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matterbridge/matterclient/matterclient.go

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package matterclient
import (
"encoding/json"
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"fmt"
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"strings"
"sync"
"time"
"github.com/gorilla/websocket"
lru "github.com/hashicorp/golang-lru"
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"github.com/jpillora/backoff"
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prefixed "github.com/matterbridge/logrus-prefixed-formatter"
"github.com/mattermost/mattermost-server/model"
"github.com/sirupsen/logrus"
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)
type Credentials struct {
Login string
Team string
Pass string
Token string
CookieToken bool
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Server string
NoTLS bool
SkipTLSVerify bool
}
type Message struct {
Raw *model.WebSocketEvent
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Post *model.Post
Team string
Channel string
Username string
Text string
Type string
UserID string
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}
//nolint:golint
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type Team struct {
Team *model.Team
Id string
Channels []*model.Channel
MoreChannels []*model.Channel
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Users map[string]*model.User
}
type MMClient struct {
sync.RWMutex
*Credentials
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Team *Team
OtherTeams []*Team
Client *model.Client4
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User *model.User
Users map[string]*model.User
MessageChan chan *Message
WsClient *websocket.Conn
WsQuit bool
WsAway bool
WsConnected bool
WsSequence int64
WsPingChan chan *model.WebSocketResponse
ServerVersion string
OnWsConnect func()
logger *logrus.Entry
rootLogger *logrus.Logger
lruCache *lru.Cache
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}
// New will instantiate a new Matterclient with the specified login details without connecting.
func New(login string, pass string, team string, server string) *MMClient {
rootLogger := logrus.New()
rootLogger.SetFormatter(&prefixed.TextFormatter{
PrefixPadding: 13,
DisableColors: true,
})
cred := &Credentials{
Login: login,
Pass: pass,
Team: team,
Server: server,
}
cache, _ := lru.New(500)
return &MMClient{
Credentials: cred,
MessageChan: make(chan *Message, 100),
Users: make(map[string]*model.User),
rootLogger: rootLogger,
lruCache: cache,
logger: rootLogger.WithFields(logrus.Fields{"prefix": "matterclient"}),
}
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}
// SetDebugLog activates debugging logging on all Matterclient log output.
func (m *MMClient) SetDebugLog() {
m.rootLogger.SetFormatter(&prefixed.TextFormatter{
PrefixPadding: 13,
DisableColors: true,
FullTimestamp: false,
ForceFormatting: true,
})
}
// SetLogLevel tries to parse the specified level and if successful sets
// the log level accordingly. Accepted levels are: 'debug', 'info', 'warn',
// 'error', 'fatal' and 'panic'.
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func (m *MMClient) SetLogLevel(level string) {
l, err := logrus.ParseLevel(level)
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if err != nil {
m.logger.Warnf("Failed to parse specified log-level '%s': %#v", level, err)
} else {
m.rootLogger.SetLevel(l)
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}
}
// Login tries to connect the client with the loging details with which it was initialized.
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func (m *MMClient) Login() error {
// check if this is a first connect or a reconnection
firstConnection := true
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if m.WsConnected {
firstConnection = false
}
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m.WsConnected = false
if m.WsQuit {
return nil
}
b := &backoff.Backoff{
Min: time.Second,
Max: 5 * time.Minute,
Jitter: true,
}
// do initialization setup
if err := m.initClient(firstConnection, b); err != nil {
return err
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}
if err := m.doLogin(firstConnection, b); err != nil {
return err
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}
if err := m.initUser(); err != nil {
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return err
}
if m.Team == nil {
validTeamNames := make([]string, len(m.OtherTeams))
for i, t := range m.OtherTeams {
validTeamNames[i] = t.Team.Name
}
return fmt.Errorf("Team '%s' not found in %v", m.Credentials.Team, validTeamNames)
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}
m.wsConnect()
return nil
}
// Logout disconnects the client from the chat server.
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func (m *MMClient) Logout() error {
m.logger.Debugf("logout as %s (team: %s) on %s", m.Credentials.Login, m.Credentials.Team, m.Credentials.Server)
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m.WsQuit = true
m.WsClient.Close()
m.WsClient.UnderlyingConn().Close()
if strings.Contains(m.Credentials.Pass, model.SESSION_COOKIE_TOKEN) {
m.logger.Debug("Not invalidating session in logout, credential is a token")
return nil
}
_, resp := m.Client.Logout()
if resp.Error != nil {
return resp.Error
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}
return nil
}
// WsReceiver implements the core loop that manages the connection to the chat server. In
// case of a disconnect it will try to reconnect. A call to this method is blocking until
// the 'WsQuite' field of the MMClient object is set to 'true'.
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func (m *MMClient) WsReceiver() {
for {
var rawMsg json.RawMessage
var err error
if m.WsQuit {
m.logger.Debug("exiting WsReceiver")
return
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}
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if !m.WsConnected {
time.Sleep(time.Millisecond * 100)
continue
}
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if _, rawMsg, err = m.WsClient.ReadMessage(); err != nil {
m.logger.Error("error:", err)
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// reconnect
m.wsConnect()
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}
var event model.WebSocketEvent
if err := json.Unmarshal(rawMsg, &event); err == nil && event.IsValid() {
m.logger.Debugf("WsReceiver event: %#v", event)
msg := &Message{Raw: &event, Team: m.Credentials.Team}
m.parseMessage(msg)
// check if we didn't empty the message
if msg.Text != "" {
m.MessageChan <- msg
continue
}
// if we have file attached but the message is empty, also send it
if msg.Post != nil {
if msg.Text != "" || len(msg.Post.FileIds) > 0 || msg.Post.Type == "slack_attachment" {
m.MessageChan <- msg
continue
}
}
switch msg.Raw.Event {
case model.WEBSOCKET_EVENT_USER_ADDED, model.WEBSOCKET_EVENT_USER_REMOVED:
m.MessageChan <- msg
continue
}
}
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var response model.WebSocketResponse
if err := json.Unmarshal(rawMsg, &response); err == nil && response.IsValid() {
m.logger.Debugf("WsReceiver response: %#v", response)
m.parseResponse(response)
}
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}
}
// StatusLoop implements a ping-cycle that ensures that the connection to the chat servers
// remains alive. In case of a disconnect it will try to reconnect. A call to this method
// is blocking until the 'WsQuite' field of the MMClient object is set to 'true'.
func (m *MMClient) StatusLoop() {
retries := 0
backoff := time.Second * 60
if m.OnWsConnect != nil {
m.OnWsConnect()
}
m.logger.Debug("StatusLoop:", m.OnWsConnect != nil)
for {
if m.WsQuit {
return
}
if m.WsConnected {
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if err := m.checkAlive(); err != nil {
m.logger.Errorf("Connection is not alive: %#v", err)
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}
select {
case <-m.WsPingChan:
m.logger.Debug("WS PONG received")
backoff = time.Second * 60
case <-time.After(time.Second * 5):
if retries > 3 {
m.logger.Debug("StatusLoop() timeout")
m.Logout()
m.WsQuit = false
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err := m.Login()
if err != nil {
m.logger.Errorf("Login failed: %#v", err)
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break
}
if m.OnWsConnect != nil {
m.OnWsConnect()
}
go m.WsReceiver()
} else {
retries++
backoff = time.Second * 5
}
}
}
time.Sleep(backoff)
}
}