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/*
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Package yggdrasil implements the core functionality of the Yggdrasil Network.
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Introduction
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Yggdrasil is a proof-of-concept mesh network which provides end-to-end encrypted
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communication between nodes in a decentralised fashion. The network is arranged
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using a globally-agreed spanning tree which provides each node with a locator
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(coordinates relative to the root) and a distributed hash table (DHT) mechanism
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for finding other nodes.
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Each node also implements a router, which is responsible for encryption of
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traffic, searches and connections, and a switch, which is responsible ultimately
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for forwarding traffic across the network.
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While many Yggdrasil nodes in existence today are IP nodes - that is, they are
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transporting IPv6 packets, like a kind of mesh VPN - it is also possible to
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integrate Yggdrasil into your own applications and use it as a generic data
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transport, similar to UDP.
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This library is what you need to integrate and use Yggdrasil in your own
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application.
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Basics
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In order to start an Yggdrasil node, you should start by generating node
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configuration, which amongst other things, includes encryption keypairs which
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are used to generate the node's identity, and supply a logger which Yggdrasil's
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output will be written to.
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This may look something like this:
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import (
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"os"
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"github.com/gologme/log"
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"github.com/yggdrasil-network/yggdrasil-go/src/config"
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"github.com/yggdrasil-network/yggdrasil-go/src/yggdrasil"
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)
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type node struct {
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core yggdrasil.Core
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config *config.NodeConfig
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log *log.Logger
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}
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You then can supply node configuration and a logger:
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n := node{}
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n.log = log.New(os.Stdout, "", log.Flags())
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n.config = config.GenerateConfig()
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In the above example, we ask the config package to supply new configuration each
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time, which results in fresh encryption keys and therefore a new identity. It is
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normally preferable in most cases to persist node configuration onto the
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filesystem or into some configuration store so that the node's identity does not
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change each time that the program starts. Note that Yggdrasil will automatically
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fill in any missing configuration items with sane defaults.
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Once you have supplied a logger and some node configuration, you can then start
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the node:
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n.core.Start(n.config, n.log)
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Add some peers to connect to the network:
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n.core.AddPeer("tcp://some-host.net:54321", "")
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n.core.AddPeer("tcp://[2001::1:2:3]:54321", "")
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n.core.AddPeer("tcp://1.2.3.4:54321", "")
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You can also ask the API for information about our node:
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n.log.Println("My node ID is", n.core.NodeID())
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n.log.Println("My public key is", n.core.EncryptionPublicKey())
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n.log.Println("My coords are", n.core.Coords())
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Incoming Connections
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Once your node is started, you can then listen for connections from other nodes
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by asking the API for a Listener:
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listener, err := n.core.ConnListen()
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if err != nil {
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// ...
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}
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The Listener has a blocking Accept function which will wait for incoming
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connections from remote nodes. It will return a Conn when a connection is
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received. If the node never receives any incoming connections then this function
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can block forever, so be prepared for that, perhaps by listening in a separate
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goroutine.
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Assuming that you have defined a myConnectionHandler function to deal with
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incoming connections:
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for {
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conn, err := listener.Accept()
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if err != nil {
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// ...
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}
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// We've got a new connection
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go myConnectionHandler(conn)
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}
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Outgoing Connections
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If you know the node ID of the remote node that you want to talk to, you can
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dial an outbound connection to it. To do this, you should first ask the API for
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a Dialer:
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dialer, err := n.core.ConnDialer()
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if err != nil {
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// ...
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}
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You can then dial using the 16-byte node ID in hexadecimal format, for example:
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conn, err := dialer.Dial("nodeid", "24a58cfce691ec016b0f698f7be1bee983cea263781017e99ad3ef62b4ef710a45d6c1a072c5ce46131bd574b78818c9957042cafeeed13966f349e94eb771bf")
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if err != nil {
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// ...
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}
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Using Connections
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Conn objects are implementations of io.ReadWriteCloser, and as such, you can
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Read, Write and Close them as necessary.
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For example, to write to the Conn from the supplied buffer:
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buf := []byte{1, 2, 3, 4, 5}
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w, err := conn.Write(buf)
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if err != nil {
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// ...
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} else {
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// written w bytes
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}
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Reading from the Conn into the supplied buffer:
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buf := make([]byte, 65535)
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r, err := conn.Read(buf)
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if err != nil {
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// ...
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} else {
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// read r bytes
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}
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When you are happy that a connection is no longer required, you can discard it:
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err := conn.Close()
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if err != nil {
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// ...
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}
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*/
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package yggdrasil
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