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https://github.com/cwinfo/yggdrasil-go.git
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cleanup/comments
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@ -291,9 +291,11 @@ func (intf *linkInterface) _cancelStallTimer() {
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}
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}
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}
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}
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// called by an AfterFunc if we appear to have timed out
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// This gets called from a time.AfterFunc, and notifies the switch that we appear
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// to have gotten blocked on a write, so the switch should start routing traffic
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// through other links, if alternatives exist
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func (intf *linkInterface) notifyBlockedSend() {
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func (intf *linkInterface) notifyBlockedSend() {
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intf.Act(nil, func() { // Sent from a time.AfterFunc
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intf.Act(nil, func() {
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if intf.sendTimer != nil {
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if intf.sendTimer != nil {
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//As far as we know, we're still trying to send, and the timer fired.
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//As far as we know, we're still trying to send, and the timer fired.
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intf.link.core.switchTable.blockPeer(intf.peer.port)
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intf.link.core.switchTable.blockPeer(intf.peer.port)
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@ -387,8 +389,12 @@ func (w *linkWriter) sendFrom(from phony.Actor, bss [][]byte, isLinkTraffic bool
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size += len(bs)
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size += len(bs)
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}
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}
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w.intf.notifySending(size, isLinkTraffic)
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w.intf.notifySending(size, isLinkTraffic)
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// start a timer that will fire if we get stuck in writeMsgs for an oddly long time
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var once sync.Once
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var once sync.Once
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timer := time.AfterFunc(time.Millisecond, func() {
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timer := time.AfterFunc(time.Millisecond, func() {
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// 1 ms is kind of arbitrary
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// the rationale is that this should be very long compared to a syscall
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// but it's still short compared to end-to-end latency or human perception
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once.Do(func() {
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once.Do(func() {
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w.intf.Act(nil, w.intf._notifySyscall)
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w.intf.Act(nil, w.intf._notifySyscall)
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})
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})
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@ -721,15 +721,6 @@ func (t *switchTable) _handleIn(packet []byte, idle map[switchPort]struct{}, sen
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ports[best.elem.port].sendPacketsFrom(t, [][]byte{packet})
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ports[best.elem.port].sendPacketsFrom(t, [][]byte{packet})
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return true
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return true
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}
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}
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//delete(idle, best.elem.port)
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// Tell ourselves to send to this node later
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// If another (e.g. even better) hop becomes idle in the mean time, it'll take the packet instead
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// FIXME this is just a hack, but seems to help with stability...
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//go t.Act(nil, func() {
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// t._idleIn(best.elem.port)
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//})
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//ports[best.elem.port].sendPacketsFrom(t, [][]byte{packet})
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//return true
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}
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}
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// Didn't find anyone idle to send it to
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// Didn't find anyone idle to send it to
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return false
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return false
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@ -799,6 +790,7 @@ func (b *switch_buffers) _cleanup(t *switchTable) {
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// Loops over packets and sends the newest one that's OK for this peer to send
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// Loops over packets and sends the newest one that's OK for this peer to send
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// Returns true if the peer is no longer idle, false if it should be added to the idle list
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// Returns true if the peer is no longer idle, false if it should be added to the idle list
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func (t *switchTable) _handleIdle(port switchPort) bool {
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func (t *switchTable) _handleIdle(port switchPort) bool {
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// TODO? only send packets for which this is the best next hop that isn't currently blocked sending
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to := t.core.peers.getPorts()[port]
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to := t.core.peers.getPorts()[port]
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if to == nil {
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if to == nil {
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return true
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return true
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