Yggdrasil can be run with a dynamically generated configuration, using sane-ish default settings, with `yggdrasil --autoconf`. In this mode, Yggdrasil will automatically attempt to peer with other nodes on the same subnet, but it also generates a random set of keys each time it is started, and therefore a random IP address.
In most cases, a static configuration simplifies most setups - it allows you to maintain the same IP address, configure static peers and various other options that will persist across restarts.
Configuration can be provided to Yggdrasil in HJSON format either through `stdin` (using `yggdrasil --useconf < path/to/yggdrasil.conf`) or through a path to a configuration file (using `yggdrasil --useconffile path/to/yggdrasil.conf`).
- Note that, due to Go language design choices, `[::]` listens on IPv4 and IPv6 on most platforms, while an empty IP or `0.0.0.0` listens only to IPv4.
- The default is to listen on all addresses (`[::]`) with a random port.
- Port to listen on for the admin socket, specified in URI format, i.e. `tcp://localhost:9001`.
- On supported platforms, the admin socket can listen on a UNIX domain socket instead, i.e. `unix:///var/run/yggdrasil.sock`.
- The default is to listen on the loopback interface (`tcp://localhost:9001`) which ensures that only local connections to the admin socket are allowed.
- Note that if you change the listen address to a non-loopback address, this will allow other hosts on the network to manage the Yggdrasil process. This probably isn't desirable.
- A list of strings in the form `["key", "key", ...]`, where `key` is each node's `EncryptionPublicKey` key which you would like to allow connections from.
- A list of regex strings for matching which interfaces to enable multicast peer discovery on. Interfaces that don't match any of the provided regexes are ignored.
- You can also specify `"none"` as the interface name, in which case Yggdrasil will run as a router only without opening a network interface. This effectively allows Yggdrasil to carry traffic for other nodes without exposing the system to the network.
- On Windows, a network adapter friendly name (like `"Local Area Connection 2"`) can be specified to choose a specific adapter. Use "Network Adapters" in Control Panel to see and/or rename adapters.
- Default value is platform specific, and some platforms support only `tun` or `tap` mode.
- Note that the network only transports IPv6 packets, so frames sent to or received from a `tap` are decapsulated or encapsulated at the end points of a connection.
- Defaults to the maximum value supported on each platform, up to `65535` on Linux/macOS/Windows, `32767` on FreeBSD, `16384` on OpenBSD, `9000` on NetBSD, etc.
- Yggdrasil automatically assists in Path MTU Discovery (PMTU) and will limit the MTU of a given connection between two hosts to the lower of the MTUs used by each endpoint. The operating system is made aware of these MTUs using ICMP.
By default, only link-local auto-peering is enabled. This connects devices that are connected directly to each other at layer 2, including devices on the same LAN, directly connected by ethernet or configured to use the same ad-hoc wireless network.
As the network uses ordinary TCP, it is possible to connect over other networks, such as the Internet or WAN links, provided that the connecting node knows the address and port to connect to and that the connection is not blocked by a NAT or firewall. If the node resides behind a NAT, then port forwarding may be required in order to accept incoming connections.
By default, connections to peers are made over TCP. It is possible to route through a `socks://proxyAddr:proxyPort/` connection.
This uses TCP over the specified SOCKS proxy, and can be used to tunnel out from a network with a particularly restrictive firewall, for example, using SSH tunneling.
This can also be used to [connect over Tor](https://github.com/yggdrasil-network/public-peers/blob/master/other/tor.md), particularly for `.onion` hidden service addresses.
If you are unable to find nodes in the nearby area, a best effort is made to maintain a list of [Public Peers](https://github.com/yggdrasil-network/public-peers) for new users looking to join or test the network.
## Advertising a Prefix
While it is generally encouraged that nodes run the software locally, to provide end-to-end cryptographic sessions and participate in routing, this is not always practical.
Some network devices will inevitably be unable to run user code, but may still provide IPv6 connectivity.
Users may also prefer to avoid running the software on an otherwise compatible system, perhaps to provide guest access or to avoid any overhead to battery powered devices.
To that end, it is each node is assigned a `/64` prefix in parallel to their address.
A node acting as a router may advertise this prefix just as they would any other ordinary IPv6 network.
Suppose a node has generated the address: `200:1111:2222:3333:4444:5555:6666:7777`.
Then the node may also use addresses from the prefix: `300:1111:2222:3333::/64` (note the `200` changed to `300`, a separate `/8` is used for prefixes, but the rest of the first 64 bits are the same).
On Linux, something like the following should be sufficient to advertise a prefix and a route to `200::/7` using radvd to a network attached to the `eth0` interface:
2.`ip addr add 300:1111:2222:3333::1/64 dev eth0` or similar, to assign an address for the router to use in that prefix, where the LAN is reachable through `eth0`.
Note that a `/64` prefix has fewer bits of address space available to check against the node's ID, which in turn means hash collisions are more likely.
While 128 bits is long enough to make collisions technically impractical, if not outright impossible, it's not unreasonable to think that 64 bits may be attackable at some point if not now.
Without going too far into the details, addresses are a truncated hash of a node's public key, with leading `1` bits accumulated and suppressed (along with the inevitable first `0` bit).
Thanks to the accumulator, it is possible to brute force generate keys which include more bits of the node's ID in the node's IPv6 address, thereby making collisions more difficult.
This can partially mitigate the fact that IPv6 addresses are only 128 bits long, and, more importantly, that prefixes are a mere 64 bits, 16 bits of which are sacrificed to the `200::/7` prefix and 1-byte accumulator in either case.
In short, if you plan to advertise a prefix, or if you want your address to be exceptionally difficult to collide with, then it is strongly advised that you burn some CPU cycles generating a harder-to-collide set of keys, using the following tool: