mirror of
https://github.com/cwinfo/yggdrasil-go.git
synced 2024-11-10 05:10:26 +00:00
in the switch, keep a separate set of queues per peer instead of a global queue
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parent
0b26551f07
commit
f308e81bf3
@ -207,15 +207,16 @@ func (c *Core) GetSwitchQueues() SwitchQueues {
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HighestSize: switchTable.queues.maxsize,
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MaximumSize: switchTable.queues.totalMaxSize,
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}
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for k, v := range switchTable.queues.bufs {
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nexthop := switchTable.bestPortForCoords([]byte(k))
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queue := SwitchQueue{
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ID: k,
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Size: v.size,
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Packets: uint64(len(v.packets)),
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Port: uint64(nexthop),
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for port, pbuf := range switchTable.queues.bufs {
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for k, v := range pbuf {
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queue := SwitchQueue{
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ID: k,
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Size: v.size,
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Packets: uint64(len(v.packets)),
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Port: uint64(port),
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}
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switchqueues.Queues = append(switchqueues.Queues, queue)
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}
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switchqueues.Queues = append(switchqueues.Queues, queue)
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}
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}
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phony.Block(&c.switchTable, getSwitchQueues)
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@ -282,13 +282,6 @@ func (intf *linkInterface) notifySending(size int, isLinkTraffic bool) {
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})
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}
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// called by an AfterFunc if we seem to be blocked in a send syscall for a long time
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func (intf *linkInterface) _notifySyscall() {
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intf.link.core.switchTable.Act(intf, func() {
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intf.link.core.switchTable._sendingIn(intf.peer.port)
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})
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}
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// we just sent something, so cancel any pending timer to send keep-alive traffic
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func (intf *linkInterface) _cancelStallTimer() {
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if intf.stallTimer != nil {
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@ -402,19 +395,7 @@ func (w *linkWriter) sendFrom(from phony.Actor, bss [][]byte, isLinkTraffic bool
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size += len(bs)
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}
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w.intf.notifySending(size, isLinkTraffic)
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// start a timer that will fire if we get stuck in writeMsgs for an oddly long time
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var once sync.Once
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timer := time.AfterFunc(time.Millisecond, func() {
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// 1 ms is kind of arbitrary
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// the rationale is that this should be very long compared to a syscall
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// but it's still short compared to end-to-end latency or human perception
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once.Do(func() {
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w.intf.Act(nil, w.intf._notifySyscall)
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})
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})
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w.intf.msgIO.writeMsgs(bss)
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// Make sure we either stop the timer from doing anything or wait until it's done
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once.Do(func() { timer.Stop() })
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w.intf.notifySent(size, isLinkTraffic)
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// Cleanup
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for _, bs := range bss {
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@ -177,7 +177,6 @@ type switchTable struct {
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phony.Inbox // Owns the below
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queues switch_buffers // Queues - not atomic so ONLY use through the actor
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idle map[switchPort]struct{} // idle peers - not atomic so ONLY use through the actor
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sending map[switchPort]struct{} // peers known to be blocked in a send (somehow)
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}
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// Minimum allowed total size of switch queues.
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@ -202,9 +201,8 @@ func (t *switchTable) init(core *Core) {
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t.queues.totalMaxSize = SwitchQueueTotalMinSize
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}
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core.config.Mutex.RUnlock()
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t.queues.bufs = make(map[string]switch_buffer)
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t.queues.bufs = make(map[switchPort]map[string]switch_buffer)
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t.idle = make(map[switchPort]struct{})
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t.sending = make(map[switchPort]struct{})
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})
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}
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@ -666,27 +664,17 @@ func (t *switchTable) bestPortForCoords(coords []byte) switchPort {
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// Handle an incoming packet
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// Either send it to ourself, or to the first idle peer that's free
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// Returns true if the packet has been handled somehow, false if it should be queued
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func (t *switchTable) _handleIn(packet []byte, idle map[switchPort]struct{}, sending map[switchPort]struct{}) bool {
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func (t *switchTable) _handleIn(packet []byte, idle map[switchPort]struct{}) (bool, switchPort) {
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coords := switch_getPacketCoords(packet)
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closer := t.getCloser(coords)
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if len(closer) == 0 {
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// TODO? call the router directly, and remove the whole concept of a self peer?
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self := t.core.peers.getPorts()[0]
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self.sendPacketsFrom(t, [][]byte{packet})
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return true
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}
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var best *closerInfo
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ports := t.core.peers.getPorts()
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for _, cinfo := range closer {
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to := ports[cinfo.elem.port]
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//_, isIdle := idle[cinfo.elem.port]
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_, isSending := sending[cinfo.elem.port]
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var update bool
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switch {
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case to == nil:
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// no port was found, ignore it
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case isSending:
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// the port is busy, ignore it
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case best == nil:
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// this is the first idle port we've found, so select it until we find a
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// better candidate port to use instead
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@ -715,15 +703,20 @@ func (t *switchTable) _handleIn(packet []byte, idle map[switchPort]struct{}, sen
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best = &b
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}
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}
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if best != nil {
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if _, isIdle := idle[best.elem.port]; isIdle {
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delete(idle, best.elem.port)
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ports[best.elem.port].sendPacketsFrom(t, [][]byte{packet})
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return true
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}
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if best == nil {
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// No closer peers
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// TODO? call the router directly, and remove the whole concept of a self peer?
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self := t.core.peers.getPorts()[0]
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self.sendPacketsFrom(t, [][]byte{packet})
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return true, 0
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}
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// Didn't find anyone idle to send it to
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return false
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if _, isIdle := idle[best.elem.port]; isIdle {
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delete(idle, best.elem.port)
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ports[best.elem.port].sendPacketsFrom(t, [][]byte{packet})
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return true, best.elem.port
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}
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// Best node isn't idle, so return port and let the packet be buffered
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return false, best.elem.port
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}
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// Info about a buffered packet
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@ -740,24 +733,29 @@ type switch_buffer struct {
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type switch_buffers struct {
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totalMaxSize uint64
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bufs map[string]switch_buffer // Buffers indexed by StreamID
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size uint64 // Total size of all buffers, in bytes
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bufs map[switchPort]map[string]switch_buffer // Buffers indexed by port and StreamID
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size uint64 // Total size of all buffers, in bytes
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maxbufs int
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maxsize uint64
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closer []closerInfo // Scratch space
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}
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func (b *switch_buffers) _cleanup(t *switchTable) {
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for streamID, buf := range b.bufs {
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// Remove queues for which we have no next hop
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packet := buf.packets[0]
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coords := switch_getPacketCoords(packet.bytes)
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if len(t.getCloser(coords)) == 0 {
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for _, packet := range buf.packets {
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util.PutBytes(packet.bytes)
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for port, pbufs := range b.bufs {
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for streamID, buf := range pbufs {
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// Remove queues for which we have no next hop
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packet := buf.packets[0]
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coords := switch_getPacketCoords(packet.bytes)
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if len(t.getCloser(coords)) == 0 {
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for _, packet := range buf.packets {
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util.PutBytes(packet.bytes)
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}
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b.size -= buf.size
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delete(pbufs, streamID)
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}
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b.size -= buf.size
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delete(b.bufs, streamID)
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}
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if len(pbufs) == 0 {
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delete(b.bufs, port)
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}
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}
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@ -765,23 +763,28 @@ func (b *switch_buffers) _cleanup(t *switchTable) {
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// Drop a random queue
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target := rand.Uint64() % b.size
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var size uint64 // running total
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for streamID, buf := range b.bufs {
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size += buf.size
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if size < target {
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continue
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for port, pbufs := range b.bufs {
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for streamID, buf := range pbufs {
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size += buf.size
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if size < target {
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continue
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}
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var packet switch_packetInfo
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packet, buf.packets = buf.packets[0], buf.packets[1:]
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buf.size -= uint64(len(packet.bytes))
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b.size -= uint64(len(packet.bytes))
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util.PutBytes(packet.bytes)
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if len(buf.packets) == 0 {
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delete(pbufs, streamID)
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if len(pbufs) == 0 {
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delete(b.bufs, port)
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}
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} else {
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// Need to update the map, since buf was retrieved by value
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pbufs[streamID] = buf
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}
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break
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}
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var packet switch_packetInfo
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packet, buf.packets = buf.packets[0], buf.packets[1:]
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buf.size -= uint64(len(packet.bytes))
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b.size -= uint64(len(packet.bytes))
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util.PutBytes(packet.bytes)
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if len(buf.packets) == 0 {
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delete(b.bufs, streamID)
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} else {
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// Need to update the map, since buf was retrieved by value
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b.bufs[streamID] = buf
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}
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break
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}
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}
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}
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@ -799,32 +802,35 @@ func (t *switchTable) _handleIdle(port switchPort) bool {
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var psize int
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t.queues._cleanup(t)
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now := time.Now()
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pbufs := t.queues.bufs[port]
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for psize < 65535 {
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var best string
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var bestPriority float64
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for streamID, buf := range t.queues.bufs {
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for streamID, buf := range pbufs {
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// Filter over the streams that this node is closer to
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// Keep the one with the smallest queue
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packet := buf.packets[0]
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coords := switch_getPacketCoords(packet.bytes)
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priority := float64(now.Sub(packet.time)) / float64(buf.size)
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if priority >= bestPriority && t.portIsCloser(coords, port) {
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if priority >= bestPriority {
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best = streamID
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bestPriority = priority
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}
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}
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if best != "" {
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buf := t.queues.bufs[best]
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buf := pbufs[best]
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var packet switch_packetInfo
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// TODO decide if this should be LIFO or FIFO
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packet, buf.packets = buf.packets[0], buf.packets[1:]
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buf.size -= uint64(len(packet.bytes))
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t.queues.size -= uint64(len(packet.bytes))
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if len(buf.packets) == 0 {
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delete(t.queues.bufs, best)
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delete(pbufs, best)
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if len(pbufs) == 0 {
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delete(t.queues.bufs, port)
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}
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} else {
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// Need to update the map, since buf was retrieved by value
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t.queues.bufs[best] = buf
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pbufs[best] = buf
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}
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packets = append(packets, packet.bytes)
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psize += len(packet.bytes)
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@ -848,11 +854,14 @@ func (t *switchTable) packetInFrom(from phony.Actor, bytes []byte) {
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func (t *switchTable) _packetIn(bytes []byte) {
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// Try to send it somewhere (or drop it if it's corrupt or at a dead end)
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if !t._handleIn(bytes, t.idle, t.sending) {
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if sent, best := t._handleIn(bytes, t.idle); !sent {
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// There's nobody free to take it right now, so queue it for later
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packet := switch_packetInfo{bytes, time.Now()}
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streamID := switch_getPacketStreamID(packet.bytes)
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buf, bufExists := t.queues.bufs[streamID]
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if _, isIn := t.queues.bufs[best]; !isIn {
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t.queues.bufs[best] = make(map[string]switch_buffer)
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}
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buf, bufExists := t.queues.bufs[best][streamID]
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buf.packets = append(buf.packets, packet)
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buf.size += uint64(len(packet.bytes))
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t.queues.size += uint64(len(packet.bytes))
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@ -860,13 +869,17 @@ func (t *switchTable) _packetIn(bytes []byte) {
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if t.queues.size > t.queues.maxsize {
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t.queues.maxsize = t.queues.size
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}
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t.queues.bufs[streamID] = buf
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t.queues.bufs[best][streamID] = buf
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if !bufExists {
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// Keep a track of the max total queue count. Only recalculate this
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// when the queue is new because otherwise repeating len(dict) might
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// cause unnecessary processing overhead
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if len(t.queues.bufs) > t.queues.maxbufs {
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t.queues.maxbufs = len(t.queues.bufs)
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var count int
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for _, pbufs := range t.queues.bufs {
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count += len(pbufs)
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}
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if count > t.queues.maxbufs {
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t.queues.maxbufs = count
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}
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}
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t.queues._cleanup(t)
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@ -875,15 +888,8 @@ func (t *switchTable) _packetIn(bytes []byte) {
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func (t *switchTable) _idleIn(port switchPort) {
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// Try to find something to send to this peer
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delete(t.sending, port)
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if !t._handleIdle(port) {
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// Didn't find anything ready to send yet, so stay idle
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t.idle[port] = struct{}{}
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}
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}
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func (t *switchTable) _sendingIn(port switchPort) {
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if _, isIn := t.idle[port]; !isIn {
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t.sending[port] = struct{}{}
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}
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}
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