5
0
mirror of https://github.com/cwinfo/yggdrasil-go.git synced 2024-11-10 04:00:37 +00:00

Update comments in handleIn, add switch_getFlowLabelFromCoords helper (in case it is useful if we try to consider flowlabels in multi-link scenarios)

This commit is contained in:
Neil Alexander 2019-08-15 10:54:04 +01:00
parent 382c2e6546
commit 5b054766a2
No known key found for this signature in database
GPG Key ID: A02A2019A2BB0944

View File

@ -630,6 +630,16 @@ func switch_getPacketStreamID(packet []byte) string {
return string(switch_getPacketCoords(packet))
}
// Returns the flowlabel from a given set of coords
func switch_getFlowLabelFromCoords(in []byte) []byte {
for i, v := range in {
if v == 0 {
return in[i+1:]
}
}
return []byte{}
}
// Find the best port for a given set of coords
func (t *switchTable) bestPortForCoords(coords []byte) switchPort {
table := t.getTable()
@ -667,20 +677,28 @@ func (t *switchTable) handleIn(packet []byte, idle map[switchPort]time.Time) boo
var update bool
switch {
case to == nil:
//nothing
// no port was found, ignore it
case !isIdle:
//nothing
// the port is busy, ignore it
case best == nil:
// this is the first idle port we've found, so select it until we find a
// better candidate port to use instead
update = true
case cinfo.dist < bestDist:
// the port takes a shorter path/is more direct than our current
// candidate, so select that instead
update = true
case cinfo.dist > bestDist:
//nothing
// the port takes a longer path/is less direct than our current candidate,
// ignore it
case thisTime.After(bestTime):
// Pick the one that was used most recently -- at least this should pick the same link consistently in low-traffic scenarios
// all else equal, this port was used more recently than our current
// candidate, so choose that instead. this should mean that, in low
// traffic scenarios, we consistently pick the same link which helps with
// packet ordering
update = true
default:
//nothing
// the search for a port has finished
}
if update {
best = to
@ -693,10 +711,9 @@ func (t *switchTable) handleIn(packet []byte, idle map[switchPort]time.Time) boo
delete(idle, best.port)
best.sendPacket(packet)
return true
} else {
// Didn't find anyone idle to send it to
return false
}
// Didn't find anyone idle to send it to
return false
}
// Info about a buffered packet