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cleanup
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0ad801bcfe
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@ -141,7 +141,42 @@ func (l *switchLocator) DEBUG_getCoords() []byte {
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}
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func (c *Core) DEBUG_switchLookup(dest []byte) switchPort {
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return c.switchTable.lookup(dest)
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return c.switchTable.DEBUG_lookup(dest)
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}
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// This does the switch layer lookups that decide how to route traffic.
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// Traffic uses greedy routing in a metric space, where the metric distance between nodes is equal to the distance between them on the tree.
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// Traffic must be routed to a node that is closer to the destination via the metric space distance.
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// In the event that two nodes are equally close, it gets routed to the one with the longest uptime (due to the order that things are iterated over).
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// The size of the outgoing packet queue is added to a node's tree distance when the cost of forwarding to a node, subject to the constraint that the real tree distance puts them closer to the destination than ourself.
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// Doing so adds a limited form of backpressure routing, based on local information, which allows us to forward traffic around *local* bottlenecks, provided that another greedy path exists.
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func (t *switchTable) DEBUG_lookup(dest []byte) switchPort {
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table := t.getTable()
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myDist := table.self.dist(dest)
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if myDist == 0 {
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return 0
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}
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// cost is in units of (expected distance) + (expected queue size), where expected distance is used as an approximation of the minimum backpressure gradient needed for packets to flow
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ports := t.core.peers.getPorts()
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var best switchPort
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bestCost := int64(^uint64(0) >> 1)
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for _, info := range table.elems {
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dist := info.locator.dist(dest)
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if !(dist < myDist) {
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continue
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}
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//p, isIn := ports[info.port]
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_, isIn := ports[info.port]
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if !isIn {
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continue
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}
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cost := int64(dist) // + p.getQueueSize()
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if cost < bestCost {
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best = info.port
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bestCost = cost
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}
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}
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return best
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}
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/*
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@ -482,41 +482,6 @@ func (t *switchTable) getTable() lookupTable {
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return t.table.Load().(lookupTable)
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}
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// This does the switch layer lookups that decide how to route traffic.
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// Traffic uses greedy routing in a metric space, where the metric distance between nodes is equal to the distance between them on the tree.
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// Traffic must be routed to a node that is closer to the destination via the metric space distance.
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// In the event that two nodes are equally close, it gets routed to the one with the longest uptime (due to the order that things are iterated over).
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// The size of the outgoing packet queue is added to a node's tree distance when the cost of forwarding to a node, subject to the constraint that the real tree distance puts them closer to the destination than ourself.
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// Doing so adds a limited form of backpressure routing, based on local information, which allows us to forward traffic around *local* bottlenecks, provided that another greedy path exists.
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func (t *switchTable) lookup(dest []byte) switchPort {
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table := t.getTable()
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myDist := table.self.dist(dest)
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if myDist == 0 {
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return 0
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}
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// cost is in units of (expected distance) + (expected queue size), where expected distance is used as an approximation of the minimum backpressure gradient needed for packets to flow
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ports := t.core.peers.getPorts()
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var best switchPort
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bestCost := int64(^uint64(0) >> 1)
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for _, info := range table.elems {
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dist := info.locator.dist(dest)
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if !(dist < myDist) {
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continue
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}
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//p, isIn := ports[info.port]
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_, isIn := ports[info.port]
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if !isIn {
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continue
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}
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cost := int64(dist) // + p.getQueueSize()
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if cost < bestCost {
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best = info.port
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bestCost = cost
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}
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}
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return best
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}
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// Starts the switch worker
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func (t *switchTable) start() error {
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t.core.log.Println("Starting switch")
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@ -524,23 +489,6 @@ func (t *switchTable) start() error {
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return nil
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}
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func (t *switchTable) handleIn_old(packet []byte) {
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// Get the coords, skipping the first byte (the pType)
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_, pTypeLen := wire_decode_uint64(packet)
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coords, coordLen := wire_decode_coords(packet[pTypeLen:])
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if coordLen >= len(packet) {
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util_putBytes(packet)
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return
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} // No payload
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toPort := t.lookup(coords)
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to := t.core.peers.getPorts()[toPort]
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if to == nil {
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util_putBytes(packet)
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return
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}
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to.sendPacket(packet)
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}
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// Check if a packet should go to the self node
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// This means there's no node closer to the destination than us
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// This is mainly used to identify packets addressed to us, or that hit a blackhole
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@ -585,6 +533,7 @@ func (t *switchTable) handleIn(packet []byte, idle map[switchPort]struct{}) bool
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} // No payload
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ports := t.core.peers.getPorts()
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if t.selfIsClosest(coords) {
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// TODO? call the router directly, and remove the whole concept of a self peer?
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ports[0].sendPacket(packet)
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return true
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}
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