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https://github.com/cwinfo/yggdrasil-go.git
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224 lines
8.2 KiB
Go
224 lines
8.2 KiB
Go
package yggdrasil
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// This thing manages search packets
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// The basic idea is as follows:
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// We may know a NodeID (with a mask) and want to connect
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// We begin a search by initializing a list of all nodes in our DHT, sorted by closest to the destination
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// We then iteratively ping nodes from the search, marking each pinged node as visited
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// We add any unvisited nodes from ping responses to the search, truncating to some maximum search size
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// This stops when we either run out of nodes to ping (we hit a dead end where we can't make progress without going back), or we reach the destination
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// A new search packet is sent immediately after receiving a response
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// A new search packet is sent periodically, once per second, in case a packet was dropped (this slowly causes the search to become parallel if the search doesn't timeout but also doesn't finish within 1 second for whatever reason)
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// TODO?
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// Some kind of max search steps, in case the node is offline, so we don't crawl through too much of the network looking for a destination that isn't there?
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import (
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"errors"
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"sort"
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"time"
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"github.com/yggdrasil-network/yggdrasil-go/src/crypto"
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)
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// This defines the maximum number of dhtInfo that we keep track of for nodes to query in an ongoing search.
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const search_MAX_SEARCH_SIZE = 16
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// This defines the time after which we time out a search (so it can restart).
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const search_RETRY_TIME = 3 * time.Second
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const search_STEP_TIME = 100 * time.Millisecond
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// Information about an ongoing search.
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// Includes the target NodeID, the bitmask to match it to an IP, and the list of nodes to visit / already visited.
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type searchInfo struct {
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searches *searches
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dest crypto.NodeID
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mask crypto.NodeID
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time time.Time
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toVisit []*dhtInfo
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visited crypto.NodeID // Closest address visited so far
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callback func(*sessionInfo, error)
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// TODO context.Context for timeout and cancellation
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send uint64 // log number of requests sent
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recv uint64 // log number of responses received
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}
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// This stores a map of active searches.
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type searches struct {
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router *router
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searches map[crypto.NodeID]*searchInfo
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}
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// Initializes the searches struct.
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func (s *searches) init(r *router) {
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s.router = r
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s.searches = make(map[crypto.NodeID]*searchInfo)
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}
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func (s *searches) reconfigure() {
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// This is where reconfiguration would go, if we had anything to do
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}
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// Creates a new search info, adds it to the searches struct, and returns a pointer to the info.
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func (s *searches) createSearch(dest *crypto.NodeID, mask *crypto.NodeID, callback func(*sessionInfo, error)) *searchInfo {
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info := searchInfo{
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searches: s,
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dest: *dest,
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mask: *mask,
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time: time.Now(),
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callback: callback,
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}
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s.searches[*dest] = &info
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return &info
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}
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////////////////////////////////////////////////////////////////////////////////
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// Checks if there's an ongoing search related to a dhtRes.
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// If there is, it adds the response info to the search and triggers a new search step.
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// If there's no ongoing search, or we if the dhtRes finished the search (it was from the target node), then don't do anything more.
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func (sinfo *searchInfo) handleDHTRes(res *dhtRes) {
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old := sinfo.visited
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if res != nil {
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sinfo.recv++
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if sinfo.checkDHTRes(res) {
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sinfo.searches.router.core.log.Debugln("Finished search:", sinfo.dest, sinfo.send, sinfo.recv)
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return // Search finished successfully
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}
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// Add results to the search
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sinfo.addToSearch(res)
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}
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if res == nil || sinfo.visited != old {
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// Continue the search
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sinfo.doSearchStep()
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}
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}
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// Adds the information from a dhtRes to an ongoing search.
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// Info about a node that has already been visited is not re-added to the search.
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// Duplicate information about nodes toVisit is deduplicated (the newest information is kept).
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func (sinfo *searchInfo) addToSearch(res *dhtRes) {
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for _, info := range res.Infos {
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if *info.getNodeID() == sinfo.visited {
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// dht_ordered could return true here, but we want to skip it in this case
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continue
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}
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if dht_ordered(&sinfo.dest, info.getNodeID(), &sinfo.visited) && *info.getNodeID() != sinfo.visited {
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// Response is closer to the destination
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sinfo.toVisit = append(sinfo.toVisit, info)
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}
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// Sort
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sort.SliceStable(sinfo.toVisit, func(i, j int) bool {
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// Should return true if i is closer to the destination than j
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return dht_ordered(&sinfo.dest, sinfo.toVisit[i].getNodeID(), sinfo.toVisit[j].getNodeID())
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})
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}
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}
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// If there are no nodes left toVisit, then this cleans up the search.
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// Otherwise, it pops the closest node to the destination (in keyspace) off of the toVisit list and sends a dht ping.
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func (sinfo *searchInfo) doSearchStep() {
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if len(sinfo.toVisit) == 0 {
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if time.Since(sinfo.time) > search_RETRY_TIME {
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// Dead end and no response in too long, do cleanup
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delete(sinfo.searches.searches, sinfo.dest)
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sinfo.callback(nil, errors.New("search reached dead end"))
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}
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return
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}
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// Send to the next search target
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if len(sinfo.toVisit) > 0 {
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next := sinfo.toVisit[0]
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sinfo.toVisit = sinfo.toVisit[1:]
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rq := dhtReqKey{next.key, sinfo.dest}
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sinfo.searches.router.dht.addCallback(&rq, sinfo.handleDHTRes)
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sinfo.searches.router.dht.ping(next, &sinfo.dest)
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sinfo.send++
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}
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}
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// If we've recently sent a ping for this search, do nothing.
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// Otherwise, doSearchStep and schedule another continueSearch to happen after search_RETRY_TIME.
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func (sinfo *searchInfo) continueSearch() {
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sinfo.doSearchStep()
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// In case the search dies, try to spawn another thread later
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// Note that this will spawn multiple parallel searches as time passes
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// Any that die aren't restarted, but a new one will start later
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time.AfterFunc(search_STEP_TIME, func() {
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sinfo.searches.router.Act(nil, func() {
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// FIXME this keeps the search alive forever if not for the searches map, fix that
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newSearchInfo := sinfo.searches.searches[sinfo.dest]
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if newSearchInfo != sinfo {
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return
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}
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sinfo.continueSearch()
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})
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})
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}
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// Calls create search, and initializes the iterative search parts of the struct before returning it.
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func (s *searches) newIterSearch(dest *crypto.NodeID, mask *crypto.NodeID, callback func(*sessionInfo, error)) *searchInfo {
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sinfo := s.createSearch(dest, mask, callback)
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sinfo.visited = s.router.dht.nodeID
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loc := s.router.core.switchTable.getLocator()
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sinfo.toVisit = append(sinfo.toVisit, &dhtInfo{
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key: s.router.core.boxPub,
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coords: loc.getCoords(),
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}) // Start the search by asking ourself, useful if we're the destination
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return sinfo
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}
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// Checks if a dhtRes is good (called by handleDHTRes).
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// If the response is from the target, get/create a session, trigger a session ping, and return true.
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// Otherwise return false.
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func (sinfo *searchInfo) checkDHTRes(res *dhtRes) bool {
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from := dhtInfo{key: res.Key, coords: res.Coords}
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if dht_ordered(&sinfo.dest, from.getNodeID(), &sinfo.visited) {
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// Closer to the destination, so update visited
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sinfo.searches.router.core.log.Debugln("Updating search:", sinfo.dest, *from.getNodeID(), sinfo.send, sinfo.recv)
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sinfo.visited = *from.getNodeID()
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sinfo.time = time.Now()
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}
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them := from.getNodeID()
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var destMasked crypto.NodeID
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var themMasked crypto.NodeID
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for idx := 0; idx < crypto.NodeIDLen; idx++ {
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destMasked[idx] = sinfo.dest[idx] & sinfo.mask[idx]
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themMasked[idx] = them[idx] & sinfo.mask[idx]
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}
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if themMasked != destMasked {
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return false
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}
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finishSearch := func(sess *sessionInfo, err error) {
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if sess != nil {
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// FIXME (!) replay attacks could mess with coords? Give it a handle (tstamp)?
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sess.Act(sinfo.searches.router, func() { sess.coords = res.Coords })
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sess.ping(sinfo.searches.router)
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}
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if err != nil {
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sinfo.callback(nil, err)
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} else {
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sinfo.callback(sess, nil)
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}
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// Cleanup
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delete(sinfo.searches.searches, res.Dest)
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}
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// They match, so create a session and send a sessionRequest
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var err error
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sess, isIn := sinfo.searches.router.sessions.getByTheirPerm(&res.Key)
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if !isIn {
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// Don't already have a session
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sess = sinfo.searches.router.sessions.createSession(&res.Key)
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if sess == nil {
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err = errors.New("session not allowed")
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} else if _, isIn := sinfo.searches.router.sessions.getByTheirPerm(&res.Key); !isIn {
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panic("This should never happen")
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}
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} else {
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err = errors.New("session already exists")
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}
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finishSearch(sess, err)
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return true
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}
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