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weird scheduler hack, seems to tend to make things more stable without actually locking streams to any particular link
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@ -712,10 +712,15 @@ func (t *switchTable) _handleIn(packet []byte, idle map[switchPort]struct{}) boo
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}
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}
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if best != nil {
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// Send to the best idle next hop
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delete(idle, best.elem.port)
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ports[best.elem.port].sendPacketsFrom(t, [][]byte{packet})
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return true
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// Tell ourselves to send to this node later
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// If another (e.g. even better) hop becomes idle in the mean time, it'll take the packet instead
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// FIXME this is just a hack, but seems to help with stability...
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go t.Act(nil, func() {
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t._idleIn(best.elem.port)
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})
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//ports[best.elem.port].sendPacketsFrom(t, [][]byte{packet})
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//return true
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}
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// Didn't find anyone idle to send it to
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return false
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@ -233,8 +233,9 @@ func (t *tcp) call(saddr string, options interface{}, sintf string) {
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}
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defer func() {
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// Block new calls for a little while, to mitigate livelock scenarios
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time.Sleep(default_timeout)
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time.Sleep(time.Duration(rand.Intn(1000)) * time.Millisecond)
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rand.Seed(time.Now().UnixNano())
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delay := default_timeout + time.Duration(rand.Intn(10000))*time.Millisecond
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time.Sleep(delay)
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t.mutex.Lock()
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delete(t.calls, callname)
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t.mutex.Unlock()
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