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if you could go ahead and include your port number in your multicast announcements, that'd be great
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@ -269,8 +269,8 @@ func (c *Core) DEBUG_setupAndStartGlobalUDPInterface(addrport string) {
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c.udp = &iface
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}
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func (c *Core) DEBUG_getGlobalUDPAddr() net.Addr {
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return c.udp.sock.LocalAddr()
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func (c *Core) DEBUG_getGlobalUDPAddr() *net.UDPAddr {
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return c.udp.sock.LocalAddr().(*net.UDPAddr)
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}
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func (c *Core) DEBUG_maybeSendUDPKeys(saddr string) {
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