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update search.go comments to describe the iterative approach
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@ -4,17 +4,12 @@ package yggdrasil
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// The basic idea is as follows:
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// The basic idea is as follows:
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// We may know a NodeID (with a mask) and want to connect
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// We may know a NodeID (with a mask) and want to connect
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// We forward a searchReq packet through the dht
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// We begin a search by initializing a list of all nodes in our DHT, sorted by closest to the destination
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// The last person in the dht will respond with a searchRes
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// We then iteratively ping nodes from the search, marking each pinged node as visited
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// If the responders nodeID is close enough to the requested key, it matches
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// We add any unvisited nodes from ping responses to the search, truncating to some maximum search size
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// The "close enough" is handled by a bitmask, set when the request is sent
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// This stops when we either run out of nodes to ping (we hit a dead end where we can't make progress without going back), or we reach the destination
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// For testing in the sim, it must match exactly
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// A new search packet is sent immediately after receiving a response
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// For the real world, the mask would need to map it to the desired IPv6
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// A new search packet is sent periodically, once per second, in case a packet was dropped (this slowly causes the search to become parallel if the search doesn't timeout but also doesn't finish within 1 second for whatever reason)
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// This is also where we store the temporary keys used to send a request
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// Would go in sessions, but can't open one without knowing perm key
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// This is largely to avoid using an iterative DHT lookup approach
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// The iterative parallel lookups from kad can skip over some DHT blackholes
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// This hides bugs, which I don't want to do right now
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import "sort"
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import "sort"
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import "time"
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import "time"
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