err != nil { + // ... + } else { + // written w bytes + } + +Reading from the Conn into the supplied buffer: + + buf := make([]byte, 65535) + r, err := conn.Read(buf) + if err != nil { + // ... + } else { + // read r bytes + } + +When you are happy that a connection is no longer required, you can discard it: + + err := conn.Close() + if err != nil { + // ... + } + +*/ +package yggdrasil