mirror of
https://github.com/cwinfo/matterbridge.git
synced 2025-06-27 14:39:24 +00:00
Update vendor
This commit is contained in:
238
vendor/github.com/bwmarrin/discordgo/event.go
generated
vendored
Normal file
238
vendor/github.com/bwmarrin/discordgo/event.go
generated
vendored
Normal file
@ -0,0 +1,238 @@
|
||||
package discordgo
|
||||
|
||||
import "fmt"
|
||||
|
||||
// EventHandler is an interface for Discord events.
|
||||
type EventHandler interface {
|
||||
// Type returns the type of event this handler belongs to.
|
||||
Type() string
|
||||
|
||||
// Handle is called whenever an event of Type() happens.
|
||||
// It is the recievers responsibility to type assert that the interface
|
||||
// is the expected struct.
|
||||
Handle(*Session, interface{})
|
||||
}
|
||||
|
||||
// EventInterfaceProvider is an interface for providing empty interfaces for
|
||||
// Discord events.
|
||||
type EventInterfaceProvider interface {
|
||||
// Type is the type of event this handler belongs to.
|
||||
Type() string
|
||||
|
||||
// New returns a new instance of the struct this event handler handles.
|
||||
// This is called once per event.
|
||||
// The struct is provided to all handlers of the same Type().
|
||||
New() interface{}
|
||||
}
|
||||
|
||||
// interfaceEventType is the event handler type for interface{} events.
|
||||
const interfaceEventType = "__INTERFACE__"
|
||||
|
||||
// interfaceEventHandler is an event handler for interface{} events.
|
||||
type interfaceEventHandler func(*Session, interface{})
|
||||
|
||||
// Type returns the event type for interface{} events.
|
||||
func (eh interfaceEventHandler) Type() string {
|
||||
return interfaceEventType
|
||||
}
|
||||
|
||||
// Handle is the handler for an interface{} event.
|
||||
func (eh interfaceEventHandler) Handle(s *Session, i interface{}) {
|
||||
eh(s, i)
|
||||
}
|
||||
|
||||
var registeredInterfaceProviders = map[string]EventInterfaceProvider{}
|
||||
|
||||
// registerInterfaceProvider registers a provider so that DiscordGo can
|
||||
// access it's New() method.
|
||||
func registerInterfaceProvider(eh EventInterfaceProvider) error {
|
||||
if _, ok := registeredInterfaceProviders[eh.Type()]; ok {
|
||||
return fmt.Errorf("event %s already registered", eh.Type())
|
||||
}
|
||||
registeredInterfaceProviders[eh.Type()] = eh
|
||||
return nil
|
||||
}
|
||||
|
||||
// eventHandlerInstance is a wrapper around an event handler, as functions
|
||||
// cannot be compared directly.
|
||||
type eventHandlerInstance struct {
|
||||
eventHandler EventHandler
|
||||
}
|
||||
|
||||
// addEventHandler adds an event handler that will be fired anytime
|
||||
// the Discord WSAPI matching eventHandler.Type() fires.
|
||||
func (s *Session) addEventHandler(eventHandler EventHandler) func() {
|
||||
s.handlersMu.Lock()
|
||||
defer s.handlersMu.Unlock()
|
||||
|
||||
if s.handlers == nil {
|
||||
s.handlers = map[string][]*eventHandlerInstance{}
|
||||
}
|
||||
|
||||
ehi := &eventHandlerInstance{eventHandler}
|
||||
s.handlers[eventHandler.Type()] = append(s.handlers[eventHandler.Type()], ehi)
|
||||
|
||||
return func() {
|
||||
s.removeEventHandlerInstance(eventHandler.Type(), ehi)
|
||||
}
|
||||
}
|
||||
|
||||
// addEventHandler adds an event handler that will be fired the next time
|
||||
// the Discord WSAPI matching eventHandler.Type() fires.
|
||||
func (s *Session) addEventHandlerOnce(eventHandler EventHandler) func() {
|
||||
s.handlersMu.Lock()
|
||||
defer s.handlersMu.Unlock()
|
||||
|
||||
if s.onceHandlers == nil {
|
||||
s.onceHandlers = map[string][]*eventHandlerInstance{}
|
||||
}
|
||||
|
||||
ehi := &eventHandlerInstance{eventHandler}
|
||||
s.onceHandlers[eventHandler.Type()] = append(s.onceHandlers[eventHandler.Type()], ehi)
|
||||
|
||||
return func() {
|
||||
s.removeEventHandlerInstance(eventHandler.Type(), ehi)
|
||||
}
|
||||
}
|
||||
|
||||
// AddHandler allows you to add an event handler that will be fired anytime
|
||||
// the Discord WSAPI event that matches the function fires.
|
||||
// events.go contains all the Discord WSAPI events that can be fired.
|
||||
// eg:
|
||||
// Session.AddHandler(func(s *discordgo.Session, m *discordgo.MessageCreate) {
|
||||
// })
|
||||
//
|
||||
// or:
|
||||
// Session.AddHandler(func(s *discordgo.Session, m *discordgo.PresenceUpdate) {
|
||||
// })
|
||||
// The return value of this method is a function, that when called will remove the
|
||||
// event handler.
|
||||
func (s *Session) AddHandler(handler interface{}) func() {
|
||||
eh := handlerForInterface(handler)
|
||||
|
||||
if eh == nil {
|
||||
s.log(LogError, "Invalid handler type, handler will never be called")
|
||||
return func() {}
|
||||
}
|
||||
|
||||
return s.addEventHandler(eh)
|
||||
}
|
||||
|
||||
// AddHandlerOnce allows you to add an event handler that will be fired the next time
|
||||
// the Discord WSAPI event that matches the function fires.
|
||||
// See AddHandler for more details.
|
||||
func (s *Session) AddHandlerOnce(handler interface{}) func() {
|
||||
eh := handlerForInterface(handler)
|
||||
|
||||
if eh == nil {
|
||||
s.log(LogError, "Invalid handler type, handler will never be called")
|
||||
return func() {}
|
||||
}
|
||||
|
||||
return s.addEventHandlerOnce(eh)
|
||||
}
|
||||
|
||||
// removeEventHandler instance removes an event handler instance.
|
||||
func (s *Session) removeEventHandlerInstance(t string, ehi *eventHandlerInstance) {
|
||||
s.handlersMu.Lock()
|
||||
defer s.handlersMu.Unlock()
|
||||
|
||||
handlers := s.handlers[t]
|
||||
for i := range handlers {
|
||||
if handlers[i] == ehi {
|
||||
s.handlers[t] = append(handlers[:i], handlers[i+1:]...)
|
||||
}
|
||||
}
|
||||
|
||||
onceHandlers := s.onceHandlers[t]
|
||||
for i := range onceHandlers {
|
||||
if onceHandlers[i] == ehi {
|
||||
s.onceHandlers[t] = append(onceHandlers[:i], handlers[i+1:]...)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Handles calling permanent and once handlers for an event type.
|
||||
func (s *Session) handle(t string, i interface{}) {
|
||||
for _, eh := range s.handlers[t] {
|
||||
go eh.eventHandler.Handle(s, i)
|
||||
}
|
||||
|
||||
if len(s.onceHandlers[t]) > 0 {
|
||||
for _, eh := range s.onceHandlers[t] {
|
||||
go eh.eventHandler.Handle(s, i)
|
||||
}
|
||||
s.onceHandlers[t] = nil
|
||||
}
|
||||
}
|
||||
|
||||
// Handles an event type by calling internal methods, firing handlers and firing the
|
||||
// interface{} event.
|
||||
func (s *Session) handleEvent(t string, i interface{}) {
|
||||
s.handlersMu.RLock()
|
||||
defer s.handlersMu.RUnlock()
|
||||
|
||||
// All events are dispatched internally first.
|
||||
s.onInterface(i)
|
||||
|
||||
// Then they are dispatched to anyone handling interface{} events.
|
||||
s.handle(interfaceEventType, i)
|
||||
|
||||
// Finally they are dispatched to any typed handlers.
|
||||
s.handle(t, i)
|
||||
}
|
||||
|
||||
// setGuildIds will set the GuildID on all the members of a guild.
|
||||
// This is done as event data does not have it set.
|
||||
func setGuildIds(g *Guild) {
|
||||
for _, c := range g.Channels {
|
||||
c.GuildID = g.ID
|
||||
}
|
||||
|
||||
for _, m := range g.Members {
|
||||
m.GuildID = g.ID
|
||||
}
|
||||
|
||||
for _, vs := range g.VoiceStates {
|
||||
vs.GuildID = g.ID
|
||||
}
|
||||
}
|
||||
|
||||
// onInterface handles all internal events and routes them to the appropriate internal handler.
|
||||
func (s *Session) onInterface(i interface{}) {
|
||||
switch t := i.(type) {
|
||||
case *Ready:
|
||||
for _, g := range t.Guilds {
|
||||
setGuildIds(g)
|
||||
}
|
||||
s.onReady(t)
|
||||
case *GuildCreate:
|
||||
setGuildIds(t.Guild)
|
||||
case *GuildUpdate:
|
||||
setGuildIds(t.Guild)
|
||||
case *Resumed:
|
||||
s.onResumed(t)
|
||||
case *VoiceServerUpdate:
|
||||
go s.onVoiceServerUpdate(t)
|
||||
case *VoiceStateUpdate:
|
||||
go s.onVoiceStateUpdate(t)
|
||||
}
|
||||
s.State.onInterface(s, i)
|
||||
}
|
||||
|
||||
// onReady handles the ready event.
|
||||
func (s *Session) onReady(r *Ready) {
|
||||
|
||||
// Store the SessionID within the Session struct.
|
||||
s.sessionID = r.SessionID
|
||||
|
||||
// Start the heartbeat to keep the connection alive.
|
||||
go s.heartbeat(s.wsConn, s.listening, r.HeartbeatInterval)
|
||||
}
|
||||
|
||||
// onResumed handles the resumed event.
|
||||
func (s *Session) onResumed(r *Resumed) {
|
||||
|
||||
// Start the heartbeat to keep the connection alive.
|
||||
go s.heartbeat(s.wsConn, s.listening, r.HeartbeatInterval)
|
||||
}
|
Reference in New Issue
Block a user