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if you could go ahead and include your port number in your multicast announcements, that'd be great
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@ -269,8 +269,8 @@ func (c *Core) DEBUG_setupAndStartGlobalUDPInterface(addrport string) {
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c.udp = &iface
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c.udp = &iface
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}
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}
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func (c *Core) DEBUG_getGlobalUDPAddr() net.Addr {
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func (c *Core) DEBUG_getGlobalUDPAddr() *net.UDPAddr {
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return c.udp.sock.LocalAddr()
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return c.udp.sock.LocalAddr().(*net.UDPAddr)
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}
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}
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func (c *Core) DEBUG_maybeSendUDPKeys(saddr string) {
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func (c *Core) DEBUG_maybeSendUDPKeys(saddr string) {
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@ -169,6 +169,8 @@ func (n *node) announce() {
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panic(err)
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panic(err)
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}
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}
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var anAddr net.UDPAddr
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var anAddr net.UDPAddr
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udpAddr := n.core.DEBUG_getGlobalUDPAddr()
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anAddr.Port = udpAddr.Port
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destAddr, err := net.ResolveUDPAddr("udp6", multicastAddr)
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destAddr, err := net.ResolveUDPAddr("udp6", multicastAddr)
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if err != nil {
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if err != nil {
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panic(err)
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panic(err)
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