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when forwarding traffic, break distance ties by favoring the link that sent the most recent switch update the fastest
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1b72a3f3d5
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10a828af2c
@ -143,6 +143,7 @@ type switchPort uint64
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type tableElem struct {
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port switchPort
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locator switchLocator
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time time.Time
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}
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// This is the subset of the information about all peers needed to make routing decisions, and it stored separately in an atomically accessed table, which gets hammered in the "hot loop" of the routing logic (see: peer.handleTraffic in peers.go).
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@ -562,6 +563,7 @@ func (t *switchTable) updateTable() {
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newTable.elems[pinfo.port] = tableElem{
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locator: loc,
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port: pinfo.port,
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time: pinfo.time,
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}
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}
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t.table.Store(newTable)
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@ -581,7 +583,7 @@ func (t *switchTable) start() error {
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}
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type closerInfo struct {
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port switchPort
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elem tableElem
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dist int
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}
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@ -598,7 +600,7 @@ func (t *switchTable) getCloser(dest []byte) []closerInfo {
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for _, info := range table.elems {
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dist := info.locator.dist(dest)
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if dist < myDist {
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t.queues.closer = append(t.queues.closer, closerInfo{info.port, dist})
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t.queues.closer = append(t.queues.closer, closerInfo{info, dist})
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}
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}
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return t.queues.closer
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@ -671,13 +673,12 @@ func (t *switchTable) _handleIn(packet []byte, idle map[switchPort]time.Time) bo
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self.sendPacketsFrom(t, [][]byte{packet})
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return true
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}
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var best *peer
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var bestDist int
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var best *closerInfo
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var bestTime time.Time
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ports := t.core.peers.getPorts()
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for _, cinfo := range closer {
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to := ports[cinfo.port]
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thisTime, isIdle := idle[cinfo.port]
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to := ports[cinfo.elem.port]
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thisTime, isIdle := idle[cinfo.elem.port]
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var update bool
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switch {
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case to == nil:
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@ -688,13 +689,24 @@ func (t *switchTable) _handleIn(packet []byte, idle map[switchPort]time.Time) bo
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// this is the first idle port we've found, so select it until we find a
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// better candidate port to use instead
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update = true
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case cinfo.dist < bestDist:
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case cinfo.dist < best.dist:
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// the port takes a shorter path/is more direct than our current
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// candidate, so select that instead
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update = true
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case cinfo.dist > bestDist:
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case cinfo.dist > best.dist:
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// the port takes a longer path/is less direct than our current candidate,
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// ignore it
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case cinfo.elem.locator.tstamp > best.elem.locator.tstamp:
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// has a newer tstamp from the root, so presumably a better path
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update = true
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case cinfo.elem.locator.tstamp < best.elem.locator.tstamp:
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// has a n older tstamp, so presumably a worse path
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case cinfo.elem.time.Before(best.elem.time):
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// same tstamp, but got it earlier, so presumably a better path
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update = true
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case cinfo.elem.time.After(best.elem.time):
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// same tstamp, but got it later, so presumably a worse path
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// I do not expect the remaining cases to ever be reached... TODO cleanup
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case thisTime.After(bestTime):
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// all else equal, this port was used more recently than our current
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// candidate, so choose that instead. this should mean that, in low
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@ -705,15 +717,15 @@ func (t *switchTable) _handleIn(packet []byte, idle map[switchPort]time.Time) bo
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// the search for a port has finished
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}
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if update {
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best = to
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bestDist = cinfo.dist
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b := cinfo // because cinfo gets mutated by the iteration
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best = &b
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bestTime = thisTime
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}
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}
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if best != nil {
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// Send to the best idle next hop
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delete(idle, best.port)
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best.sendPacketsFrom(t, [][]byte{packet})
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delete(idle, best.elem.port)
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ports[best.elem.port].sendPacketsFrom(t, [][]byte{packet})
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return true
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}
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// Didn't find anyone idle to send it to
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