Arceliar
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761ae531cb
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work-in-progress faster queue logic
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2020-05-25 15:19:32 -05:00 |
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Arceliar
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7720e169f2
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when we detect we're blocked, only drop packets often enough to make sure the existing queue's size is non-increasing, and always drop the worst packet from a random flow with odds based on the total size of packets queued for that flow
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2020-05-17 12:09:40 -05:00 |
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Arceliar
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527d443916
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move where the queue size check before dropping would occur
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2020-05-17 07:21:09 -05:00 |
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Arceliar
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62b9fab5f8
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more work-in-progress, debugging why things are dropping so often
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2020-05-16 18:56:04 -05:00 |
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Arceliar
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b17a035a05
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workarounds to dropping being too aggressive
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2020-05-16 17:40:11 -05:00 |
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Arceliar
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052de98f12
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work-in-progress on buffering overhaul
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2020-05-16 17:07:47 -05:00 |
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Arceliar
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6d89570860
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eliminate most sync.Pool use, gives a safer but slightly slower interface
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2020-05-02 06:44:51 -05:00 |
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Arceliar
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09efdfef9a
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fix bug in switch actor's cleanRoot, strict nonce handling at the session level, and add separate queues per stream to the packetqueue code
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2020-04-03 19:26:48 -05:00 |
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Arceliar
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945930aa2c
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WIP have peer actors queue packets, temporarily a single simple FIFO queue with head drop
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2020-04-03 00:32:26 -05:00 |
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