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mirror of https://github.com/cwinfo/matterbridge.git synced 2024-11-22 03:30:26 +00:00

Update code to mattermost 3.3.0 API changes

This commit is contained in:
Wim 2016-08-15 18:49:17 +02:00
parent 24defcb970
commit 6c6000dbbd
2 changed files with 76 additions and 38 deletions

View File

@ -154,8 +154,9 @@ func (b *Bmattermost) handleMatter() {
func (b *Bmattermost) handleMatterClient(mchan chan *MMMessage) {
for message := range b.mc.MessageChan {
// do not post our own messages back to irc
if message.Raw.Action == "posted" && b.mc.User.Username != message.Username {
if message.Raw.Event == "posted" && b.mc.User.Username != message.Username {
flog.mm.Debugf("receiving from matterclient %#v", message)
flog.mm.Debugf("receiving from matterclient %#v", message.Raw)
m := &MMMessage{}
m.Username = message.Username
m.Channel = message.Channel

View File

@ -2,6 +2,7 @@ package matterclient
import (
"crypto/tls"
"encoding/json"
"errors"
"net/http"
"net/http/cookiejar"
@ -27,7 +28,7 @@ type Credentials struct {
}
type Message struct {
Raw *model.Message
Raw *model.WebSocketEvent
Post *model.Post
Team string
Channel string
@ -49,14 +50,16 @@ type MMClient struct {
Team *Team
OtherTeams []*Team
Client *model.Client
WsClient *websocket.Conn
WsQuit bool
WsAway bool
WsConnected bool
User *model.User
Users map[string]*model.User
MessageChan chan *Message
log *log.Entry
WsClient *websocket.Conn
WsQuit bool
WsAway bool
WsConnected bool
WsSequence int64
WsPingChan chan *model.WebSocketResponse
}
func New(login, pass, team, server string) *MMClient {
@ -151,7 +154,7 @@ func (m *MMClient) Login() error {
m.Client.SetTeamId(m.Team.Id)
// setup websocket connection
wsurl := wsScheme + m.Credentials.Server + "/api/v3/users/websocket"
wsurl := wsScheme + m.Credentials.Server + model.API_URL_SUFFIX + "/users/websocket"
header := http.Header{}
header.Set(model.HEADER_AUTH, "BEARER "+m.Client.AuthToken)
@ -169,6 +172,8 @@ func (m *MMClient) Login() error {
}
b.Reset()
m.WsSequence = 1
m.WsPingChan = make(chan *model.WebSocketResponse)
// only start to parse WS messages when login is completely done
m.WsConnected = true
@ -190,42 +195,43 @@ func (m *MMClient) Logout() error {
func (m *MMClient) WsReceiver() {
for {
var rmsg model.Message
if m.WsQuit {
m.log.Debug("exiting WsReceiver")
return
}
if err := m.WsClient.ReadJSON(&rmsg); err != nil {
var rawMsg json.RawMessage
var err error
if _, rawMsg, err = m.WsClient.ReadMessage(); err != nil {
m.log.Error("error:", err)
// reconnect
m.Login()
}
// we're not fully logged in yet.
if !m.WsConnected {
continue
}
if rmsg.Action == "ping" {
m.handleWsPing()
if m.WsQuit {
m.log.Debug("exiting WsReceiver")
return
}
var event model.WebSocketEvent
if err := json.Unmarshal(rawMsg, &event); err == nil && event.IsValid() {
m.log.Debugf("WsReceiver: %#v", event)
msg := &Message{Raw: &event, Team: m.Credentials.Team}
m.parseMessage(msg)
m.MessageChan <- msg
continue
}
msg := &Message{Raw: &rmsg, Team: m.Credentials.Team}
m.parseMessage(msg)
m.MessageChan <- msg
}
}
func (m *MMClient) handleWsPing() {
m.log.Debug("Ws PING")
if !m.WsQuit && !m.WsAway {
m.log.Debug("Ws PONG")
m.WsClient.WriteMessage(websocket.PongMessage, []byte{})
var response model.WebSocketResponse
if err := json.Unmarshal(rawMsg, &response); err == nil && response.IsValid() {
m.log.Debugf("WsReceiver: %#v", response)
m.parseResponse(response)
continue
}
}
}
func (m *MMClient) parseMessage(rmsg *Message) {
switch rmsg.Raw.Action {
case model.ACTION_POSTED:
switch rmsg.Raw.Event {
case model.WEBSOCKET_EVENT_POSTED:
m.parseActionPost(rmsg)
/*
case model.ACTION_USER_REMOVED:
@ -236,8 +242,17 @@ func (m *MMClient) parseMessage(rmsg *Message) {
}
}
func (m *MMClient) parseResponse(rmsg model.WebSocketResponse) {
if rmsg.Data != nil {
// ping reply
if rmsg.Data["text"].(string) == "pong" {
m.WsPingChan <- &rmsg
}
}
}
func (m *MMClient) parseActionPost(rmsg *Message) {
data := model.PostFromJson(strings.NewReader(rmsg.Raw.Props["post"]))
data := model.PostFromJson(strings.NewReader(rmsg.Raw.Data["post"].(string)))
// we don't have the user, refresh the userlist
if m.GetUser(data.UserId) == nil {
m.UpdateUsers()
@ -246,7 +261,7 @@ func (m *MMClient) parseActionPost(rmsg *Message) {
rmsg.Channel = m.GetChannelName(data.ChannelId)
rmsg.Team = m.GetTeamName(rmsg.Raw.TeamId)
// direct message
if data.Type == "D" {
if rmsg.Raw.Data["channel_type"] == "D" {
rmsg.Channel = m.GetUser(data.UserId).Username
}
rmsg.Text = data.Message
@ -543,12 +558,19 @@ func (m *MMClient) GetUser(userId string) *model.User {
return m.Users[userId]
}
func (m *MMClient) GetStatuses() error {
_, err := m.Client.GetStatuses([]string{m.User.Id})
func (m *MMClient) GetStatus(userId string) string {
res, err := m.Client.GetStatuses()
if err != nil {
return errors.New(err.DetailedError)
return ""
}
return nil
status := res.Data.(map[string]string)
if status[userId] == model.STATUS_AWAY {
return "away"
}
if status[userId] == model.STATUS_ONLINE {
return "online"
}
return "offline"
}
func (m *MMClient) StatusLoop() {
@ -557,13 +579,17 @@ func (m *MMClient) StatusLoop() {
return
}
if m.WsConnected {
err := m.GetStatuses()
if err != nil {
m.log.Debug("WS PING")
m.sendWSRequest("ping", nil)
select {
case <-m.WsPingChan:
m.log.Debug("WS PONG received")
case <-time.After(time.Second * 5):
m.Logout()
m.Login()
}
}
time.Sleep(time.Second * 30)
time.Sleep(time.Second * 60)
}
}
@ -601,3 +627,14 @@ func (m *MMClient) initUser() error {
}
return nil
}
func (m *MMClient) sendWSRequest(action string, data map[string]interface{}) error {
req := &model.WebSocketRequest{}
req.Seq = m.WsSequence
req.Action = action
req.Data = data
m.WsSequence++
m.log.Debugf("sendWsRequest %#v", req)
m.WsClient.WriteJSON(req)
return nil
}