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Update vendor bwmarrin/discordgo
This commit is contained in:
parent
2522158127
commit
fd0fe3390b
4
vendor/github.com/bwmarrin/discordgo/discord.go
generated
vendored
4
vendor/github.com/bwmarrin/discordgo/discord.go
generated
vendored
@ -21,7 +21,7 @@ import (
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)
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// VERSION of DiscordGo, follows Semantic Versioning. (http://semver.org/)
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const VERSION = "0.17.0"
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const VERSION = "0.18.0"
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// ErrMFA will be risen by New when the user has 2FA.
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var ErrMFA = errors.New("account has 2FA enabled")
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@ -50,7 +50,7 @@ func New(args ...interface{}) (s *Session, err error) {
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// Create an empty Session interface.
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s = &Session{
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State: NewState(),
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ratelimiter: NewRatelimiter(),
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Ratelimiter: NewRatelimiter(),
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StateEnabled: true,
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Compress: true,
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ShouldReconnectOnError: true,
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5
vendor/github.com/bwmarrin/discordgo/endpoints.go
generated
vendored
5
vendor/github.com/bwmarrin/discordgo/endpoints.go
generated
vendored
@ -71,7 +71,6 @@ var (
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EndpointUserNotes = func(uID string) string { return EndpointUsers + "@me/notes/" + uID }
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EndpointGuild = func(gID string) string { return EndpointGuilds + gID }
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EndpointGuildInivtes = func(gID string) string { return EndpointGuilds + gID + "/invites" }
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EndpointGuildChannels = func(gID string) string { return EndpointGuilds + gID + "/channels" }
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EndpointGuildMembers = func(gID string) string { return EndpointGuilds + gID + "/members" }
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EndpointGuildMember = func(gID, uID string) string { return EndpointGuilds + gID + "/members/" + uID }
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@ -98,7 +97,7 @@ var (
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EndpointChannelMessages = func(cID string) string { return EndpointChannels + cID + "/messages" }
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EndpointChannelMessage = func(cID, mID string) string { return EndpointChannels + cID + "/messages/" + mID }
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EndpointChannelMessageAck = func(cID, mID string) string { return EndpointChannels + cID + "/messages/" + mID + "/ack" }
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EndpointChannelMessagesBulkDelete = func(cID string) string { return EndpointChannel(cID) + "/messages/bulk_delete" }
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EndpointChannelMessagesBulkDelete = func(cID string) string { return EndpointChannel(cID) + "/messages/bulk-delete" }
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EndpointChannelMessagesPins = func(cID string) string { return EndpointChannel(cID) + "/pins" }
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EndpointChannelMessagePin = func(cID, mID string) string { return EndpointChannel(cID) + "/pins/" + mID }
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@ -122,6 +121,8 @@ var (
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EndpointRelationship = func(uID string) string { return EndpointRelationships() + "/" + uID }
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EndpointRelationshipsMutual = func(uID string) string { return EndpointUsers + uID + "/relationships" }
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EndpointGuildCreate = EndpointAPI + "guilds"
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EndpointInvite = func(iID string) string { return EndpointAPI + "invite/" + iID }
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EndpointIntegrationsJoin = func(iID string) string { return EndpointAPI + "integrations/" + iID + "/join" }
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2
vendor/github.com/bwmarrin/discordgo/event.go
generated
vendored
2
vendor/github.com/bwmarrin/discordgo/event.go
generated
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@ -6,7 +6,7 @@ type EventHandler interface {
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Type() string
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// Handle is called whenever an event of Type() happens.
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// It is the recievers responsibility to type assert that the interface
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// It is the receivers responsibility to type assert that the interface
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// is the expected struct.
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Handle(*Session, interface{})
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}
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2
vendor/github.com/bwmarrin/discordgo/examples/appmaker/main.go
generated
vendored
2
vendor/github.com/bwmarrin/discordgo/examples/appmaker/main.go
generated
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@ -79,7 +79,7 @@ func main() {
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ap.Name = Name
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ap, err = dg.ApplicationCreate(ap)
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if err != nil {
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fmt.Println("error creating new applicaiton,", err)
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fmt.Println("error creating new application,", err)
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return
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}
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28
vendor/github.com/bwmarrin/discordgo/logging.go
generated
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28
vendor/github.com/bwmarrin/discordgo/logging.go
generated
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@ -23,7 +23,7 @@ const (
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LogError int = iota
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// LogWarning level is used for very abnormal events and errors that are
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// also returend to a calling function.
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// also returned to a calling function.
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LogWarning
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// LogInformational level is used for normal non-error activity
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@ -34,26 +34,34 @@ const (
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LogDebug
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)
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// Logger can be used to replace the standard logging for discordgo
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var Logger func(msgL, caller int, format string, a ...interface{})
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// msglog provides package wide logging consistancy for discordgo
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// the format, a... portion this command follows that of fmt.Printf
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// msgL : LogLevel of the message
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// caller : 1 + the number of callers away from the message source
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// format : Printf style message format
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// a ... : comma seperated list of values to pass
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// a ... : comma separated list of values to pass
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func msglog(msgL, caller int, format string, a ...interface{}) {
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pc, file, line, _ := runtime.Caller(caller)
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if Logger != nil {
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Logger(msgL, caller, format, a...)
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} else {
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files := strings.Split(file, "/")
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file = files[len(files)-1]
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pc, file, line, _ := runtime.Caller(caller)
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name := runtime.FuncForPC(pc).Name()
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fns := strings.Split(name, ".")
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name = fns[len(fns)-1]
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files := strings.Split(file, "/")
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file = files[len(files)-1]
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msg := fmt.Sprintf(format, a...)
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name := runtime.FuncForPC(pc).Name()
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fns := strings.Split(name, ".")
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name = fns[len(fns)-1]
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log.Printf("[DG%d] %s:%d:%s() %s\n", msgL, file, line, name, msg)
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msg := fmt.Sprintf(format, a...)
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log.Printf("[DG%d] %s:%d:%s() %s\n", msgL, file, line, name, msg)
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}
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}
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// helper function that wraps msglog for the Session struct
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49
vendor/github.com/bwmarrin/discordgo/ratelimit.go
generated
vendored
49
vendor/github.com/bwmarrin/discordgo/ratelimit.go
generated
vendored
@ -41,8 +41,8 @@ func NewRatelimiter() *RateLimiter {
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}
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}
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// getBucket retrieves or creates a bucket
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func (r *RateLimiter) getBucket(key string) *Bucket {
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// GetBucket retrieves or creates a bucket
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func (r *RateLimiter) GetBucket(key string) *Bucket {
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r.Lock()
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defer r.Unlock()
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@ -51,7 +51,7 @@ func (r *RateLimiter) getBucket(key string) *Bucket {
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}
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b := &Bucket{
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remaining: 1,
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Remaining: 1,
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Key: key,
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global: r.global,
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}
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@ -68,27 +68,37 @@ func (r *RateLimiter) getBucket(key string) *Bucket {
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return b
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}
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// LockBucket Locks until a request can be made
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func (r *RateLimiter) LockBucket(bucketID string) *Bucket {
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b := r.getBucket(bucketID)
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b.Lock()
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// GetWaitTime returns the duration you should wait for a Bucket
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func (r *RateLimiter) GetWaitTime(b *Bucket, minRemaining int) time.Duration {
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// If we ran out of calls and the reset time is still ahead of us
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// then we need to take it easy and relax a little
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if b.remaining < 1 && b.reset.After(time.Now()) {
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time.Sleep(b.reset.Sub(time.Now()))
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if b.Remaining < minRemaining && b.reset.After(time.Now()) {
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return b.reset.Sub(time.Now())
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}
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// Check for global ratelimits
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sleepTo := time.Unix(0, atomic.LoadInt64(r.global))
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if now := time.Now(); now.Before(sleepTo) {
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time.Sleep(sleepTo.Sub(now))
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return sleepTo.Sub(now)
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}
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b.remaining--
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return 0
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}
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// LockBucket Locks until a request can be made
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func (r *RateLimiter) LockBucket(bucketID string) *Bucket {
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return r.LockBucketObject(r.GetBucket(bucketID))
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}
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// LockBucketObject Locks an already resolved bucket until a request can be made
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func (r *RateLimiter) LockBucketObject(b *Bucket) *Bucket {
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b.Lock()
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if wait := r.GetWaitTime(b, 1); wait > 0 {
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time.Sleep(wait)
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}
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b.Remaining--
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return b
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}
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@ -96,13 +106,14 @@ func (r *RateLimiter) LockBucket(bucketID string) *Bucket {
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type Bucket struct {
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sync.Mutex
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Key string
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remaining int
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Remaining int
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limit int
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reset time.Time
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global *int64
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lastReset time.Time
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customRateLimit *customRateLimit
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Userdata interface{}
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}
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// Release unlocks the bucket and reads the headers to update the buckets ratelimit info
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@ -113,10 +124,10 @@ func (b *Bucket) Release(headers http.Header) error {
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// Check if the bucket uses a custom ratelimiter
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if rl := b.customRateLimit; rl != nil {
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if time.Now().Sub(b.lastReset) >= rl.reset {
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b.remaining = rl.requests - 1
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b.Remaining = rl.requests - 1
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b.lastReset = time.Now()
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}
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if b.remaining < 1 {
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if b.Remaining < 1 {
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b.reset = time.Now().Add(rl.reset)
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}
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return nil
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@ -176,7 +187,7 @@ func (b *Bucket) Release(headers http.Header) error {
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if err != nil {
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return err
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}
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b.remaining = int(parsedRemaining)
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b.Remaining = int(parsedRemaining)
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}
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return nil
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54
vendor/github.com/bwmarrin/discordgo/restapi.go
generated
vendored
54
vendor/github.com/bwmarrin/discordgo/restapi.go
generated
vendored
@ -65,9 +65,11 @@ func (s *Session) request(method, urlStr, contentType string, b []byte, bucketID
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if bucketID == "" {
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bucketID = strings.SplitN(urlStr, "?", 2)[0]
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}
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return s.RequestWithLockedBucket(method, urlStr, contentType, b, s.Ratelimiter.LockBucket(bucketID), sequence)
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}
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bucket := s.ratelimiter.LockBucket(bucketID)
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// RequestWithLockedBucket makes a request using a bucket that's already been locked
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func (s *Session) RequestWithLockedBucket(method, urlStr, contentType string, b []byte, bucket *Bucket, sequence int) (response []byte, err error) {
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if s.Debug {
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log.Printf("API REQUEST %8s :: %s\n", method, urlStr)
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log.Printf("API REQUEST PAYLOAD :: [%s]\n", string(b))
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@ -139,7 +141,7 @@ func (s *Session) request(method, urlStr, contentType string, b []byte, bucketID
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if sequence < s.MaxRestRetries {
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s.log(LogInformational, "%s Failed (%s), Retrying...", urlStr, resp.Status)
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response, err = s.request(method, urlStr, contentType, b, bucketID, sequence+1)
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response, err = s.RequestWithLockedBucket(method, urlStr, contentType, b, s.Ratelimiter.LockBucketObject(bucket), sequence+1)
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} else {
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err = fmt.Errorf("Exceeded Max retries HTTP %s, %s", resp.Status, response)
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}
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@ -158,7 +160,7 @@ func (s *Session) request(method, urlStr, contentType string, b []byte, bucketID
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// we can make the above smarter
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// this method can cause longer delays than required
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response, err = s.request(method, urlStr, contentType, b, bucketID, sequence)
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response, err = s.RequestWithLockedBucket(method, urlStr, contentType, b, s.Ratelimiter.LockBucketObject(bucket), sequence)
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default: // Error condition
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err = newRestError(req, resp, response)
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@ -585,7 +587,7 @@ func (s *Session) GuildCreate(name string) (st *Guild, err error) {
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Name string `json:"name"`
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}{name}
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body, err := s.RequestWithBucketID("POST", EndpointGuilds, data, EndpointGuilds)
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body, err := s.RequestWithBucketID("POST", EndpointGuildCreate, data, EndpointGuildCreate)
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if err != nil {
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return
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}
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@ -907,7 +909,7 @@ func (s *Session) GuildChannelsReorder(guildID string, channels []*Channel) (err
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// GuildInvites returns an array of Invite structures for the given guild
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// guildID : The ID of a Guild.
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func (s *Session) GuildInvites(guildID string) (st []*Invite, err error) {
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body, err := s.RequestWithBucketID("GET", EndpointGuildInvites(guildID), nil, EndpointGuildInivtes(guildID))
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body, err := s.RequestWithBucketID("GET", EndpointGuildInvites(guildID), nil, EndpointGuildInvites(guildID))
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if err != nil {
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return
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}
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@ -957,6 +959,7 @@ func (s *Session) GuildRoleEdit(guildID, roleID, name string, color int, hoist b
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// Prevent sending a color int that is too big.
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if color > 0xFFFFFF {
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err = fmt.Errorf("color value cannot be larger than 0xFFFFFF")
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return nil, err
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}
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data := struct {
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@ -1020,6 +1023,9 @@ func (s *Session) GuildPruneCount(guildID string, days uint32) (count uint32, er
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uri := EndpointGuildPrune(guildID) + fmt.Sprintf("?days=%d", days)
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body, err := s.RequestWithBucketID("GET", uri, nil, EndpointGuildPrune(guildID))
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if err != nil {
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return
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}
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err = unmarshal(body, &p)
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if err != nil {
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@ -1204,7 +1210,7 @@ func (s *Session) GuildEmbedEdit(guildID string, enabled bool, channelID string)
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// Functions specific to Discord Channels
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// ------------------------------------------------------------------------------------------------
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// Channel returns a Channel strucutre of a specific Channel.
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// Channel returns a Channel structure of a specific Channel.
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// channelID : The ID of the Channel you want returned.
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func (s *Session) Channel(channelID string) (st *Channel, err error) {
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body, err := s.RequestWithBucketID("GET", EndpointChannel(channelID), nil, EndpointChannel(channelID))
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@ -1219,12 +1225,16 @@ func (s *Session) Channel(channelID string) (st *Channel, err error) {
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// ChannelEdit edits the given channel
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// channelID : The ID of a Channel
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// name : The new name to assign the channel.
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func (s *Session) ChannelEdit(channelID, name string) (st *Channel, err error) {
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data := struct {
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Name string `json:"name"`
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}{name}
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func (s *Session) ChannelEdit(channelID, name string) (*Channel, error) {
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return s.ChannelEditComplex(channelID, &ChannelEdit{
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Name: name,
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})
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}
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// ChannelEditComplex edits an existing channel, replacing the parameters entirely with ChannelEdit struct
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// channelID : The ID of a Channel
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// data : The channel struct to send
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func (s *Session) ChannelEditComplex(channelID string, data *ChannelEdit) (st *Channel, err error) {
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body, err := s.RequestWithBucketID("PATCH", EndpointChannel(channelID), data, EndpointChannel(channelID))
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if err != nil {
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return
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@ -1476,7 +1486,7 @@ func (s *Session) ChannelMessageDelete(channelID, messageID string) (err error)
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}
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// ChannelMessagesBulkDelete bulk deletes the messages from the channel for the provided messageIDs.
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// If only one messageID is in the slice call channelMessageDelete funciton.
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// If only one messageID is in the slice call channelMessageDelete function.
|
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// If the slice is empty do nothing.
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// channelID : The ID of the channel for the messages to delete.
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// messages : The IDs of the messages to be deleted. A slice of string IDs. A maximum of 100 messages.
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@ -1569,16 +1579,14 @@ func (s *Session) ChannelInvites(channelID string) (st []*Invite, err error) {
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// ChannelInviteCreate creates a new invite for the given channel.
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// channelID : The ID of a Channel
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// i : An Invite struct with the values MaxAge, MaxUses, Temporary,
|
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// and XkcdPass defined.
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// i : An Invite struct with the values MaxAge, MaxUses and Temporary defined.
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func (s *Session) ChannelInviteCreate(channelID string, i Invite) (st *Invite, err error) {
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data := struct {
|
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MaxAge int `json:"max_age"`
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MaxUses int `json:"max_uses"`
|
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Temporary bool `json:"temporary"`
|
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XKCDPass string `json:"xkcdpass"`
|
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}{i.MaxAge, i.MaxUses, i.Temporary, i.XkcdPass}
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MaxAge int `json:"max_age"`
|
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MaxUses int `json:"max_uses"`
|
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Temporary bool `json:"temporary"`
|
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}{i.MaxAge, i.MaxUses, i.Temporary}
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|
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body, err := s.RequestWithBucketID("POST", EndpointChannelInvites(channelID), data, EndpointChannelInvites(channelID))
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if err != nil {
|
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@ -1618,7 +1626,7 @@ func (s *Session) ChannelPermissionDelete(channelID, targetID string) (err error
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// ------------------------------------------------------------------------------------------------
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||||
|
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// Invite returns an Invite structure of the given invite
|
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// inviteID : The invite code (or maybe xkcdpass?)
|
||||
// inviteID : The invite code
|
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func (s *Session) Invite(inviteID string) (st *Invite, err error) {
|
||||
|
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body, err := s.RequestWithBucketID("GET", EndpointInvite(inviteID), nil, EndpointInvite(""))
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||||
@ -1631,7 +1639,7 @@ func (s *Session) Invite(inviteID string) (st *Invite, err error) {
|
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}
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||||
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// InviteDelete deletes an existing invite
|
||||
// inviteID : the code (or maybe xkcdpass?) of an invite
|
||||
// inviteID : the code of an invite
|
||||
func (s *Session) InviteDelete(inviteID string) (st *Invite, err error) {
|
||||
|
||||
body, err := s.RequestWithBucketID("DELETE", EndpointInvite(inviteID), nil, EndpointInvite(""))
|
||||
@ -1644,7 +1652,7 @@ func (s *Session) InviteDelete(inviteID string) (st *Invite, err error) {
|
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}
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// InviteAccept accepts an Invite to a Guild or Channel
|
||||
// inviteID : The invite code (or maybe xkcdpass?)
|
||||
// inviteID : The invite code
|
||||
func (s *Session) InviteAccept(inviteID string) (st *Invite, err error) {
|
||||
|
||||
body, err := s.RequestWithBucketID("POST", EndpointInvite(inviteID), nil, EndpointInvite(""))
|
||||
|
9
vendor/github.com/bwmarrin/discordgo/state.go
generated
vendored
9
vendor/github.com/bwmarrin/discordgo/state.go
generated
vendored
@ -531,7 +531,7 @@ func (s *State) PrivateChannel(channelID string) (*Channel, error) {
|
||||
return s.Channel(channelID)
|
||||
}
|
||||
|
||||
// Channel gets a channel by ID, it will look in all guilds an private channels.
|
||||
// Channel gets a channel by ID, it will look in all guilds and private channels.
|
||||
func (s *State) Channel(channelID string) (*Channel, error) {
|
||||
if s == nil {
|
||||
return nil, ErrNilState
|
||||
@ -816,6 +816,13 @@ func (s *State) OnInterface(se *Session, i interface{}) (err error) {
|
||||
if s.TrackMembers {
|
||||
err = s.MemberRemove(t.Member)
|
||||
}
|
||||
case *GuildMembersChunk:
|
||||
if s.TrackMembers {
|
||||
for i := range t.Members {
|
||||
t.Members[i].GuildID = t.GuildID
|
||||
err = s.MemberAdd(t.Members[i])
|
||||
}
|
||||
}
|
||||
case *GuildRoleCreate:
|
||||
if s.TrackRoles {
|
||||
err = s.RoleAdd(t.GuildID, t.Role)
|
||||
|
98
vendor/github.com/bwmarrin/discordgo/structs.go
generated
vendored
98
vendor/github.com/bwmarrin/discordgo/structs.go
generated
vendored
@ -14,7 +14,6 @@ package discordgo
|
||||
import (
|
||||
"encoding/json"
|
||||
"net/http"
|
||||
"strconv"
|
||||
"sync"
|
||||
"time"
|
||||
|
||||
@ -85,6 +84,9 @@ type Session struct {
|
||||
// Stores the last HeartbeatAck that was recieved (in UTC)
|
||||
LastHeartbeatAck time.Time
|
||||
|
||||
// used to deal with rate limits
|
||||
Ratelimiter *RateLimiter
|
||||
|
||||
// Event handlers
|
||||
handlersMu sync.RWMutex
|
||||
handlers map[string][]*eventHandlerInstance
|
||||
@ -96,9 +98,6 @@ type Session struct {
|
||||
// When nil, the session is not listening.
|
||||
listening chan interface{}
|
||||
|
||||
// used to deal with rate limits
|
||||
ratelimiter *RateLimiter
|
||||
|
||||
// sequence tracks the current gateway api websocket sequence number
|
||||
sequence *int64
|
||||
|
||||
@ -143,9 +142,9 @@ type Invite struct {
|
||||
MaxAge int `json:"max_age"`
|
||||
Uses int `json:"uses"`
|
||||
MaxUses int `json:"max_uses"`
|
||||
XkcdPass string `json:"xkcdpass"`
|
||||
Revoked bool `json:"revoked"`
|
||||
Temporary bool `json:"temporary"`
|
||||
Unique bool `json:"unique"`
|
||||
}
|
||||
|
||||
// ChannelType is the type of a Channel
|
||||
@ -171,9 +170,22 @@ type Channel struct {
|
||||
NSFW bool `json:"nsfw"`
|
||||
Position int `json:"position"`
|
||||
Bitrate int `json:"bitrate"`
|
||||
Recipients []*User `json:"recipient"`
|
||||
Recipients []*User `json:"recipients"`
|
||||
Messages []*Message `json:"-"`
|
||||
PermissionOverwrites []*PermissionOverwrite `json:"permission_overwrites"`
|
||||
ParentID string `json:"parent_id"`
|
||||
}
|
||||
|
||||
// A ChannelEdit holds Channel Feild data for a channel edit.
|
||||
type ChannelEdit struct {
|
||||
Name string `json:"name,omitempty"`
|
||||
Topic string `json:"topic,omitempty"`
|
||||
NSFW bool `json:"nsfw,omitempty"`
|
||||
Position int `json:"position"`
|
||||
Bitrate int `json:"bitrate,omitempty"`
|
||||
UserLimit int `json:"user_limit,omitempty"`
|
||||
PermissionOverwrites []*PermissionOverwrite `json:"permission_overwrites,omitempty"`
|
||||
ParentID string `json:"parent_id,omitempty"`
|
||||
}
|
||||
|
||||
// A PermissionOverwrite holds permission overwrite data for a Channel
|
||||
@ -191,6 +203,7 @@ type Emoji struct {
|
||||
Roles []string `json:"roles"`
|
||||
Managed bool `json:"managed"`
|
||||
RequireColons bool `json:"require_colons"`
|
||||
Animated bool `json:"animated"`
|
||||
}
|
||||
|
||||
// APIName returns an correctly formatted API name for use in the MessageReactions endpoints.
|
||||
@ -204,7 +217,7 @@ func (e *Emoji) APIName() string {
|
||||
return e.ID
|
||||
}
|
||||
|
||||
// VerificationLevel type defination
|
||||
// VerificationLevel type definition
|
||||
type VerificationLevel int
|
||||
|
||||
// Constants for VerificationLevel levels from 0 to 3 inclusive
|
||||
@ -314,45 +327,58 @@ type Presence struct {
|
||||
Since *int `json:"since"`
|
||||
}
|
||||
|
||||
// GameType is the type of "game" (see GameType* consts) in the Game struct
|
||||
type GameType int
|
||||
|
||||
// Valid GameType values
|
||||
const (
|
||||
GameTypeGame GameType = iota
|
||||
GameTypeStreaming
|
||||
)
|
||||
|
||||
// A Game struct holds the name of the "playing .." game for a user
|
||||
type Game struct {
|
||||
Name string `json:"name"`
|
||||
Type int `json:"type"`
|
||||
URL string `json:"url,omitempty"`
|
||||
Name string `json:"name"`
|
||||
Type GameType `json:"type"`
|
||||
URL string `json:"url,omitempty"`
|
||||
Details string `json:"details,omitempty"`
|
||||
State string `json:"state,omitempty"`
|
||||
TimeStamps TimeStamps `json:"timestamps,omitempty"`
|
||||
Assets Assets `json:"assets,omitempty"`
|
||||
ApplicationID string `json:"application_id,omitempty"`
|
||||
Instance int8 `json:"instance,omitempty"`
|
||||
// TODO: Party and Secrets (unknown structure)
|
||||
}
|
||||
|
||||
// UnmarshalJSON unmarshals json to Game struct
|
||||
func (g *Game) UnmarshalJSON(bytes []byte) error {
|
||||
temp := &struct {
|
||||
Name json.Number `json:"name"`
|
||||
Type json.RawMessage `json:"type"`
|
||||
URL string `json:"url"`
|
||||
// A TimeStamps struct contains start and end times used in the rich presence "playing .." Game
|
||||
type TimeStamps struct {
|
||||
EndTimestamp int64 `json:"end,omitempty"`
|
||||
StartTimestamp int64 `json:"start,omitempty"`
|
||||
}
|
||||
|
||||
// UnmarshalJSON unmarshals JSON into TimeStamps struct
|
||||
func (t *TimeStamps) UnmarshalJSON(b []byte) error {
|
||||
temp := struct {
|
||||
End float64 `json:"end,omitempty"`
|
||||
Start float64 `json:"start,omitempty"`
|
||||
}{}
|
||||
err := json.Unmarshal(bytes, temp)
|
||||
err := json.Unmarshal(b, &temp)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
g.URL = temp.URL
|
||||
g.Name = temp.Name.String()
|
||||
|
||||
if temp.Type != nil {
|
||||
err = json.Unmarshal(temp.Type, &g.Type)
|
||||
if err == nil {
|
||||
return nil
|
||||
}
|
||||
|
||||
s := ""
|
||||
err = json.Unmarshal(temp.Type, &s)
|
||||
if err == nil {
|
||||
g.Type, err = strconv.Atoi(s)
|
||||
}
|
||||
|
||||
return err
|
||||
}
|
||||
|
||||
t.EndTimestamp = int64(temp.End)
|
||||
t.StartTimestamp = int64(temp.Start)
|
||||
return nil
|
||||
}
|
||||
|
||||
// An Assets struct contains assets and labels used in the rich presence "playing .." Game
|
||||
type Assets struct {
|
||||
LargeImageID string `json:"large_image,omitempty"`
|
||||
SmallImageID string `json:"small_image,omitempty"`
|
||||
LargeText string `json:"large_text,omitempty"`
|
||||
SmallText string `json:"small_text,omitempty"`
|
||||
}
|
||||
|
||||
// A Member stores user information for Guild members.
|
||||
type Member struct {
|
||||
GuildID string `json:"guild_id"`
|
||||
@ -383,7 +409,7 @@ type Settings struct {
|
||||
DeveloperMode bool `json:"developer_mode"`
|
||||
}
|
||||
|
||||
// Status type defination
|
||||
// Status type definition
|
||||
type Status string
|
||||
|
||||
// Constants for Status with the different current available status
|
||||
|
9
vendor/github.com/bwmarrin/discordgo/user.go
generated
vendored
9
vendor/github.com/bwmarrin/discordgo/user.go
generated
vendored
@ -29,7 +29,9 @@ func (u *User) Mention() string {
|
||||
}
|
||||
|
||||
// AvatarURL returns a URL to the user's avatar.
|
||||
// size: The size of the user's avatar as a power of two
|
||||
// size: The size of the user's avatar as a power of two
|
||||
// if size is an empty string, no size parameter will
|
||||
// be added to the URL.
|
||||
func (u *User) AvatarURL(size string) string {
|
||||
var URL string
|
||||
if strings.HasPrefix(u.Avatar, "a_") {
|
||||
@ -38,5 +40,8 @@ func (u *User) AvatarURL(size string) string {
|
||||
URL = EndpointUserAvatar(u.ID, u.Avatar)
|
||||
}
|
||||
|
||||
return URL + "?size=" + size
|
||||
if size != "" {
|
||||
return URL + "?size=" + size
|
||||
}
|
||||
return URL
|
||||
}
|
||||
|
11
vendor/github.com/bwmarrin/discordgo/voice.go
generated
vendored
11
vendor/github.com/bwmarrin/discordgo/voice.go
generated
vendored
@ -13,7 +13,6 @@ import (
|
||||
"encoding/binary"
|
||||
"encoding/json"
|
||||
"fmt"
|
||||
"log"
|
||||
"net"
|
||||
"strings"
|
||||
"sync"
|
||||
@ -69,7 +68,7 @@ type VoiceConnection struct {
|
||||
voiceSpeakingUpdateHandlers []VoiceSpeakingUpdateHandler
|
||||
}
|
||||
|
||||
// VoiceSpeakingUpdateHandler type provides a function defination for the
|
||||
// VoiceSpeakingUpdateHandler type provides a function definition for the
|
||||
// VoiceSpeakingUpdate event
|
||||
type VoiceSpeakingUpdateHandler func(vc *VoiceConnection, vs *VoiceSpeakingUpdate)
|
||||
|
||||
@ -104,7 +103,7 @@ func (v *VoiceConnection) Speaking(b bool) (err error) {
|
||||
defer v.Unlock()
|
||||
if err != nil {
|
||||
v.speaking = false
|
||||
log.Println("Speaking() write json error:", err)
|
||||
v.log(LogError, "Speaking() write json error:", err)
|
||||
return
|
||||
}
|
||||
|
||||
@ -181,7 +180,7 @@ func (v *VoiceConnection) Close() {
|
||||
v.log(LogInformational, "closing udp")
|
||||
err := v.udpConn.Close()
|
||||
if err != nil {
|
||||
log.Println("error closing udp connection: ", err)
|
||||
v.log(LogError, "error closing udp connection: ", err)
|
||||
}
|
||||
v.udpConn = nil
|
||||
}
|
||||
@ -247,7 +246,7 @@ type voiceOP2 struct {
|
||||
}
|
||||
|
||||
// WaitUntilConnected waits for the Voice Connection to
|
||||
// become ready, if it does not become ready it retuns an err
|
||||
// become ready, if it does not become ready it returns an err
|
||||
func (v *VoiceConnection) waitUntilConnected() error {
|
||||
|
||||
v.log(LogInformational, "called")
|
||||
@ -858,7 +857,7 @@ func (v *VoiceConnection) reconnect() {
|
||||
}
|
||||
|
||||
if v.session.DataReady == false || v.session.wsConn == nil {
|
||||
v.log(LogInformational, "cannot reconenct to channel %s with unready session", v.ChannelID)
|
||||
v.log(LogInformational, "cannot reconnect to channel %s with unready session", v.ChannelID)
|
||||
continue
|
||||
}
|
||||
|
||||
|
255
vendor/github.com/bwmarrin/discordgo/wsapi.go
generated
vendored
255
vendor/github.com/bwmarrin/discordgo/wsapi.go
generated
vendored
@ -15,6 +15,7 @@ import (
|
||||
"compress/zlib"
|
||||
"encoding/json"
|
||||
"errors"
|
||||
"fmt"
|
||||
"io"
|
||||
"net/http"
|
||||
"runtime"
|
||||
@ -45,19 +46,114 @@ type resumePacket struct {
|
||||
} `json:"d"`
|
||||
}
|
||||
|
||||
// Open opens a websocket connection to Discord.
|
||||
func (s *Session) Open() (err error) {
|
||||
|
||||
// Open creates a websocket connection to Discord.
|
||||
// See: https://discordapp.com/developers/docs/topics/gateway#connecting
|
||||
func (s *Session) Open() error {
|
||||
s.log(LogInformational, "called")
|
||||
|
||||
var err error
|
||||
|
||||
// Prevent Open or other major Session functions from
|
||||
// being called while Open is still running.
|
||||
s.Lock()
|
||||
defer func() {
|
||||
defer s.Unlock()
|
||||
|
||||
// If the websock is already open, bail out here.
|
||||
if s.wsConn != nil {
|
||||
return ErrWSAlreadyOpen
|
||||
}
|
||||
|
||||
// Get the gateway to use for the Websocket connection
|
||||
if s.gateway == "" {
|
||||
s.gateway, err = s.Gateway()
|
||||
if err != nil {
|
||||
s.Unlock()
|
||||
return err
|
||||
}
|
||||
|
||||
// Add the version and encoding to the URL
|
||||
s.gateway = s.gateway + "?v=" + APIVersion + "&encoding=json"
|
||||
}
|
||||
|
||||
// Connect to the Gateway
|
||||
s.log(LogInformational, "connecting to gateway %s", s.gateway)
|
||||
header := http.Header{}
|
||||
header.Add("accept-encoding", "zlib")
|
||||
s.wsConn, _, err = websocket.DefaultDialer.Dial(s.gateway, header)
|
||||
if err != nil {
|
||||
s.log(LogWarning, "error connecting to gateway %s, %s", s.gateway, err)
|
||||
s.gateway = "" // clear cached gateway
|
||||
s.wsConn = nil // Just to be safe.
|
||||
return err
|
||||
}
|
||||
|
||||
defer func() {
|
||||
// because of this, all code below must set err to the error
|
||||
// when exiting with an error :) Maybe someone has a better
|
||||
// way :)
|
||||
if err != nil {
|
||||
s.wsConn.Close()
|
||||
s.wsConn = nil
|
||||
}
|
||||
}()
|
||||
|
||||
// The first response from Discord should be an Op 10 (Hello) Packet.
|
||||
// When processed by onEvent the heartbeat goroutine will be started.
|
||||
mt, m, err := s.wsConn.ReadMessage()
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
e, err := s.onEvent(mt, m)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
if e.Operation != 10 {
|
||||
err = fmt.Errorf("expecting Op 10, got Op %d instead", e.Operation)
|
||||
return err
|
||||
}
|
||||
s.log(LogInformational, "Op 10 Hello Packet received from Discord")
|
||||
s.LastHeartbeatAck = time.Now().UTC()
|
||||
var h helloOp
|
||||
if err = json.Unmarshal(e.RawData, &h); err != nil {
|
||||
err = fmt.Errorf("error unmarshalling helloOp, %s", err)
|
||||
return err
|
||||
}
|
||||
|
||||
// Now we send either an Op 2 Identity if this is a brand new
|
||||
// connection or Op 6 Resume if we are resuming an existing connection.
|
||||
sequence := atomic.LoadInt64(s.sequence)
|
||||
if s.sessionID == "" && sequence == 0 {
|
||||
|
||||
// Send Op 2 Identity Packet
|
||||
err = s.identify()
|
||||
if err != nil {
|
||||
err = fmt.Errorf("error sending identify packet to gateway, %s, %s", s.gateway, err)
|
||||
return err
|
||||
}
|
||||
|
||||
} else {
|
||||
|
||||
// Send Op 6 Resume Packet
|
||||
p := resumePacket{}
|
||||
p.Op = 6
|
||||
p.Data.Token = s.Token
|
||||
p.Data.SessionID = s.sessionID
|
||||
p.Data.Sequence = sequence
|
||||
|
||||
s.log(LogInformational, "sending resume packet to gateway")
|
||||
s.wsMutex.Lock()
|
||||
err = s.wsConn.WriteJSON(p)
|
||||
s.wsMutex.Unlock()
|
||||
if err != nil {
|
||||
err = fmt.Errorf("error sending gateway resume packet, %s, %s", s.gateway, err)
|
||||
return err
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// A basic state is a hard requirement for Voice.
|
||||
// We create it here so the below READY/RESUMED packet can populate
|
||||
// the state :)
|
||||
// XXX: Move to New() func?
|
||||
if s.State == nil {
|
||||
state := NewState()
|
||||
state.TrackChannels = false
|
||||
@ -68,77 +164,42 @@ func (s *Session) Open() (err error) {
|
||||
s.State = state
|
||||
}
|
||||
|
||||
if s.wsConn != nil {
|
||||
err = ErrWSAlreadyOpen
|
||||
return
|
||||
// Now Discord should send us a READY or RESUMED packet.
|
||||
mt, m, err = s.wsConn.ReadMessage()
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
e, err = s.onEvent(mt, m)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
if e.Type != `READY` && e.Type != `RESUMED` {
|
||||
// This is not fatal, but it does not follow their API documentation.
|
||||
s.log(LogWarning, "Expected READY/RESUMED, instead got:\n%#v\n", e)
|
||||
}
|
||||
s.log(LogInformational, "First Packet:\n%#v\n", e)
|
||||
|
||||
s.log(LogInformational, "We are now connected to Discord, emitting connect event")
|
||||
s.handleEvent(connectEventType, &Connect{})
|
||||
|
||||
// A VoiceConnections map is a hard requirement for Voice.
|
||||
// XXX: can this be moved to when opening a voice connection?
|
||||
if s.VoiceConnections == nil {
|
||||
s.log(LogInformational, "creating new VoiceConnections map")
|
||||
s.VoiceConnections = make(map[string]*VoiceConnection)
|
||||
}
|
||||
|
||||
// Get the gateway to use for the Websocket connection
|
||||
if s.gateway == "" {
|
||||
s.gateway, err = s.Gateway()
|
||||
if err != nil {
|
||||
return
|
||||
}
|
||||
|
||||
// Add the version and encoding to the URL
|
||||
s.gateway = s.gateway + "?v=" + APIVersion + "&encoding=json"
|
||||
}
|
||||
|
||||
header := http.Header{}
|
||||
header.Add("accept-encoding", "zlib")
|
||||
|
||||
s.log(LogInformational, "connecting to gateway %s", s.gateway)
|
||||
s.wsConn, _, err = websocket.DefaultDialer.Dial(s.gateway, header)
|
||||
if err != nil {
|
||||
s.log(LogWarning, "error connecting to gateway %s, %s", s.gateway, err)
|
||||
s.gateway = "" // clear cached gateway
|
||||
// TODO: should we add a retry block here?
|
||||
return
|
||||
}
|
||||
|
||||
sequence := atomic.LoadInt64(s.sequence)
|
||||
if s.sessionID != "" && sequence > 0 {
|
||||
|
||||
p := resumePacket{}
|
||||
p.Op = 6
|
||||
p.Data.Token = s.Token
|
||||
p.Data.SessionID = s.sessionID
|
||||
p.Data.Sequence = sequence
|
||||
|
||||
s.log(LogInformational, "sending resume packet to gateway")
|
||||
err = s.wsConn.WriteJSON(p)
|
||||
if err != nil {
|
||||
s.log(LogWarning, "error sending gateway resume packet, %s, %s", s.gateway, err)
|
||||
return
|
||||
}
|
||||
|
||||
} else {
|
||||
|
||||
err = s.identify()
|
||||
if err != nil {
|
||||
s.log(LogWarning, "error sending gateway identify packet, %s, %s", s.gateway, err)
|
||||
return
|
||||
}
|
||||
}
|
||||
|
||||
// Create listening outside of listen, as it needs to happen inside the mutex
|
||||
// lock.
|
||||
// Create listening chan outside of listen, as it needs to happen inside the
|
||||
// mutex lock and needs to exist before calling heartbeat and listen
|
||||
// go rountines.
|
||||
s.listening = make(chan interface{})
|
||||
|
||||
// Start sending heartbeats and reading messages from Discord.
|
||||
go s.heartbeat(s.wsConn, s.listening, h.HeartbeatInterval)
|
||||
go s.listen(s.wsConn, s.listening)
|
||||
s.LastHeartbeatAck = time.Now().UTC()
|
||||
|
||||
s.Unlock()
|
||||
|
||||
s.log(LogInformational, "emit connect event")
|
||||
s.handleEvent(connectEventType, &Connect{})
|
||||
|
||||
s.log(LogInformational, "exiting")
|
||||
return
|
||||
return nil
|
||||
}
|
||||
|
||||
// listen polls the websocket connection for events, it will stop when the
|
||||
@ -249,7 +310,8 @@ func (s *Session) heartbeat(wsConn *websocket.Conn, listening <-chan interface{}
|
||||
}
|
||||
}
|
||||
|
||||
type updateStatusData struct {
|
||||
// UpdateStatusData ia provided to UpdateStatusComplex()
|
||||
type UpdateStatusData struct {
|
||||
IdleSince *int `json:"since"`
|
||||
Game *Game `json:"game"`
|
||||
AFK bool `json:"afk"`
|
||||
@ -258,7 +320,7 @@ type updateStatusData struct {
|
||||
|
||||
type updateStatusOp struct {
|
||||
Op int `json:"op"`
|
||||
Data updateStatusData `json:"d"`
|
||||
Data UpdateStatusData `json:"d"`
|
||||
}
|
||||
|
||||
// UpdateStreamingStatus is used to update the user's streaming status.
|
||||
@ -270,13 +332,7 @@ func (s *Session) UpdateStreamingStatus(idle int, game string, url string) (err
|
||||
|
||||
s.log(LogInformational, "called")
|
||||
|
||||
s.RLock()
|
||||
defer s.RUnlock()
|
||||
if s.wsConn == nil {
|
||||
return ErrWSNotFound
|
||||
}
|
||||
|
||||
usd := updateStatusData{
|
||||
usd := UpdateStatusData{
|
||||
Status: "online",
|
||||
}
|
||||
|
||||
@ -285,9 +341,9 @@ func (s *Session) UpdateStreamingStatus(idle int, game string, url string) (err
|
||||
}
|
||||
|
||||
if game != "" {
|
||||
gameType := 0
|
||||
gameType := GameTypeGame
|
||||
if url != "" {
|
||||
gameType = 1
|
||||
gameType = GameTypeStreaming
|
||||
}
|
||||
usd.Game = &Game{
|
||||
Name: game,
|
||||
@ -296,6 +352,18 @@ func (s *Session) UpdateStreamingStatus(idle int, game string, url string) (err
|
||||
}
|
||||
}
|
||||
|
||||
return s.UpdateStatusComplex(usd)
|
||||
}
|
||||
|
||||
// UpdateStatusComplex allows for sending the raw status update data untouched by discordgo.
|
||||
func (s *Session) UpdateStatusComplex(usd UpdateStatusData) (err error) {
|
||||
|
||||
s.RLock()
|
||||
defer s.RUnlock()
|
||||
if s.wsConn == nil {
|
||||
return ErrWSNotFound
|
||||
}
|
||||
|
||||
s.wsMutex.Lock()
|
||||
err = s.wsConn.WriteJSON(updateStatusOp{3, usd})
|
||||
s.wsMutex.Unlock()
|
||||
@ -357,9 +425,7 @@ func (s *Session) RequestGuildMembers(guildID, query string, limit int) (err err
|
||||
//
|
||||
// If you use the AddHandler() function to register a handler for the
|
||||
// "OnEvent" event then all events will be passed to that handler.
|
||||
//
|
||||
// TODO: You may also register a custom event handler entirely using...
|
||||
func (s *Session) onEvent(messageType int, message []byte) {
|
||||
func (s *Session) onEvent(messageType int, message []byte) (*Event, error) {
|
||||
|
||||
var err error
|
||||
var reader io.Reader
|
||||
@ -371,7 +437,7 @@ func (s *Session) onEvent(messageType int, message []byte) {
|
||||
z, err2 := zlib.NewReader(reader)
|
||||
if err2 != nil {
|
||||
s.log(LogError, "error uncompressing websocket message, %s", err)
|
||||
return
|
||||
return nil, err2
|
||||
}
|
||||
|
||||
defer func() {
|
||||
@ -389,7 +455,7 @@ func (s *Session) onEvent(messageType int, message []byte) {
|
||||
decoder := json.NewDecoder(reader)
|
||||
if err = decoder.Decode(&e); err != nil {
|
||||
s.log(LogError, "error decoding websocket message, %s", err)
|
||||
return
|
||||
return e, err
|
||||
}
|
||||
|
||||
s.log(LogDebug, "Op: %d, Seq: %d, Type: %s, Data: %s\n\n", e.Operation, e.Sequence, e.Type, string(e.RawData))
|
||||
@ -403,10 +469,10 @@ func (s *Session) onEvent(messageType int, message []byte) {
|
||||
s.wsMutex.Unlock()
|
||||
if err != nil {
|
||||
s.log(LogError, "error sending heartbeat in response to Op1")
|
||||
return
|
||||
return e, err
|
||||
}
|
||||
|
||||
return
|
||||
return e, nil
|
||||
}
|
||||
|
||||
// Reconnect
|
||||
@ -415,7 +481,7 @@ func (s *Session) onEvent(messageType int, message []byte) {
|
||||
s.log(LogInformational, "Closing and reconnecting in response to Op7")
|
||||
s.Close()
|
||||
s.reconnect()
|
||||
return
|
||||
return e, nil
|
||||
}
|
||||
|
||||
// Invalid Session
|
||||
@ -427,20 +493,15 @@ func (s *Session) onEvent(messageType int, message []byte) {
|
||||
err = s.identify()
|
||||
if err != nil {
|
||||
s.log(LogWarning, "error sending gateway identify packet, %s, %s", s.gateway, err)
|
||||
return
|
||||
return e, err
|
||||
}
|
||||
|
||||
return
|
||||
return e, nil
|
||||
}
|
||||
|
||||
if e.Operation == 10 {
|
||||
var h helloOp
|
||||
if err = json.Unmarshal(e.RawData, &h); err != nil {
|
||||
s.log(LogError, "error unmarshalling helloOp, %s", err)
|
||||
} else {
|
||||
go s.heartbeat(s.wsConn, s.listening, h.HeartbeatInterval)
|
||||
}
|
||||
return
|
||||
// Op10 is handled by Open()
|
||||
return e, nil
|
||||
}
|
||||
|
||||
if e.Operation == 11 {
|
||||
@ -448,7 +509,7 @@ func (s *Session) onEvent(messageType int, message []byte) {
|
||||
s.LastHeartbeatAck = time.Now().UTC()
|
||||
s.Unlock()
|
||||
s.log(LogInformational, "got heartbeat ACK")
|
||||
return
|
||||
return e, nil
|
||||
}
|
||||
|
||||
// Do not try to Dispatch a non-Dispatch Message
|
||||
@ -456,7 +517,7 @@ func (s *Session) onEvent(messageType int, message []byte) {
|
||||
// But we probably should be doing something with them.
|
||||
// TEMP
|
||||
s.log(LogWarning, "unknown Op: %d, Seq: %d, Type: %s, Data: %s, message: %s", e.Operation, e.Sequence, e.Type, string(e.RawData), string(message))
|
||||
return
|
||||
return e, nil
|
||||
}
|
||||
|
||||
// Store the message sequence
|
||||
@ -485,6 +546,8 @@ func (s *Session) onEvent(messageType int, message []byte) {
|
||||
|
||||
// For legacy reasons, we send the raw event also, this could be useful for handling unknown events.
|
||||
s.handleEvent(eventEventType, e)
|
||||
|
||||
return e, nil
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@ -610,7 +673,7 @@ func (s *Session) onVoiceServerUpdate(st *VoiceServerUpdate) {
|
||||
voice.GuildID = st.GuildID
|
||||
voice.Unlock()
|
||||
|
||||
// Open a conenction to the voice server
|
||||
// Open a connection to the voice server
|
||||
err := voice.open()
|
||||
if err != nil {
|
||||
s.log(LogError, "onVoiceServerUpdate voice.open, %s", err)
|
||||
|
2
vendor/manifest
vendored
2
vendor/manifest
vendored
@ -61,7 +61,7 @@
|
||||
"importpath": "github.com/bwmarrin/discordgo",
|
||||
"repository": "https://github.com/bwmarrin/discordgo",
|
||||
"vcs": "git",
|
||||
"revision": "2fda7ce223a66a5b70b66987c22c3c94d022ee66",
|
||||
"revision": "8d5ab59c63e553fd2030706008a806a8b553188c",
|
||||
"branch": "master",
|
||||
"notests": true
|
||||
},
|
||||
|
Loading…
Reference in New Issue
Block a user