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https://github.com/cwinfo/yggdrasil-go.git
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start migrating switch to the actor model
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b337228aa4
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@ -19,6 +19,8 @@ import (
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"github.com/yggdrasil-network/yggdrasil-go/src/crypto"
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"github.com/yggdrasil-network/yggdrasil-go/src/util"
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"github.com/Arceliar/phony"
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)
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const (
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@ -172,12 +174,13 @@ type switchTable struct {
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data switchData //
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updater atomic.Value // *sync.Once
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table atomic.Value // lookupTable
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phony.Actor // Owns the below
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packetIn chan []byte // Incoming packets for the worker to handle
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idleIn chan switchPort // Incoming idle notifications from peer links
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admin chan func() // Pass a lambda for the admin socket to query stuff
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queues switch_buffers // Queues - not atomic so ONLY use through admin chan
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queueTotalMaxSize uint64 // Maximum combined size of queues
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toRouter chan []byte // Packets to be sent to the router
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idle map[switchPort]time.Time // idle peers
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}
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// Minimum allowed total size of switch queues.
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@ -199,7 +202,7 @@ func (t *switchTable) init(core *Core) {
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t.idleIn = make(chan switchPort, 1024)
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t.admin = make(chan func())
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t.queueTotalMaxSize = SwitchQueueTotalMinSize
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t.toRouter = make(chan []byte, 1)
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t.idle = make(map[switchPort]time.Time)
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}
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// Safely gets a copy of this node's locator.
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@ -653,12 +656,13 @@ func (t *switchTable) bestPortForCoords(coords []byte) switchPort {
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// Handle an incoming packet
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// Either send it to ourself, or to the first idle peer that's free
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// Returns true if the packet has been handled somehow, false if it should be queued
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func (t *switchTable) handleIn(packet []byte, idle map[switchPort]time.Time) bool {
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func (t *switchTable) _handleIn(packet []byte, idle map[switchPort]time.Time) bool {
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coords := switch_getPacketCoords(packet)
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closer := t.getCloser(coords)
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if len(closer) == 0 {
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// TODO? call the router directly, and remove the whole concept of a self peer?
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t.toRouter <- packet
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self := t.core.peers.getPorts()[0]
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self.sendPacketsFrom(t, [][]byte{packet})
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return true
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}
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var best *peer
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@ -731,7 +735,7 @@ type switch_buffers struct {
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closer []closerInfo // Scratch space
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}
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func (b *switch_buffers) cleanup(t *switchTable) {
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func (b *switch_buffers) _cleanup(t *switchTable) {
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for streamID, buf := range b.bufs {
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// Remove queues for which we have no next hop
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packet := buf.packets[0]
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@ -773,14 +777,14 @@ func (b *switch_buffers) cleanup(t *switchTable) {
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// Handles incoming idle notifications
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// Loops over packets and sends the newest one that's OK for this peer to send
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// Returns true if the peer is no longer idle, false if it should be added to the idle list
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func (t *switchTable) handleIdle(port switchPort) bool {
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func (t *switchTable) _handleIdle(port switchPort) bool {
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to := t.core.peers.getPorts()[port]
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if to == nil {
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return true
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}
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var packets [][]byte
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var psize int
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t.queues.cleanup(t)
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t.queues._cleanup(t)
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now := time.Now()
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for psize < 65535 {
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var best string
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@ -824,51 +828,9 @@ func (t *switchTable) handleIdle(port switchPort) bool {
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return false
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}
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// The switch worker does routing lookups and sends packets to where they need to be
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func (t *switchTable) doWorker() {
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sendingToRouter := make(chan []byte, 1)
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go func() {
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// Keep sending packets to the router
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self := t.core.peers.getPorts()[0]
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for bs := range sendingToRouter {
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// TODO remove this ugly mess of goroutines if/when the switch becomes an actor
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<-self.SyncExec(func() { self._sendPackets([][]byte{bs}) })
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}
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}()
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go func() {
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// Keep taking packets from the idle worker and sending them to the above whenever it's idle, keeping anything extra in a (fifo, head-drop) buffer
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var buf [][]byte
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var size int
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for {
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bs := <-t.toRouter
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size += len(bs)
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buf = append(buf, bs)
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for len(buf) > 0 {
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select {
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case bs := <-t.toRouter:
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size += len(bs)
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buf = append(buf, bs)
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for size > int(t.queueTotalMaxSize) {
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size -= len(buf[0])
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util.PutBytes(buf[0])
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buf = buf[1:]
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}
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case sendingToRouter <- buf[0]:
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size -= len(buf[0])
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buf = buf[1:]
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}
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}
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}
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}()
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t.queues.switchTable = t
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t.queues.bufs = make(map[string]switch_buffer) // Packets per PacketStreamID (string)
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idle := make(map[switchPort]time.Time) // this is to deduplicate things
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for {
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//t.core.log.Debugf("Switch state: idle = %d, buffers = %d", len(idle), len(t.queues.bufs))
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select {
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case bytes := <-t.packetIn:
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func (t *switchTable) _packetIn(bytes []byte) {
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// Try to send it somewhere (or drop it if it's corrupt or at a dead end)
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if !t.handleIn(bytes, idle) {
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if !t._handleIn(bytes, t.idle) {
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// There's nobody free to take it right now, so queue it for later
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packet := switch_packetInfo{bytes, time.Now()}
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streamID := switch_getPacketStreamID(packet.bytes)
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@ -889,14 +851,29 @@ func (t *switchTable) doWorker() {
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t.queues.maxbufs = len(t.queues.bufs)
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}
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}
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t.queues.cleanup(t)
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t.queues._cleanup(t)
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}
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case port := <-t.idleIn:
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}
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func (t *switchTable) _idleIn(port switchPort) {
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// Try to find something to send to this peer
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if !t.handleIdle(port) {
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if !t._handleIdle(port) {
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// Didn't find anything ready to send yet, so stay idle
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idle[port] = time.Now()
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t.idle[port] = time.Now()
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}
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}
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// The switch worker does routing lookups and sends packets to where they need to be
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func (t *switchTable) doWorker() {
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t.queues.switchTable = t
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t.queues.bufs = make(map[string]switch_buffer) // Packets per PacketStreamID (string)
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for {
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//t.core.log.Debugf("Switch state: idle = %d, buffers = %d", len(idle), len(t.queues.bufs))
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select {
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case bytes := <-t.packetIn:
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<-t.SyncExec(func() { t._packetIn(bytes) })
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case port := <-t.idleIn:
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<-t.SyncExec(func() { t._idleIn(port) })
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case f := <-t.admin:
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f()
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case e := <-t.reconfigure:
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