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222 lines
12 KiB
Markdown
---
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layout: post
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title: "Bringing Yggdrasil to more platforms"
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date: 2018-07-20 19:10:00 +0100
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author: Neil Alexander
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---
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### Write once...
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When I first joined the Yggdrasil project, it only targeted a single platform -
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Linux. For proving a concept, this is fine, but it was never going to be
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reasonable to expect everyone who may want to run Yggdrasil to also run Linux.
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Yggdrasil is a project which cares very deeply about scale. Born out of the lack
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of scalability in cjdns, the routing scheme is designed to work well even on
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very large networks with lots of users or nodes, but testing this without real
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users is actually very difficult. Of course we can run simulations and model the
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sorts of behaviour we might expect, but ideally we need to be able to examine
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how the routing scheme behaves in the wild - with real people, on real
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computers over real networks. We need to meet our users where they are.
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### ... Run anywhere?
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I made it my mission to bring Yggdrasil to as many platforms as possible. It
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started with macOS support because I wanted to be able to run Yggdrasil on my
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own computers at home. From there I branched out to OpenBSD, FreeBSD and NetBSD,
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and even to Windows. I even spent some time trying to simplify the installation
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process on Debian Linux by producing Debian packages. Since then we've been able
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to convert those same packages to RPMs with some success. We've targeted ARM
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and MIPS platforms as well, including the Ubiquiti EdgeRouter - another device
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I happen to own and like.
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The use of the Go programming language actually helped a lot here, because as
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it turns out, Google have gone through great lengths to make Go code relatively
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portable across platforms and architectures. It bundles a custom standard
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library, and the Go compiler can cross-compile effortlessly for a wide range of
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platforms and architectures by simply passing in environment variables like
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`GOARCH` and `GOOS` to the compiler. There's no tinkering about with
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architecture-specific toolchains - it's built-in for free.
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Cross-compiling, however, is only part of the battle. Every platform comes with
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unique behaviours and interfaces which need to be accounted for in our code.
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The most troublesome part was by far the TUN/TAP adapter, a crucial component
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for allowing the node to actually communicate with the Yggdrasil network instead
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of just being a passive router.
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### Reuse, reuse, reuse
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Admittedly, we didn't write all of the TUN/TAP code ourselves. Instead we made
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use of a library called [Water](https://github.com/songgao/water) which exposes
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a much simpler interface. However, this library is certainly not without
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inadequacies - it was necessary for us to fork this library to add platform
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support for BSD, interface name support for Windows and to fix a deadlock bug
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with closing the TUN/TAP adapter on macOS. (Apparently the author is not
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terribly receptive to pull requests, so to this day, we continue to use our own
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fork.)
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Of course, a couple of fixed bugs and introduced features in Water wasn't all
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that remained to be done...
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### macOS
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Getting Yggdrasil to work on macOS was actually relatively straight-forward. TUN
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adapters on macOS are a little different to on other platforms - they are
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implemented through a `utun` interface. Luckily, Water already had support for
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this, but Yggdrasil didn't have a mechanism for configuring the interface
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address, prefix or MTU. On macOS, all of this is possible by using an
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`AF_SYSTEM` socket, so I wrote code that would fill this gap, plagiarising a
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number of structs from the XNU source code in the process.
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The macOS `utun` driver only supports creating TUN (Layer 3) devices and has no
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support whatsoever for TAP (Layer 2) devices. There is an open-source
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`tuntaposx` driver which implements both, but this would rely on the driver
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being installed when `utun` does the job perfectly out of the box. Therefore,
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Yggdrasil will only allow TUN mode when run on macOS.
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### BSD
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In many ways, Darwin (the operating system which underpins macOS) is not
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dissimilar to BSD at all. In fact, there are many user-space components which
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were derived or imported directly from BSD. It made sense that adding support
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for FreeBSD, NetBSD and OpenBSD would be relatively simple as a result.
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However, Water didn't have support for BSD, so at this point we started to
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modify the Water library to include support for it. TUN/TAP on BSD is actually
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much simpler than on macOS - rather than having to request a new `utun` device
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from within the process, you can simply open a read/write descriptor to one of
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the TUN or TAP nodes in `/dev`. The changes needed to Water were actually [very
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simple](https://github.com/yggdrasil-network/water/blob/master/syscalls_bsd.go)
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in the end, but did end up being really quite different from macOS.
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Originally I anticipated that setting the interface address, prefix and MTU
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would be just like macOS too, but this turned out not to be the case.
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Whereas macOS uses an `AF_SYSTEM` socket, BSD expects you to simply perform
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syscalls directly onto the TUN/TAP device node. More code for BSD was born.
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However, like all system calls, these are difficult to debug, and I haven't yet
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figured out the secret formula to getting these `ioctl` calls to work right. I
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was forced to implement an ugly workaround - when the `ioctl` fails, it simply
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falls back to calling `ifconfig` to do the work for us. Hardly ideal, but at
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least functional.
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The MTU proved troublesome too. Whereas Linux and macOS both support a maximum
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MTU of 65535 on TUN devices (65521 for Linux TAP devices to make way for the
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14-byte Ethernet header), the maximum supported MTUs on the BSDs were much
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lower. FreeBSD managed only half of the above MTU with a maximum of 32767 bytes.
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OpenBSD was half of that again with a maximum of 16384. NetBSD, just in the
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spirit of being awkward, is different again, with a mere 9000 byte maximum. I
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assume there are historical and possibly important reasons for the varying
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defaults, but they remain a mystery to me at the moment.
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One final place that caught me out is that, in TUN mode, OpenBSD and FreeBSD
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(but *not* NetBSD) both include a "Protocol Information" header to all traffic
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going in and out of the TAP adapter. Incidentally, macOS does not do this, and
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on Linux, this behaviour can be disabled. Nevertheless, on OpenBSD and FreeBSD,
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this behaviour seems to be mandatory. Yggdrasil would need to recognise and
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strip this header, although at this time, this remains an [unfixed
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problem](https://github.com/yggdrasil-network/yggdrasil-go/issues/31) as it will
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require additional changes in the Water library. Currently, the library is not
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aware of this and simply fails to process the packets as it believes they are
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malformed. As a workaround, these operating systems were later supported through
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TAP mode, which was only introduced when we added support for...
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### Windows
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Yes, Windows. The real outlier, sharing almost nothing in common with Linux,
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macOS or BSD, apart from some very historic POSIX compliance in the early
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incarnations of Windows NT which have almost certainly since lapsed. Windows
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actually presented a rather unique challenge. Through the help of the OpenVPN
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developers, there is an NDIS-compliant TAP driver available for Windows, and
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Water even had support for it too, but it is the only platform out of our
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current supported list that actually only supports TAP and doesn't support TUN.
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Whereas TUN adapters typically emulate a Layer 3 routed interface, like those
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used with VPNs and encapsulated tunnels, TAP adapters actually mimic a real
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Layer 2 network interface - Ethernet and all. These adapters behave almost as if
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the program responsible for them is connected by a virtual network cable,
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requiring that every frame sent in and out is a valid Ethernet frame, with MAC
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address and all.
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Yggdrasil, up until this point, had not made any particular accommodation for
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TAP devices, but that would not be sufficient on Windows. I was faced with two
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new challenges.
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#### Ethernet frames
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Given that the TAP adapter would feed us entire Ethernet frames instead of just
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IP packets, I started by writing code that would be dissect the Ethernet headers
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and to unwrap the IP packet within, and also encapsulate any IP packets received
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across the Yggdrasil network within a new Ethernet frame. Critically, Yggdrasil
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never transports Ethernet headers across our encrypted sessions - only raw IP
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packets, therefore the Ethernet encapsulation needs to be dealt with at the
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endpoint itself.
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Encapsulation and decapsulation takes place transparently if Water reports that
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the adapter is a TAP device. Yggdrasil must take a note of the MAC address of
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the frames coming from the TAP adapter and must create headers for the response
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frames too with a MAC address of its own (a rather arbitrarily-chosen
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`02:00:00:00:00:02` if you were wondering), which allows the host to believe
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that the traffic coming in from the TAP adapter was sent from a real Ethernet
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device.
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But this alone is not enough to encourage Windows to send traffic over the TAP
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adapter.
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#### ICMPv6
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Because the prefix length on the adapter address covers the entire Yggdrasil
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address space, this leads the host to believe that the entire network is
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reachable within a single broadcast domain. In the real world, this would be
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like every other host being directly attached to the same switch. This is
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obviously not the case, but in order to avoid having to add additional static
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routes (which may be fragile or even difficult to automatically add or remove,
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especially on Windows) we instead lie to the host to make it believe that every
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other node is directly connected.
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When a packet is sent towards an Yggdrasil IP address, a request is sent out on
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the Ethernet interface to ask which MAC address holds that IP address. In IPv4,
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this happens using Address Resolution Protocol (ARP), but in IPv6, this is
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actually a feature of ICMPv6 called Neighbour Discovery (ND).
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Windows (or any other platform, for that matter) won't actually send any real
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traffic to a Layer 2 interface for the destination until it is received a
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suitable ARP or ND response for the destination. Windows starts by sending out
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an ND request for the destination address, therefore Yggdrasil must respond. I
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wrote code that would do exactly that - we check if the destination address
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matches our address space (`0200::/7`) and if it does, we send back an ND
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message claiming that the destination address is reachable at
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`02:00:00:00:00:02` (our virtual MAC address from before). At this point,
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Windows starts sending traffic towards that MAC address and all is good.
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Now that Yggdrasil can understand Ethernet headers, and it can sufficiently
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lie to the host operating system to make it believe that an Yggdrasil address is
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directly connected, we can now exchange traffic over a TAP adapter. Doing
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this actually opened up TAP support properly on Linux and BSD too!
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### Ubiquiti EdgeRouter
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There is nothing particularly remarkable about the EdgeOS platform -
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it's just a modified Debian distribution, but instead, running on a MIPS CPU
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instead of an x86-based CPU. This meant that cross-compiling Yggdrasil for MIPS
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Linux was largely sufficient to get Yggdrasil to work on the EdgeRouter.
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However, EdgeOS also comes with an overlay configuration system (the Vyatta
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configuration system, in fact). For friendliness, it made sense to create a
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Vyatta configuration wrapper for Yggdrasil so that it can be configured in the
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same way as everything else on the EdgeRouter.
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These wrappers are merely scripts that either modify the `yggdrasil.conf` file
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or start/stop the Yggdrasil process. The work for this is in a [separate
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repository](https://github.com/neilalexander/vyatta-yggdrasil) but this results
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in a single `.deb` package that can provide EdgeOS support.
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### Conclusion
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That concludes the journey that I have taken to bring Yggdrasil to a wider range
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of platforms. Of course there are still platforms that are still to be targeted,
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and some platforms are better tested than others, but it is a significant step
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for the project to be able to run on more operating systems than just Linux. We
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would really appreciate if you can provide us with any feedback you have about
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running Yggdrasil on your own systems - as always, issues can be raised on our
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[GitHub repository](https://github.com/yggdrasil-network/yggdrasil-go/issues).
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