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Merge pull request #407 from cathugger/develop
wire: cleaner and faster wire_intToUint and wire_intFromUint
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commit
53fba06382
@ -72,13 +72,16 @@ func wire_decode_uint64(bs []byte) (uint64, int) {
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// Non-negative integers are mapped to even integers: 0 -> 0, 1 -> 2, etc.
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// Non-negative integers are mapped to even integers: 0 -> 0, 1 -> 2, etc.
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// Negative integers are mapped to odd integers: -1 -> 1, -2 -> 3, etc.
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// Negative integers are mapped to odd integers: -1 -> 1, -2 -> 3, etc.
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// This means the least significant bit is a sign bit.
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// This means the least significant bit is a sign bit.
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// This is known as zigzag encoding.
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func wire_intToUint(i int64) uint64 {
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func wire_intToUint(i int64) uint64 {
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return ((uint64(-(i+1))<<1)|0x01)*(uint64(i)>>63) + (uint64(i)<<1)*(^uint64(i)>>63)
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// signed arithmetic shift
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return uint64((i >> 63) ^ (i << 1))
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}
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}
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// Converts uint64 back to int64, genreally when being read from the wire.
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// Converts uint64 back to int64, genreally when being read from the wire.
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func wire_intFromUint(u uint64) int64 {
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func wire_intFromUint(u uint64) int64 {
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return int64(u&0x01)*(-int64(u>>1)-1) + int64(^u&0x01)*int64(u>>1)
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// non-arithmetic shift
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return int64((u >> 1) ^ -(u & 1))
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}
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}
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////////////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////////////
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